[BtS] Destiny Mod

also though , whislt i was scrolling the characters and who i should play whilst in the menu stage , it would crash the game when i clicked on germany , same thing happened in worldwarwolf when i tried to look at the cambodians
 
it just seems like a exiting mod , way too big to be playing on some turd island where sodding aztecs have got nukes or what not, i was hoping it could be played on earth
 
I saw a special on Caligula on the history channel. eww
 
I got a CTD when I discovered the Mesoamerican and clicked on Mesoamerican Monastery...

I checked this out, it was a bad artdefine tag :(

I posted a patch in the first post in this thread. Replacing the file CIV4ArtDefines_Building.xml file in your ...\Beyond the Sword\Mods\Destiny\Assets\XML\Art folder with the one in the zip file will fix this problem.
 
Looks great...but is there an Earth map that will work with it. I agree with kuff-dam.....too many odd events on nonearth maps.
 
i should have said it crashes when the bar starts scrolling through the initialising graphics part
I think this is the problem for scenarios the Revolution DCM:

Note: RevolutionDCM is not scenario compatible. It is designed for single player or perhaps multiplayer games.

I am looking at making the mod more compatible in the future. I have been getting a few crashes in game myself and am not a big fan of the barbciv features. These may get altered/removed in next versions of the mod. I believe a benefit of this would be increased compatibility with scenarios, earth maps etc.
 
I have released a new version of the Detiny Mod. Please delete the old Destiny mod folder in your ../Sid Meier's Civilization 4\Beyond the Sword\Mods directory.

Old saves will not be compatible with the new version, download link is on the first post!

Spoiler :
Version .90:
  • Changed DLL to hopefully improve stability, max civs reduced to 34.
  • Created Diplomacy text to Dido, Casimir, Sobeski, Ho Chi Minh, Lenin, Caligula, and Kim Jong Il
  • Expanded Civics with a new option in each area. See first post for new civics preview. Made minor modifications to existing civics. Feedback on new civics balance is appreciated.
  • Fixed graphics bug in Gamefont.tga
  • Upgrade Montezuma's graphic from Improved Graphics for CIV by Chuggi
  • Updated button art for Sun Tzu's art of war, and a couple other buttons.
  • Modified CIV4ArtDefines_Building.xml fixes crash to desktop bug with prev. version when building Mesoamerican Monastery, fixed asthetic bug in CIV4ReligionInfo.xml
  • Removed BarbarianCIV portion of Revolutions deemed too major a gameplay modification. If you want to enable then modify Revolution.ini file. The game will say BarbarianCiv is enabled, but qualifications should never be met to spawn a barbarian civ.
  • Updated some pedia text.
Jan 4, 2009
 
I was playing the Native Americans and they ran out of city names after six cities...
 
This is the list from civilizationinfos.xml that the Native American's should be going through... How far did you get?

Spoiler :


