I've finalized the changelist for patch 0.55. This is the final list and I expect it to be released within the week. I want to tweak the gamespeeds a bit more and do final testing.
I'm pretty pleased with this patch. The fixes included make the game much more playable and fix some annoying things (missing corporation icons) and gamebreakers (only 3 executives able to be built for entire game). There's also a fair amount of new content added as well.
0.55
Added Charles V LH and button by CRoland
Added Dido button by CRoland
Added Iroquois Horse Archer, Man-at-Arms, Longbowman, Pikeman, Knight, Rifleman, Cavalry and Cuirassier by bernie14
Added German Spearman and Celtic Spearman by Chugginator
Added Austrian Rifleman by unknown
Added music for Pericles (Complete), Suleiman (Middle), Canute (Early, Middle), Boudica (Middle)
Added many tech, building, and wonder civilopedia entries
Added new tech, Transistors, and moved Electronics back slightly, few other surrounding techs adjusted
Added tech quotes for Advanced Computing, Mechanized Warfare, and Military Tradition
Added wonder movie for Forbidden Palace by GIR
Adjusted resource appearance rates and attributes for new resources
Adjusted stats for Adam Smith and World Trade Center wonders
Changed Israeli Empire to Hebrew Empire
Fixed ArtDefine for Sioux Musketman
Fixed Dido pedia text and Quantum Mechanics tech quote
Fixed bug where only 3 executives were able to be built for an entire game
Fixed missing corporation icons
Increased number of active executives per player to 5
Revamped the gamespeeds -
Changed start date back to 4000 BC
Marathon speed is unchanged
CivFusion speed is now 880 turns and the replacement for the Epic speed
Normal speed is now 600 turns
Quick speed is now 380 turns
The next release will be 0.60 and only a full download will be provided. 0.60 WILL include a World Map, something I've been promising for a while but have consistently pushed off. There has been a significant amount of new content added since 0.50 and I want to clean up the mod by removing some duplicate art, editing some of the music for length and bitrate, and just do some general housecleaning. I want to keep the size of the 0.60 release as small as possible within ordinary means. I'm formulating some preliminary ideas for 0.60 but I want to concentrate on getting 0.55 out the door first.
ripple01