[BtS] CivFusion

ripple01
attached is a saved game were I’m having the great prophet problem. It looks like when my prophet enters a city it automatically opens the city management window and I’m not allowed to anything with him (i.e. sleep, kill, join city etc.). This doesn't happen all the time so i'm sort-of confused why it happens almost randomly. Lets hope you and solve this problem.

Any word on the cultural victory bug?
 

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The cultural victory amounts were adjusted upwards intentionally, some of the added wonders and building culture were causing people to get cultural victories too easily. I may have adjusted them too high, however, so I'll take a look at them for 0.60.

Cheers,
ripple01
 
ripple01
hey no problem :goodjob:
I tried looking and couldn't find how many points were required for a cultural victory. And yes I agree that maybe 50000 points were maybe too easy for a victory. That being said, how many points are needed for a cultural victory?
thanks
 
Wow, I made a huge mistake when setting those cultural levels. I thought I had set the level at 65000, but I looked in the XML, and I had it set for 125000! This will definitely be fixed for 0.60.

Here's a pretty complete changelist for 0.60. I won't be adding much in the way of features or content at this point; the majority of the work is squashing some bugs and polishing a few things. It's a substantial step forward for the mod, in my opinion. Some great community mods were able to be incorporated to offer an enriched gameplay experience.

0.60

Added BTS Unaltered Gameplay (BUG) 2.20
Added Revolution 1.3 by jdog5000
Added Dale's Combat Mod 1.3 by Dale
Added Grave's Flavored Civics 0.3 by Grave
Added Pirates Mod 0.6 by TheLopez, Jeckel, Grave
Added Unique Civ-Specific Great People by Gaius Octavius (event log not working correctly)
Added Unit Statistics Mod 1.5 by Teg Navannis
Added Iroquois Grenadier and Sioux Grenadier and Rifleman by bernie14
Added Chinese Horse Archer and Chinese Horseman by siam
Added new icons for Atomic Theory, Labor Union, Warfare, and Seafaring techs
Added First Contact text for Dido, Carlos I, and Mursilis
Added new music for Deganawida (Early) and rearranged Deganawida's and Hiawatha's music
Added civilopedia text for Carlos I
Adeed Specialist Spy Civilopedia fix by johny smith
Adjusted down volume of Shinto sounds
Edited soundtracks for length and bitrate
Fixed Carlos I and Theodora Audio XML errors
Switched Dido's Early and Middle soundtracks
Updated Varietas Delectat to version 3.3

As promised, a world map will be included in this release.

Cheers,
ripple01
 
It's coming along, I was having some Python issues but decided to rip out the Python all together and piece it back together piece by piece. I've got everything integrated so far and it seems to be running pretty stable. I want to do some more testing and then I'll start on preparing the World Map and get this thing out the door for you guys to play!

One thing I am quite proud of is that I have Gaius Octavius's Civ Specific Great People mod working with the GreatPerson Mod that provides popup windows for GP's. This took some Python finagleing but I was able to get it running smoothly.

There are a couple of minor Python issues I need to suss out, but might be diffficult with my limited skills. If any Python gurus want to lend a hand, drop me a PM.

Cheers,
ripple01
 
Another status update: 0.60 is almost complete, some final small bugfixes to take care of and some tweaks need to be made to the WorldMap I've been working on. I'm moving tomorrow, so things are hectic, but I hope to have this out to you all in the next 2 weeks.

Cheers,
ripple01
 
Have you thought about including Chiyu's Next War additions to this mod(contains normal Next War plus some Final Frontier stuff) its awesome and I think it would make this mod even better. You could also include the Norse Religion. Maybe in version 0.70?
 
Have you thought about including Chiyu's Next War additions to this mod(contains normal Next War plus some Final Frontier stuff) its awesome and I think it would make this mod even better. You could also include the Norse Religion. Maybe in version 0.70?
I think it's good to have 2 religions per every religion making civic.

IE 2 for poly, 2 for med 2 for mono 2 for theo etc. (adding more per tech when you mod in more religions?)and maybe getting rid of Divine right and adding islam to the Theo tech? Cause let's face it. The only time i have every seen a civ with Islam as a state religion is when they were completely isolated till caravels.

So if i could choose

For poly - Hindu, Amun-Ra, Hellinism
For Med - Budhism, Shinto
For Mono - Judaism, Zoroastrianism
For CoL - Confuicism, Jainism
For Phi - Taoism, Sikhism
For Theo - Christanity, Islam
Also, is it possible to consider renaming Amun-Ra to just Amun?

-- can't wait for 0.60, and i think this is the mod that describes perfectly what i want in a mod!

I also have some other ideas:

Get rid of the Viking civilization and make a Scandinavian civilization. Would be much better and can represent the vikings and the wanted civs, the Danes and Swedes. Leaders would be, Ragnar, Queen Margaret and either Gustavus Adolphus or Charles XII (your pick ;) ) Also you may consider naming it the Kalmar Union or simply "Kalmar" but then it would be excluding pre 1397 and post 1524 scandinavian history.

