[BtS] CivFusion

Yes, either Earth or Europe would be great. Thanks!!!
 
bmarnz - Thanks for the offer and I'll surely give you credit. CivPedia text and strategy text are on the to-do list for the future.

arstal - I'll definitely take a look at the culture values and I'm not surprised they are a little off. I'm assuming you were playing the CivFusion game speed?
Feedback like this is VERY helpful, please keep it coming.

I'm hoping to have a patch out this weekend to fix a few small things I've noticed while playing, e.g. the missing build espionage icon, tweak a few tech costs, etc.

Cheers,
ripple01
 
Tried both Fusion and quick. Excessive in both.
 
Playing as the Sioux, my spearmen do not have the control icons, have to use keyboard to move them, and can't give them promotions. Crossbowmen are red dots. All in all it is an enjoyable mod to this point.:goodjob:
 
tanklord99 - Thanks for pointing this out. I've fixed this for the first patch which should hopefully be out by the end of the weekend.

I wanted to let everyone know that the first patch will most likely break saved games, unfortunately. I've modified the culture levels to make a cultural victory more difficult per arstal's observations and I have a feeling this change will break saved games. I'll let you know for sure upon final release of the patch.

Cheers,
ripple01
 
Hi!:)
It would be better if Austrian units (Musketman, Rifleman, Cavalry, Cuirassier and Infantry) have different clothes, because at the moment they are dressed like German units;) . Austrian infantry, expecially, had white jacket with white pants (ore blue if Hungarians). It is possible to use units from Visa Expansion Pack (even if it isn't for BtS)? If yes , how can I do it? :confused:

Thanks

Makomako
 
ripple: some bugs for you
playing as Pacal
red bubble for horseman & crossbow
pedia text problem for republic & jurispudence
great work overall tho :goodjob:
 
Yes Ripple, Visa expansion has, for Austria, infantry (or rifleman, I don't rember well) white-clothed and named in a special name (don't remenber, too:blush: ). But I'm sure it has. Check expecially the last patch version!

Thanks:)

Makomako
 
I am playing with your mod, as the Inca on a Large Terra Map.

First of all, congratulations for the Tech tree, it is way better than the original and much more realistic.

The new units also fill a lot of gaps and make combat more balanced and fun. Nerfing the longbowmen was a great idea.

I found so far only one major bug: I founded Sid's Sushi Co., build three execs, spread it to those cities and could not build more execs. Also, the icon of the corporation does not appear on the map next to the religious icons. I am using the Free Market civic so I should be able to build more.

Impressions, notes:

The Adam Smith wonder is way too overpowered. I had 4 vassals, owned 90% the entire New World and when I built it (free Customs House in every city), I could raise the spending (money+culture+espionage) from 70% to 90% and still make cca +500 gold/round WITHOUT State Property (I am running on Free Market).

Also, the addition of the new wonders which add free specialists gives a huge advantage for industrious civs - I just built them in one city (my capital), and I have a GP in every 10-20 turns (w/ Free Religion civic, not Pacifism) on Epic Speed (1000 turns).

The allocation of new resources is also a bit strange. For example, all the tobacco is contained on a 4x6 field (6 resources crammed there) in the new world. There are three citruses next to each other in one place and that's it. Salt and Potato is evenly distributed.

Also, did you tweak the random mineral chance from mines? I has 2 iron resources and now I have 8 - 6 was found in mines in the course of 300 turns. Also, I got +2 gold, +1 silver, +1 copper and +1 gem in the same time period.

Also - three whales on the entire map.
 
You said there is one more place for a new Civ - please add Hungary! :) The Warlords VISA Mod had an excellent Hungarian civ integrated complete with unit selection sounds (pretty good ones actually).
 
How did you get the large Terra map for this mod? I guess I'm asking because you mentioned "The New World". Is it a map of the Earth you can use to play this mod?
 
How did you get the large Terra map for this mod? I guess I'm asking because you mentioned "The New World". Is it a map of the Earth you can use to play this mod?

I just used the standard Terra map generator, which generates a map similar to Earth. It was not an actual Earth map.
 
Hi all, sorry for the delay in posting, I've had a crazy week!

Thalkirst, thanks for your detailed feedback and the thumbs-up on the tech tree. I worked a long time to make it as accurate is possible. It's not perfect, but I think it's a good crack at it. :) I'll take a look at the things you point out, I'm not at my game at the moment. I'll consider Hungary, but I'd prefer to pick another non-Eurocentric, non Middle-Eastcentric civ to round things out a bit. I'm just unsure of which one.

I have another patch, 0.52 virtually ready to release. It includes some artfixes, music for Dido and Theodora, new Iroquois units by bernie14, more Civilopedia text, and the GreatPersonMod for BtS, one of my favorite mods that was recently updated to BtS.

The next patch, 0.55, is going to include some of the suggestions posted on the forum so far. I'm aiming to include a World Map with the new resources distributed, the Austria units Makomako pointed out, and revamped game speeds.

Cheers,
ripple01
 
Hey ripple this mod does not appear to come with any art files, and yet it seems to work fine. How have you managed to add building and other things without art files?
 
Patch 0.52 released! Check first post for download.

0.52 - 53 MB download

Fixed missing eye texture for Dido
Fixed ArtDefines for Maya Crossbowman, Iroquois Crossbowman, and MesoAmerican Horseman
Added Iroquois Archer and Spearman by bernie14
Added civilopedia text for Hittites, Suppiliuliuma, Hirohito, Dido, new resources, and some missing religion text, some techs
Added First Contact text for Hirohito and Theodora
Added music for Dido (Complete) and for Theodora (Early, Middle)
Added GreatPersonMod for BtS by Roamty
Added Tech quotes for Quantum Mechanics and Aeronautics

tantaluss - I used a program called PakBuild to put all of the art files into 1 file. If you look at the Assets directory you will see CivFusion.fpk. That file contains all of the artwork. You can do a search on the forums for PakBuild to check it out.

BTW, anyone have any positive/negative comments about the added music? (in general, not just the new additions with this patch)

Cheers,
ripple01
 
Hope everyone had a safe and joyous holidays! Here's the changelist (so far) for the upcoming patch, 0.55. The patch will be released in roughly 2 weeks, there are some more issues I want to iron out before release.

0.55

Added Charles V LH and button by CRoland
Added Iroquois Horse Archer, Man-at-Arms, Longbowman, Pikeman, Knight, Rifleman, Cavalry and Cuirassier by bernie14
Added music for Pericles (Complete), Suleiman (Middle), Canute (Early, Middle), Boudica (Middle)
Added Austrian Rifleman by unknown
Added many tech civilopedia entries and some building civilopedia entries
Adjusted resource appearance rates and attributes for new resources
Changed Israeli Empire to Hebrew Empire
Fixed Dido pedia text and Quantum Mechanics tech quote
Revamped the gamespeeds -
Changed start date back to 4000 BC
Marathon speed is unchanged
CivFusion speed is now 880 turns and the replacement for the Epic speed
Normal speed is now 600 turns
Quick speed is now 380 turns
 
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