The Capo
godless Heathen
DELETED, sorry I was totally wasted. last night.
I can accept that.
(Also for some reason I didn't think you sounded wasted... oh well, disregarding that...)
I thought edgecrusher might be interested in this, even though he may have seen it before:
http://www.asjotools.com/misc/CIV4LeaderHeadInfos.htm
Also, I'll have more personalities up tonight.
Anyhow, The Capo, before I produce my next one, I think I'm going to take a shot at Reagan. However, because Reagan is so recent compared to a lot of these other leaders, I'm not sure exactly what to do with him (this is also a reason why I don't want to add anybody who died after c.1975 into my mod or to the vanilla game, as I feel like they're too recent to make a decent judgement without getting wrapped up in politics or whatever). Should I make him a savior and righteous anti-commie leader, as conservatives would have it, or should I make him some slimy guy as some liberals have it?
So I'd like to hear what you think the guy's personality should be like, since I'm not really sure what to do with him.
<LeaderHeadInfo>
<Type>LEADER_REAGAN</Type>
<Description>TXT_KEY_LEADER_REAGAN</Description>
<Civilopedia>TXT_KEY_LEADER_REAGAN_PEDIA</Civilopedia>
<ArtDefineTag>ART_DEF_LEADER_REAGAN</ArtDefineTag>
<iWonderConstructRand>20</iWonderConstructRand>
<iBaseAttitude>1</iBaseAttitude>
<iBasePeaceWeight>7</iBasePeaceWeight>
<iPeaceWeightRand>3</iPeaceWeightRand>
<iWarmongerRespect>0</iWarmongerRespect>
<iEspionageWeight>130</iEspionageWeight>
<iRefuseToTalkWarThreshold>6</iRefuseToTalkWarThreshold>
<iNoTechTradeThreshold>20</iNoTechTradeThreshold>
<iTechTradeKnownPercent>0</iTechTradeKnownPercent>
<iMaxGoldTradePercent>20</iMaxGoldTradePercent>
<iMaxGoldPerTurnTradePercent>10</iMaxGoldPerTurnTradePercent>
<iMaxWarRand>300</iMaxWarRand>
<iMaxWarNearbyPowerRatio>100</iMaxWarNearbyPowerRatio>
<iMaxWarDistantPowerRatio>50</iMaxWarDistantPowerRatio>
<iMaxWarMinAdjacentLandPercent>1</iMaxWarMinAdjacentLandPercent>
<iLimitedWarRand>200</iLimitedWarRand>
<iLimitedWarPowerRatio>90</iLimitedWarPowerRatio>
<iDogpileWarRand>50</iDogpileWarRand>
<iMakePeaceRand>20</iMakePeaceRand>
<iDeclareWarTradeRand>40</iDeclareWarTradeRand>
<iDemandRebukedSneakProb>20</iDemandRebukedSneakProb>
<iDemandRebukedWarProb>5</iDemandRebukedWarProb>
<iRazeCityProb>0</iRazeCityProb>
<iBuildUnitProb>25</iBuildUnitProb>
<iBaseAttackOddsChange>0</iBaseAttackOddsChange>
<iAttackOddsChangeRand>8</iAttackOddsChangeRand>
<iWorseRankDifferenceAttitudeChange>0</iWorseRankDifferenceAttitudeChange>
<iBetterRankDifferenceAttitudeChange>4</iBetterRankDifferenceAttitudeChange>
<iCloseBordersAttitudeChange>-2</iCloseBordersAttitudeChange>
<iLostWarAttitudeChange>-1</iLostWarAttitudeChange>
<iAtWarAttitudeDivisor>-5</iAtWarAttitudeDivisor>
<iAtWarAttitudeChangeLimit>5</iAtWarAttitudeChangeLimit>
<iAtPeaceAttitudeDivisor>60</iAtPeaceAttitudeDivisor>
<iAtPeaceAttitudeChangeLimit>1</iAtPeaceAttitudeChangeLimit>
<iSameReligionAttitudeChange>1</iSameReligionAttitudeChange>
<iSameReligionAttitudeDivisor>10</iSameReligionAttitudeDivisor>
<iSameReligionAttitudeChangeLimit>6</iSameReligionAttitudeChangeLimit>
<iDifferentReligionAttitudeChange>-2</iDifferentReligionAttitudeChange>
<iDifferentReligionAttitudeDivisor>-5</iDifferentReligionAttitudeDivisor>
<iDifferentReligionAttitudeChangeLimit>-1</iDifferentReligionAttitudeChangeLimit>
<iBonusTradeAttitudeDivisor>50</iBonusTradeAttitudeDivisor>
<iBonusTradeAttitudeChangeLimit>2</iBonusTradeAttitudeChangeLimit>
<iOpenBordersAttitudeDivisor>25</iOpenBordersAttitudeDivisor>
<iOpenBordersAttitudeChangeLimit>2</iOpenBordersAttitudeChangeLimit>
<iDefensivePactAttitudeDivisor>12</iDefensivePactAttitudeDivisor>
<iDefensivePactAttitudeChangeLimit>2</iDefensivePactAttitudeChangeLimit>
<iShareWarAttitudeChange>1</iShareWarAttitudeChange>
<iShareWarAttitudeDivisor>8</iShareWarAttitudeDivisor>
<iShareWarAttitudeChangeLimit>3</iShareWarAttitudeChangeLimit>
<iFavoriteCivicAttitudeChange>1</iFavoriteCivicAttitudeChange>
<iFavoriteCivicAttitudeDivisor>10</iFavoriteCivicAttitudeDivisor>
<iFavoriteCivicAttitudeChangeLimit>4</iFavoriteCivicAttitudeChangeLimit>
<DemandTributeAttitudeThreshold>ATTITUDE_CAUTIOUS</DemandTributeAttitudeThreshold>
<NoGiveHelpAttitudeThreshold>ATTITUDE_CAUTIOUS</NoGiveHelpAttitudeThreshold>
<TechRefuseAttitudeThreshold>ATTITUDE_FURIOUS</TechRefuseAttitudeThreshold>
<StrategicBonusRefuseAttitudeThreshold>ATTITUDE_ANNOYED</StrategicBonusRefuseAttitudeThreshold>
<HappinessBonusRefuseAttitudeThreshold>NONE</HappinessBonusRefuseAttitudeThreshold>
<HealthBonusRefuseAttitudeThreshold>NONE</HealthBonusRefuseAttitudeThreshold>