Remake Carthage into "Pheonica" (this one is just "to include Pheonica")

I would also REALLY want to see Simon Bolivar in the game. Perhaps Venezuela or Gran Colombia would be a good civ?

Another african civ would also be nice. Perhaps the Swahili? or the Kongo?

Also do you have a date for the release date for 0.60?
 
Have you thought about including Chiyu's Next War additions to this mod(contains normal Next War plus some Final Frontier stuff) its awesome and I think it would make this mod even better. You could also include the Norse Religion. Maybe in version 0.70?

Yes, I have definitely considered adding the Next War/Final Frontier stuff to extend the game in the future ages. I haven't made any future plans really past 0.60 at this point but this is something I'm keeping in mind.

I think it's good to have 2 religions per every religion making civic.

IE 2 for poly, 2 for med 2 for mono 2 for theo etc. (adding more per tech when you mod in more religions?)and maybe getting rid of Divine right and adding islam to the Theo tech? Cause let's face it. The only time i have every seen a civ with Islam as a state religion is when they were completely isolated till caravels.

So if i could choose

For poly - Hindu, Amun-Ra, Hellinism
For Med - Budhism, Shinto
For Mono - Judaism, Zoroastrianism
For CoL - Confuicism, Jainism
For Phi - Taoism, Sikhism
For Theo - Christanity, Islam
Also, is it possible to consider renaming Amun-Ra to just Amun?

-- can't wait for 0.60, and i think this is the mod that describes perfectly what i want in a mod!

I also have some other ideas:

Get rid of the Viking civilization and make a Scandinavian civilization. Would be much better and can represent the vikings and the wanted civs, the Danes and Swedes. Leaders would be, Ragnar, Queen Margaret and either Gustavus Adolphus or Charles XII (your pick ;) ) Also you may consider naming it the Kalmar Union or simply "Kalmar" but then it would be excluding pre 1397 and post 1524 scandinavian history.

Remake Carthage into "Pheonica" (this one is just "to include Pheonica")

I would also REALLY want to see Simon Bolivar in the game. Perhaps Venezuela or Gran Colombia would be a good civ?

Another african civ would also be nice. Perhaps the Swahili? or the Kongo?

Also do you have a date for the release date for 0.60?

Wow, lots of ideas here; let me touch on a few.

For now, at least, I'm going to keep the religions as they are. I have switched the religion founding techs around so that each religion is founded by a single tech. I'm not sure if the engine supports mulitple religions being founded by a single tech, but it wouldn't be hard to test.

As far as adding new civs, I'm taking a measured approach to this. I'm trying to strike a balance between including important areas and diluting the pool too much. This will be looked at more in future versions. Meanwhile, I've added a few 2nd and 3rd leaders for some civs in 0.60.

The Maasai would make an excellent addition as another african civ.

This could be a possibility when I revisit adding a few more civs.

Lastly, I'd like to put out a call for a few (~3) beta testers for v 0.60. I've incorproated a lot of new stuff and it's getting to be too much for me to test by myself. If you are interested, PM me and tell me about any other beta testing/modding experience you have. The selected testers will be contacted via PM. Based on my tests, the current build is running pretty stable, but I'd like to broaden the test scope a bit before release. Note: The current build is almost 800MB unzipped; qualified testers shoud have a middle to high-end system for optimal testing.

Cheers,
ripple01
 
I would also REALLY want to see Simon Bolivar in the game. Perhaps Venezuela or Gran Colombia would be a good civ?

Another african civ would also be nice. Perhaps the Swahili? or the Kongo?

Simon Bolivar and the "Bolivarians" are in CIV Gold BTS 4.0 (Final) - so you might wanna check out CIV Gold mod.

Swahili isn't a civ, it's a language (lingua franca, actually, like post-ancient Latin or modern-era English.;)
 
Simon Bolivar and the "Bolivarians" are in CIV Gold BTS 4.0 (Final) - so you might wanna check out CIV Gold mod.

Swahili isn't a civ, it's a language (lingua franca, actually, like post-ancient Latin or modern-era English.;)

i have civ gold myself, it's just that it's to much civs. I just want a few needed ones.
 
Swahili isn't a civ, it's a language (lingua franca, actually, like post-ancient Latin or modern-era English.;)

Didn't see this.

The Swahili isn't a state but it was a civilization to some extent. Best known for trading with the Arabs and Indians. the Native Americans, HRE, Mongols, Polynesians, Greeks, Mayans, Several Native American tribes in CivFusion, were never unified. (with the exception of Mongols under Genghis and Greeks under Alexander).

Also when is 0.60 scheduled for release?
 
The Swahili isn't a state but it was a civilization to some extent. Best known for trading with the Arabs and Indians.

Sorry mate, you can't speak a civ. Swahili is a predominantly East-African language, as I said. (Just check "The Internet Living Swahili Dictionary".);)
 
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