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[BtS] Destiny Mod

Discussion in 'Civ4 - Modpacks' started by smeagolheart, Dec 31, 2008.

  1. kuff-dam

    kuff-dam Illuminati

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    also though , whislt i was scrolling the characters and who i should play whilst in the menu stage , it would crash the game when i clicked on germany , same thing happened in worldwarwolf when i tried to look at the cambodians
     
  2. kuff-dam

    kuff-dam Illuminati

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    it just seems like a exiting mod , way too big to be playing on some turd island where sodding aztecs have got nukes or what not, i was hoping it could be played on earth
     
  3. pcgamerdude

    pcgamerdude Chieftain

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    I saw a special on Caligula on the history channel. eww
     
  4. smeagolheart

    smeagolheart Monarch

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    I checked this out, it was a bad artdefine tag :(

    I posted a patch in the first post in this thread. Replacing the file CIV4ArtDefines_Building.xml file in your ...\Beyond the Sword\Mods\Destiny\Assets\XML\Art folder with the one in the zip file will fix this problem.
     
  5. Rome in a Day

    Rome in a Day Chieftain

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    Looks great...but is there an Earth map that will work with it. I agree with kuff-dam.....too many odd events on nonearth maps.
     
  6. smeagolheart

    smeagolheart Monarch

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    I think this is the problem for scenarios the Revolution DCM:

    Note: RevolutionDCM is not scenario compatible. It is designed for single player or perhaps multiplayer games.

    I am looking at making the mod more compatible in the future. I have been getting a few crashes in game myself and am not a big fan of the barbciv features. These may get altered/removed in next versions of the mod. I believe a benefit of this would be increased compatibility with scenarios, earth maps etc.
     
  7. smeagolheart

    smeagolheart Monarch

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    I have released a new version of the Detiny Mod. Please delete the old Destiny mod folder in your ../Sid Meier's Civilization 4\Beyond the Sword\Mods directory.

    Old saves will not be compatible with the new version, download link is on the first post!

    Spoiler :
    Version .90:
    • Changed DLL to hopefully improve stability, max civs reduced to 34.
    • Created Diplomacy text to Dido, Casimir, Sobeski, Ho Chi Minh, Lenin, Caligula, and Kim Jong Il
    • Expanded Civics with a new option in each area. See first post for new civics preview. Made minor modifications to existing civics. Feedback on new civics balance is appreciated.
    • Fixed graphics bug in Gamefont.tga
    • Upgrade Montezuma's graphic from Improved Graphics for CIV by Chuggi
    • Updated button art for Sun Tzu's art of war, and a couple other buttons.
    • Modified CIV4ArtDefines_Building.xml fixes crash to desktop bug with prev. version when building Mesoamerican Monastery, fixed asthetic bug in CIV4ReligionInfo.xml
    • Removed BarbarianCIV portion of Revolutions deemed too major a gameplay modification. If you want to enable then modify Revolution.ini file. The game will say BarbarianCiv is enabled, but qualifications should never be met to spawn a barbarian civ.
    • Updated some pedia text.
    Jan 4, 2009
     
  8. rwglaub

    rwglaub Prince

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    I was playing the Native Americans and they ran out of city names after six cities...
     
  9. smeagolheart

    smeagolheart Monarch

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    Thats not good, I'll see what's wrong. They should have 15 or so.
     
  10. smeagolheart

    smeagolheart Monarch

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    This is the list from civilizationinfos.xml that the Native American's should be going through... How far did you get?

    Spoiler :