<MapRefuseAttitudeThreshold>ATTITUDE_ANNOYED</MapRefuseAttitudeThreshold>
<DeclareWarRefuseAttitudeThreshold>ATTITUDE_ANNOYED</DeclareWarRefuseAttitudeThreshold>
<DeclareWarThemRefuseAttitudeThreshold>ATTITUDE_PLEASED</DeclareWarThemRefuseAttitudeThreshold>
<StopTradingRefuseAttitudeThreshold>ATTITUDE_PLEASED</StopTradingRefuseAttitudeThreshold>
<StopTradingThemRefuseAttitudeThreshold>ATTITUDE_FURIOUS</StopTradingThemRefuseAttitudeThreshold>
<AdoptCivicRefuseAttitudeThreshold>ATTITUDE_ANNOYED</AdoptCivicRefuseAttitudeThreshold>
<ConvertReligionRefuseAttitudeThreshold>ATTITUDE_ANNOYED</ConvertReligionRefuseAttitudeThreshold>
<OpenBordersRefuseAttitudeThreshold>NONE</OpenBordersRefuseAttitudeThreshold>
<DefensivePactRefuseAttitudeThreshold>ATTITUDE_PLEASED</DefensivePactRefuseAttitudeThreshold>
<PermanentAllianceRefuseAttitudeThreshold>ATTITUDE_PLEASED</PermanentAllianceRefuseAttitudeThreshold>
<VassalRefuseAttitudeThreshold>ATTITUDE_ANNOYED</VassalRefuseAttitudeThreshold>
<iVassalPowerModifier>-20</iVassalPowerModifier>
<iFreedomAppreciation>10</iFreedomAppreciation>
<FavoriteCivic>CIVIC_FREE_MARKET</FavoriteCivic>
<FavoriteReligion>RELIGION_CHRISTIANITY</FavoriteReligion>
<Traits>
<Trait>
<TraitType>TRAIT_FINANCIAL</TraitType>
<bTrait>1</bTrait>
</Trait>
<Trait>
<TraitType>TRAIT_DIPLOMATIC</TraitType>
<bTrait>1</bTrait>
</Trait>
</Traits>
<Flavors>
<Flavor>
<FlavorType>FLAVOR_MILITARY</FlavorType>
<iFlavor>0</iFlavor>
</Flavor>
<Flavor>
<FlavorType>FLAVOR_GOLD</FlavorType>
<iFlavor>10</iFlavor>
</Flavor>
</Flavors>
<ContactRands>
<ContactRand>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactRand>100</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactRand>250</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactRand>50</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactRand>500</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactRand>80</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactRand>1</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactRand>1</iContactRand>
</ContactRand>
<ContactRand>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactRand>20</iContactRand>
</ContactRand>
</ContactRands>
<ContactDelays>
<ContactDelay>
<ContactType>CONTACT_RELIGION_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_CIVIC_PRESSURE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_JOIN_WAR</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_STOP_TRADING</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_GIVE_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_ASK_FOR_HELP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEMAND_TRIBUTE</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_OPEN_BORDERS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_DEFENSIVE_PACT</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PERMANENT_ALLIANCE</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_PEACE_TREATY</ContactType>
<iContactDelay>10</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_TECH</ContactType>
<iContactDelay>30</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_BONUS</ContactType>
<iContactDelay>20</iContactDelay>
</ContactDelay>
<ContactDelay>
<ContactType>CONTACT_TRADE_MAP</ContactType>
<iContactDelay>50</iContactDelay>
</ContactDelay>
</ContactDelays>
<MemoryDecays>
<MemoryDecay>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryRand>200</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_JOIN_WAR</MemoryType>
<iMemoryRand>150</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_STOPPED_TRADING_RECENT</MemoryType>
<iMemoryRand>30</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_MADE_DEMAND_RECENT</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_CANCELLED_OPEN_BORDERS</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryRand>100</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_RECEIVED_TECH_FROM_ANY</MemoryType>
<iMemoryRand>20</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryRand>10</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
<MemoryDecay>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryRand>50</iMemoryRand>
</MemoryDecay>
</MemoryDecays>
<MemoryAttitudePercents>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR</MemoryType>
<iMemoryAttitudePercent>-300</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DECLARED_WAR_ON_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_WAR_ALLY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_NUKED_FRIEND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_CITY</MemoryType>