<City>TXT_KEY_CITY_NAME_CAHOKIA</City>
<City>TXT_KEY_CITY_NAME_POVERTY_POINT</City>
<City>TXT_KEY_CITY_NAME_MOUND_CITY</City>
<City>TXT_KEY_CITY_NAME_CHACO_CANYON</City>
<City>TXT_KEY_CITY_NAME_MESA_VERDE</City>
<City>TXT_KEY_CITY_NAME_SNAKETOWN</City>
<City>TXT_KEY_CITY_NAME_SPIRO</City>
<City>TXT_KEY_CITY_NAME_MOUNDVILLE</City>
<City>TXT_KEY_CITY_NAME_NACOGDOCHES</City>
<City>TXT_KEY_CITY_NAME_NANIH_WAIYA</City>
<City>TXT_KEY_CITY_NAME_ANHAICA</City>
<City>TXT_KEY_CITY_NAME_ETOWAH</City>
<City>TXT_KEY_CITY_NAME_OCMULGEE</City>
<City>TXT_KEY_CITY_NAME_KITUHWA</City>
<City>TXT_KEY_CITY_NAME_FORT_ANCIENT</City>
<City>TXT_KEY_CITY_NAME_ONONDAGA</City>
<City>TXT_KEY_CITY_NAME_BAWATING</City>
<City>TXT_KEY_CITY_NAME_ACOMA</City>
<City>TXT_KEY_CITY_NAME_NAMBE</City>
<City>TXT_KEY_CITY_NAME_HOVENSWEEP</City>
<City>TXT_KEY_CITY_NAME_CASA_GRANDE</City>
<City>TXT_KEY_CITY_NAME_CRIEL</City>
<City>TXT_KEY_CITY_NAME_JOARA</City>
<City>TXT_KEY_CITY_NAME_LAKE_JACKSON</City>
<City>TXT_KEY_CITY_NAME_CHOTA</City>
<City>TXT_KEY_CITY_NAME_ONEIDA</City>
<City>TXT_KEY_CITY_NAME_LOGSTOWN</City>
<City>TXT_KEY_CITY_NAME_FIVE_FINGER_RIDGE</City>
<City>TXT_KEY_CITY_NAME_FRIJOLES_CANYON</City>
<City>TXT_KEY_CITY_NAME_PUYE_CLIFF</City>
<City>TXT_KEY_CITY_NAME_KIET_SIEL</City>
<City>TXT_KEY_CITY_NAME_MONTEZUMA_CASTLE</City>
<City>TXT_KEY_CITY_NAME_WICKLIFFE</City>
<City>TXT_KEY_CITY_NAME_AZTALAN</City>
<City>TXT_KEY_CITY_NAME_ANGEL_MOUNDS</City>
<City>TXT_KEY_CITY_NAME_TSIREGE</City>
<City>TXT_KEY_CITY_NAME_TAOS</City>
<City>TXT_KEY_CITY_NAME_ZUNI</City>
<City>TXT_KEY_CITY_NAME_TISHOMINGO</City>
<City>TXT_KEY_CITY_NAME_SHAUGAWAUMIKONG</City>
<City>TXT_KEY_CITY_NAME_ALLUMETTE</City>
<City>TXT_KEY_CITY_NAME_WENDAKE</City>
<City>TXT_KEY_CITY_NAME_NORRIDGEWOCK</City>
<City>TXT_KEY_CITY_NAME_MUTSUN</City>
<City>TXT_KEY_CITY_NAME_OZETTE</City>
<City>TXT_KEY_CITY_NAME_ESTIPAH_SKIKIKINI_KOTS</City>
<City>TXT_KEY_CITY_NAME_HUECO_TANKS</City>
<City>TXT_KEY_CITY_NAME_UKPIAGVIK</City>
<City>TXT_KEY_CITY_NAME_KETCHIKAN</City>
<City>TXT_KEY_CITY_NAME_KUUJJUAQ</City>
 
Replace the file in this zip over the file located: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Destiny\Assets\XML\Civilizations

That should fix the problem with city names
 

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I love your attempt to merge the Extra Mod (my favorite) with WolfRev.
Extra brings a good bit of fun extra content from the official scenarios. Please integrate as much as you can. It would be amazing to see a good merge of the two. Or at least revolutionDCM and Extra.
Maybe you could team up with Onionsoilder and his Conglomerate (just an idea) and Chiyu to maintain a crossover.
Please keep up the good work!
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I've been playing Extra myself for a long time, but found myself wanting well "Extra stuff" for Extra. :D So I decided to get my hands dirty and get into modding and so this mod was born.

I think it works well in the world of Civ 4. I totally agree with Chiyu's vision of not altering the base game so much, the game should still "feel" like Civ4. As you can see I've already integrated a lot of the "Extra" content into this mod. I'm also interested in the classic Civ 2-3 wonders such as King Richard's Crusade and Leonardo's Workshop (Leo's Workshop, at least, will be in the next update).

Also looking at adding a bit of modified NextWar content that Extra has as well. I'm not a fan of the giant arcology bubbles so those probably won't make it but clones and such probably will at least.
 
Okay, so something really strange is consistently happening... I was playing a custom map, using Medium and Small map generating. I rushed my religions, and was using custom religion. But when I find my fifth religion, the game suddenly crashes. =/
 
excellent , this now works on earth map , i'll let you know how it goes
 
coupla minor probs , i'm playing the americans , obviously being stuck in the states they're pretty backwards , and i'm gonna struggle , but i'm all over the natives and building a army to wipe them all out and take the continent prior to dealing with the europeans

a recuring problem i've come across with a lot of scenarios and mods i play is the 'invisable units' problem where units built and moved around they appear invisable cept usually their weapon and or any health bar , this mod's no exception to that

other than that it seems great , i'm contemplating building a scenario with this mod via the world builder just deciding what era to do it , probably a modern era start date 2010 seeing as this is very lacking from Civ4 in my opinion
 
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