[BTS][Graphic Mod] King Kong's Flags & Colours Mod [based on Bad Ronald's Mod]

Looks nice... so where's the downloadable flag?!?!
 

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Nice work... but could this be a Custom Asset instead of a mod.. ?
It would be nice to always have it whenever you are playing any mod...

Thanks..:)
 
What do the three different flags for each civ represent?

You HAVE played this game before right? Its the ancient/classical, medieval/renaissance, and industrial/modern/future flags. The flag changes as the game goes through different eras.

EDIT: I just thought of something, becuse I am adding an expanded future era to my mod. Is there a way to make the flags look like the flags from the Final Frontier mod? You know, the holograms or whatever. And if so, someone should make a mod that does that for nextwar... basically so I can steal it and use it in my next mod...
 
You HAVE played this game before right? Its the ancient/classical, medieval/renaissance, and industrial/modern/future flags. The flag changes as the game goes through different eras.

I think I was used to a previous version where it was the same flag all the way through--or just never noticed the difference.

Is only the shape different, or can there be a custom graphic for each? It would be nifty to be able to have a flag for various eras--though obviously anachronistic for some nations.
 
Hmm, that's a good question. Because you can change the unit graphic per era. For instance you could have an archer graphic change in medieval times from the ancient version. So maybe this is possible with flags. The ONLY issue with that is, they'd have to be precolored because the player color would remain the same throughout. If its possible.
 
Help! Everytime I try a new American flag it is blue. It's not just with King Kong's either. I put FlagDECAL_America.dds in /My Documents/My Games/Beyond the Sword/CustomAssets/Art/Interface/Teamcolor and modified the CIV4ArtDefines_Civilization.xml in /My Documents/My Games/Beyond the Sword/CustomAssets/xml/art to read:

Code:
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<CivilizationArtInfos>
		<CivilizationArtInfo>
			<Type>ART_DEF_CIVILIZATION_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
			<Path>Art/Interface/TeamColor/FlagDECAL_America.dds</Path>
			<bWhiteFlag>0</bWhiteFlag>

Any idea on what is causing this?

messedup2wc7.jpg
 
Code:
<Civ4ArtDefines xmlns="x-schema:CIV4ArtDefinesSchema.xml">
	<CivilizationArtInfos>
		<CivilizationArtInfo>
			<Type>ART_DEF_CIVILIZATION_AMERICA</Type>
			<Button>,Art/Interface/Buttons/Civilizations/America.dds,Art/Interface/Buttons/Civics_Civilizations_Religions_Atlas.dds,1,5</Button>
			<Path>Art/Interface/TeamColor/FlagDECAL_America.dds</Path>
			<bWhiteFlag>0</bWhiteFlag>

Change it to
Code:
<bWhiteFlag>1</bWhiteFlag>
 
does this work with 3.17 or how can i use some of the flags to change them in a scenario i created i dont want to use a mod just change some of the flags because i am using custom colors that i like that are not the same as some of these
 
Does anyone know how this mod can be used with 3.19 and the latest version of VD? I know it's included in BAT but I'd prefer to just install VD + flags and colors.

Just copying the Assets folder to VD's mod folder gives an error at game launch.
 
Something I felt like bumping from a long time ago:

http://forums.civfanatics.com/showpost.php?p=5693372&postcount=29

It's the Warlords version of a small utility to customize the flags between sessions, in order to swap in alternative versions. I used to use it to choose a flag more suitable for the leader chosen or the era the game was currently in.

It could probably be updated pretty easily to work with King Kong's and Bad Ronald's alternate flags, but I don't know python at all. So I'm dropping it here again in case someone with coding skill likes messing with the flags as much as I used to.
 
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