<iMemoryAttitudePercent>-250</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_RAZED_HOLY_CITY</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_SPY_CAUGHT</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_GIVE_HELP</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REFUSED_HELP</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPT_DEMAND</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_REJECTED_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_RELIGION</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_RELIGION</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_CIVIC</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_CIVIC</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_JOIN_WAR</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_ACCEPTED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>50</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_DENIED_STOP_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_STOPPED_TRADING</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_HIRED_TRADE_EMBARGO</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_MADE_DEMAND</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_TRADED_TECH_TO_US</MemoryType>
<iMemoryAttitudePercent>20</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_AGAINST_US</MemoryType>
<iMemoryAttitudePercent>-200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_VOTED_FOR_US</MemoryType>
<iMemoryAttitudePercent>200</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_GOOD_TO_US</MemoryType>
<iMemoryAttitudePercent>100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_EVENT_BAD_TO_US</MemoryType>
<iMemoryAttitudePercent>-100</iMemoryAttitudePercent>
</MemoryAttitudePercent>
<MemoryAttitudePercent>
<MemoryType>MEMORY_LIBERATED_CITIES</MemoryType>
<iMemoryAttitudePercent>150</iMemoryAttitudePercent>
</MemoryAttitudePercent>
</MemoryAttitudePercents>
<NoWarAttitudeProbs>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_ANNOYED</AttitudeType>
<iNoWarProb>10</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_CAUTIOUS</AttitudeType>
<iNoWarProb>50</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_PLEASED</AttitudeType>
<iNoWarProb>90</iNoWarProb>
</NoWarAttitudeProb>
<NoWarAttitudeProb>
<AttitudeType>ATTITUDE_FRIENDLY</AttitudeType>
<iNoWarProb>100</iNoWarProb>
</NoWarAttitudeProb>
</NoWarAttitudeProbs>
<UnitAIWeightModifiers>
<UnitAIWeightModifier>
<UnitAIType>UNITAI_EXPLORE</UnitAIType>
<iWeightModifier>100</iWeightModifier>
</UnitAIWeightModifier>
</UnitAIWeightModifiers>
<ImprovementWeightModifiers>
<ImprovementWeightModifier>
<ImprovementType>IMPROVEMENT_TOWN</ImprovementType>
<iWeightModifier>20</iWeightModifier>
</ImprovementWeightModifier>
</ImprovementWeightModifiers>
<DiplomacyIntroMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicPeaceEra>
</DiplomacyIntroMusicPeace>
<DiplomacyMusicPeace>
<DiploMusicPeaceEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_EARLY</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_MIDDLE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
</DiploMusicPeaceEra>
<DiploMusicPeaceEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_LINCOLN_LATE</DiploScriptId>
</DiploMusicPeaceEra>
</DiplomacyMusicPeace>
<DiplomacyIntroMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
</DiploMusicWarEra>
</DiplomacyIntroMusicWar>
<DiplomacyMusicWar>
<DiploMusicWarEra>
<EraType>ERA_ANCIENT</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_CLASSICAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_EARLY</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MEDIEVAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_RENAISSANCE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_MIDDLE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_INDUSTRIAL</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_MODERN</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
<DiploMusicWarEra>
<EraType>ERA_FUTURE</EraType>
<DiploScriptId>AS2D_DIPLO_WARDRUMS_LATE</DiploScriptId>
</DiploMusicWarEra>
</DiplomacyMusicWar>
</LeaderHeadInfo>
Second is Ramkhamhaeng/Mongkut/Thai-leader. I know you didn't specifically list one in that list, but I know you made some Thai LHs, so I thought why not (I also wanted to get this one over for WoL, so). Anyhow, I did this specifically for Ramkhamhaeng, but I think his personality could work for Mongkut as well. Anyhow, I first used Cyrus as a base (Ram and Cyrus were both founders of nations, and they were somewhat progressive if I remember). I then added aspects of Charlemagne (besides also being a "founder" of a political entity, he introduced Christianity to a lot of places, just like how Ram introduced Thailand to Buddhism wholly as a state religion or something like that), and Washington (founder syndrome, something like that).