[BTS] Better BTS AI Download

jdog5000

Revolutionary
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Nov 25, 2003
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For installation or merging instructions, see the main download description.

Main stable version:

Download Better BTS AI 1.01
for BTS 3.19

There is also a discussion thread made for each new stable version where you can post thoughts or ideas on how the changes play or anything else related to the version.

Sourceforge:

Better BTS AI also lives on sourceforge. The absolute latest source code updates are available to everyone and be checked out using SVN.

If you are interested in contributing to this project you can also join the developer team on sourceforge to be able to check in changes. Just create a sourceforge login and send me a message.

Other versions:

48-civ DLL

Download a 48-civ replacement DLL for the most recent version of the mod here.

BTS 3.17

The last version of BBAI (0.76) for 3.17 is still available.

Unofficial Patch

If you are looking for bug fixes without AI changes, check out the Unofficial Patch forum. The Unofficial Patch is a separate project that includes work by Dresden and Solver, among others. All the bugs fixed there are also fixed in BBAI.

Pep's added unit orders

Pep has added a number of buttons for unit missions of various types, check out it out here.

Development:

Occasionally there will be development versions released on CFC, check the development thread to see what's being tested out.

BTS 3.13

The very first version of Better BTS AI for 3.13 is still available. A ton has happened since this release, but it still fixes the important closeness bug in the AI choosing of war victims which launched this whole project.
 
Other mods using Better BTS AI:

If you are a mod developer and want your creation added to this list, just post!

RevolutionDCM by glider1, jdog5000, and phungus420
Gotta plug my other main mod, where new empires can appear in mid-game and over extended empires crash in civil war and revolution, creating a much more dynamic civ experience. RevolutionDCM includes several other mod components like Influence Driven War and Dale's Combat Mod, and is the base of many other mod packs as well. Link.

Better BUG AI by Fuyu
A combination of the AI improvements in BBAI and the interface improvements from BUG/BULL, an improved Civ4 experience with minimal rule changes or additions. Link.

Merged Mod by Ninja2
A combination of Wolfshanze's 1850-1920 mod, Dales Combat mod, Influence Driven War and GIR's Partisan mod, all built on top of the Better AI! Link.

The History of Three Kingdoms by stmartin and the Sanguo Mod Team
A historical mod covering the Three Kingdoms period in China. Link.

Planetfall by Maniac
A SMAC mod for BTS, complete with unity pods and fungus! Link

Legends of Revolution: The Unofficial Expansion Project. by phungus420
This Unofficial Expansion Project is coherency driven; the expansion is clean, coherent, and concise. Legends of Revolution is completely stable, uses an installer, and is a simple click and play. No computer knowledge needed. If you enjoyed the change to BtS from Vanilla, check out Legends. Link.

Probably Improved Gameplay by PieceOfMind
BUG and BBAI together, what could be better! A simple, focused modpack with several tweaks and a few new features. Link.

Rise of Mankind by zappara
Rise of Mankind is a hugely popular mod for BtS with the goal of increasing realism and adding complexity. The additions and changes are extensive, and a lot of effort has been put in to updating the Civilopedia and otherwise documenting all the features. Link.

Community Civ 5 by ThomasSG and team
Can't wait for Civ5 to come out, try the Community Civ 5 project! A huge mod pack incorporating many other mods and aiming to make Civ4 into a new game. Link.

History in the Making by Grave
An expansive modpack adding many new feature to BtS. Link.

Hephmod Beyond by Hephaistion
A combination of Better BTS AI, Revolution, Inquisitions, and a host of other tweaks. Link.

Giant Earth Map mod by Genghis_Kai
A huge Earth map that is also the basis for scenarios. Link.

Age of Discovery II by Dale
A mod actually for Colonization 2, but much of the AI code developed for BTS could be adapted. This mod is an update of Dale's popular AoD mod for Civ4 and shows just what Colonization 2 should have been! Link.
 
Version 0.45 has been posted!

The previous version focused on air combat, in this version the major additions and refinement are mainly surrounding naval invasions. The AI will now send followup forces much more frequently, its transports won't get stuck as often, and it also escorts its transports in more situations.

BTW, this will be the thread where I will announce new stable versions in the future so subscribe if you want to know the moment something comes out (under Thread Tools above). This thread will also be stickied soon hopefully.
 
You should update your svn version as well. ;)

edit: Oh and I need the source code :)
 
Good thread. :) Sounds like some great changes in 0.45! I'd also like the source files, please.
 
Hephmod Beyond ( Link ) also uses Better AI, though it is currently using version 0.35.

Also, I suppose that Hephmod Beyond is still in (late) beta stage.
But it's not a game, it's an adventure! ;)
 
jdog:

Great work mate! Just so you know, I've implemented an adapted version of Better AI 0.45 into my Civ4 Col mod Age of Discovery II. Works really well in C4C. :)
 
It in an SVN repository, here's a link which allows you to browse what's been changed:

http://civ4betterai.svn.sourceforge.net/viewvc/civ4betterai/trunk/CvGameCoreDLL/

To download all the code (probably what you want to do ...), you need an SVN client like TortoiseSVN. Using the client you then check out the code from:

https://civ4betterai.svn.sourceforge.net/svnroot/civ4betterai/trunk/CvGameCoreDLL

The modified source files for the stable releases are also included in the download here at CFC, to get the latest (usually stable) code you'll need to use SVN.

Hope that helps!
 
So just to clarify: does this project include all the changes from the Unofficial 3.17 patch?
 
So just to clarify: does this project include all the changes from the Unofficial 3.17 patch?

Yes. This is noted at the bottom of the changelog.
 
Does this mean RevDCM 1.03 is close, or should I go through the work of merging this in myself? I ask because I dont' want to invest a couple days into merging this in, only to have you guys release 1.03 the next day :p

Also please add Legends of Revolution to the list of mods using better AI.
 
Does this mean RevDCM 1.03 is close, or should I go through the work of merging this in myself? I ask because I dont' want to invest a couple days into merging this in, only to have you guys release 1.03 the next day :p

Also please add Legends of Revolution to the list of mods using better AI.

I'm not sure if we'll have an official release very soon or not, have to check with glider, but I will merge the source code today and check it in to the RevDCM svn repository.
 
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