smeagolheart
Monarch
I've definitely seen another thread where they talk about invisible unit problem, but can't find the link now. I believe the problem was with running the game with graphics settings low and/or older videocard

, not some gigantic genetically-improved version of it.
Ah, I see. Yep, well it definitely gives you more options in a very early stage. Although I usually prey to not get into a war SO soon.I must give credit to Wolfshanze's Wolfshanze mod for the footman and actually most of the units are from his mod (including the rams). They are there to provide early alternatives for warfare in the early game before the discovery of catapults which can occur a few techs into the game (construction) and as you say it is historical since early peoples had other options for city seiges before catapults. I don't see them as really useful but they are there if you feel (or the AI) that you need them to make war really early in the game. I think it's a bit overkill to have both the ram and capped ram before catapults but it doesn't really harm I guess.
Yes, I'm aware of the fact that making an animation of civ4 leader isn't easy at all. Well, Ibn Saud (pardon for not remembering his name correctly, silly me, I mixed him up with some other guy) definitely deserves to be a leader of Arabs, and yes, Arabs deserves more leaders. I only wandered is it possible to get a better animation somewhere - and it is not background so weird, it's Ibn himself. But Ok, I'm already more than happy with the option to play Arab leader whose traits are Spiritual and Financial!Ibn Saud is in there because he feels unique to other leaderheads and I definitely wanted to give the Arabians more leaders especially when there are so many for Russia and USA for example. I did replace his background because I didn't like the one that I found him with but I'm not 100% happy with the replacement but it seems ok. There are a couple other Arabian leaderheads I could use (there's a good Abu Bakr one out there). Ibn Saud, as the founder of Saudi Arabia seems important enough to include.
Unique Leaderheads for meaningful leaders are tough to come by!

, something I never met before. It's pretty self explanatory, but I don't know which governments citizens are more likely to prefer, is there any formula how to keep two-three religions in a city and still not falling in danger of Revolution? What happens if one of my cities gain independence? Does it became a "minor nation"? If I re-conquest the city, will it start to request independence again? And how can I affect things like "distance from palace" which obviously makes my citizens more eagerly to declare independence. Can Forbidden Palace help?
Greetings!
Does this mod incorporate any aspect of nextwar?
Thanks.
)
I'm actually going to add this one into the base WolfRevolution mod whenever Wolf releases 2.86 (He's kind of disapeared though, I'm starting to wonder if Wolfshanze 2.86 is actually coming). Anyway the released Leonardo's Workshop by Tsentom1 was free upgrades; Like you, I'm going to reduce this to 50% cost as well, but that's kind of a weak effect for a wonder to be honest (especially since it goes obsolete relatively quickly). I'm going to have it grant a free Engineer along with the reduction in upgrade cost; I recommend you consider adding a corresponding buff if you're going to be nerfing it as well.[*]Added Leonardo's Workshop Wonder (Civ 3 Wonder by Tsentom1) - Leonardo's Workshop reduces the cost of military upgrades by 50% until it obsoletes