    <City>TXT_KEY_CITY_NAME_CAHOKIA</City>
    <City>TXT_KEY_CITY_NAME_POVERTY_POINT</City>
    <City>TXT_KEY_CITY_NAME_MOUND_CITY</City>
    <City>TXT_KEY_CITY_NAME_CHACO_CANYON</City>
    <City>TXT_KEY_CITY_NAME_MESA_VERDE</City>
    <City>TXT_KEY_CITY_NAME_SNAKETOWN</City>
    <City>TXT_KEY_CITY_NAME_SPIRO</City>
    <City>TXT_KEY_CITY_NAME_MOUNDVILLE</City>
    <City>TXT_KEY_CITY_NAME_NACOGDOCHES</City>
    <City>TXT_KEY_CITY_NAME_NANIH_WAIYA</City>
    <City>TXT_KEY_CITY_NAME_ANHAICA</City>
    <City>TXT_KEY_CITY_NAME_ETOWAH</City>
    <City>TXT_KEY_CITY_NAME_OCMULGEE</City>
    <City>TXT_KEY_CITY_NAME_KITUHWA</City>
    <City>TXT_KEY_CITY_NAME_FORT_ANCIENT</City>
    <City>TXT_KEY_CITY_NAME_ONONDAGA</City>
    <City>TXT_KEY_CITY_NAME_BAWATING</City>
    <City>TXT_KEY_CITY_NAME_ACOMA</City>
    <City>TXT_KEY_CITY_NAME_NAMBE</City>
    <City>TXT_KEY_CITY_NAME_HOVENSWEEP</City>
    <City>TXT_KEY_CITY_NAME_CASA_GRANDE</City>
    <City>TXT_KEY_CITY_NAME_CRIEL</City>
    <City>TXT_KEY_CITY_NAME_JOARA</City>
    <City>TXT_KEY_CITY_NAME_LAKE_JACKSON</City>
    <City>TXT_KEY_CITY_NAME_CHOTA</City>
    <City>TXT_KEY_CITY_NAME_ONEIDA</City>
    <City>TXT_KEY_CITY_NAME_LOGSTOWN</City>
    <City>TXT_KEY_CITY_NAME_FIVE_FINGER_RIDGE</City>
    <City>TXT_KEY_CITY_NAME_FRIJOLES_CANYON</City>
    <City>TXT_KEY_CITY_NAME_PUYE_CLIFF</City>
    <City>TXT_KEY_CITY_NAME_KIET_SIEL</City>
    <City>TXT_KEY_CITY_NAME_MONTEZUMA_CASTLE</City>
    <City>TXT_KEY_CITY_NAME_WICKLIFFE</City>
    <City>TXT_KEY_CITY_NAME_AZTALAN</City>
    <City>TXT_KEY_CITY_NAME_ANGEL_MOUNDS</City>
    <City>TXT_KEY_CITY_NAME_TSIREGE</City>
    <City>TXT_KEY_CITY_NAME_TAOS</City>
    <City>TXT_KEY_CITY_NAME_ZUNI</City>
    <City>TXT_KEY_CITY_NAME_TISHOMINGO</City>
    <City>TXT_KEY_CITY_NAME_SHAUGAWAUMIKONG</City>
    <City>TXT_KEY_CITY_NAME_ALLUMETTE</City>
    <City>TXT_KEY_CITY_NAME_WENDAKE</City>
    <City>TXT_KEY_CITY_NAME_NORRIDGEWOCK</City>
    <City>TXT_KEY_CITY_NAME_MUTSUN</City>
    <City>TXT_KEY_CITY_NAME_OZETTE</City>
    <City>TXT_KEY_CITY_NAME_ESTIPAH_SKIKIKINI_KOTS</City>
    <City>TXT_KEY_CITY_NAME_HUECO_TANKS</City>
    <City>TXT_KEY_CITY_NAME_UKPIAGVIK</City>
    <City>TXT_KEY_CITY_NAME_KETCHIKAN</City>
    <City>TXT_KEY_CITY_NAME_KUUJJUAQ</City>
     
  11. rwglaub

    rwglaub Prince

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    What should have been Spiro wound up as TXT_KEY_CITY_NAME_ONONDAGA
     
  12. smeagolheart

    smeagolheart Monarch

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    Replace the file in this zip over the file located: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Destiny\Assets\XML\Civilizations

    That should fix the problem with city names
     

    Attached Files:

  13. rightfuture

    rightfuture Emperor

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    I love your attempt to merge the Extra Mod (my favorite) with WolfRev.
    Extra brings a good bit of fun extra content from the official scenarios. Please integrate as much as you can. It would be amazing to see a good merge of the two. Or at least revolutionDCM and Extra.
    Maybe you could team up with Onionsoilder and his Conglomerate (just an idea) and Chiyu to maintain a crossover.
    Please keep up the good work!
    ___________________________________
    "Never doubt that a small group of thoughtful, committed citizens can change the world. Indeed, it is the only thing that ever has".
    - Margaret Mead -
    Rightfuture
    http://digg.com/users/rightfuture
     
  14. smeagolheart

    smeagolheart Monarch

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    I've been playing Extra myself for a long time, but found myself wanting well "Extra stuff" for Extra. :D So I decided to get my hands dirty and get into modding and so this mod was born.

    I think it works well in the world of Civ 4. I totally agree with Chiyu's vision of not altering the base game so much, the game should still "feel" like Civ4. As you can see I've already integrated a lot of the "Extra" content into this mod. I'm also interested in the classic Civ 2-3 wonders such as King Richard's Crusade and Leonardo's Workshop (Leo's Workshop, at least, will be in the next update).

    Also looking at adding a bit of modified NextWar content that Extra has as well. I'm not a fan of the giant arcology bubbles so those probably won't make it but clones and such probably will at least.
     
  15. rwglaub

    rwglaub Prince

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    Thank you!
     
  16. PinkPikachu

    PinkPikachu Chieftain

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    Okay, so something really strange is consistently happening... I was playing a custom map, using Medium and Small map generating. I rushed my religions, and was using custom religion. But when I find my fifth religion, the game suddenly crashes. =/
     
  17. smeagolheart

    smeagolheart Monarch

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    Which religions are you getting and which one is crashing the game? Let me know and I'll try and reproduce this
     
  18. kuff-dam

    kuff-dam Illuminati

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    excellent , this now works on earth map , i'll let you know how it goes
     
  19. smeagolheart

    smeagolheart Monarch

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    I take it it's going well? :D
     
  20. kuff-dam

    kuff-dam Illuminati

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    coupla minor probs , i'm playing the americans , obviously being stuck in the states they're pretty backwards , and i'm gonna struggle , but i'm all over the natives and building a army to wipe them all out and take the continent prior to dealing with the europeans

    a recuring problem i've come across with a lot of scenarios and mods i play is the 'invisable units' problem where units built and moved around they appear invisable cept usually their weapon and or any health bar , this mod's no exception to that

    other than that it seems great , i'm contemplating building a scenario with this mod via the world builder just deciding what era to do it , probably a modern era start date 2010 seeing as this is very lacking from Civ4 in my opinion
     

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