Sword_Of_Geddon
Arbiter of the Sword
Keep on working on it Smeagol you will get it ironed out.
If you are looking for the urban planner unit code, it is in the old mod (v.3.17 compatible) available on Atomic Gamer under my files there.
I can add him back to the next version.
Arawak
Assyrian
Australian
Brazil
Canadian
Cherokee
Egypt
Goths
Hungary
Hunnic
Iroquois
Italian
Mamluk
Mexico
Nubian
Phoenician
Scythian
Sioux
Tupi
okay...the landscape looks great, considering there is no interface, there is a lot of it![]()
guys i need help, i got 3.19, the latest destiny mod but for some odd reason i got problems with my interface![]()
just make an alt-tab twice and it will work fine
Which ones are those five? Maybe I could help.
Also found it abit amusing much of this page's comments on the thread were debating the best place for you to post the download![]()
Oh by the way, there are two things I like to say about the mod, well 3:
1. you can build culture from start which make the 2cp/city of the creative trait useless; just build culture for the first 5 to 10 turns and you have your first expansion.
2. the Falconer just does not makes sense and in all cases is too "powerfull". I don't see how a human can "explore" with the bird's eyes!! and second, even if that did makes sense, a Falconer having a range of 3 added to the fact that you can relocate it to any city makes it a tool to discover all the world if you have little luck: you explore the coast, "see" new islands/continent, relocate the falconer there and do same wise. I think a range of 2 is more than enough, or falconer shouldn't be allowed to relocate to other civs cities
3. I love this mod)
3.