I didn't compete in the Civ3 HoF so I'm not sure what an "SGL" would be,
It's been a while since I've played Civ3, so I can tell you is its a Scientific Great Leader.
I didn't compete in the Civ3 HoF so I'm not sure what an "SGL" would be,
I was disappointed too as events add some flavor, but some of the reported events, like the culture one, seem a little unbalanced. We really don't want a repeat of the SGL tactics from Civ3, where people have to get a SGL by a certain point in order to compete.
As superslug said, it is easier to start out a little more restricted and then loosen the rules than then to tighten them later after submission have been accepted.
What we are thinking is we will review the events and remove any that seem too unbalanced before we allow it to be either 'must be unchecked' or 'player option' in the future.
AFAIK, the quests are fairly balanced as is since the harder to complete they are the more benefit they give.
Blessed of the sea anyone?
Benefit:
http://forums.civfanatics.com/attachment.php?attachmentid=157239&d=1186036893
There must be veeery specific circumstances for someone trying to complete it.
That requires at least 1 city on a 10 different islands on Standard, and 1 city on 16 different islands on Huge, plus you have to remain in the same state religion the whole time.
I just playtested the culture one - it is called Ice Sculpture for a reason: It can only occur in a tundra city and: you have the choice of paying some money for a settled great artist in that city (so hardly in one of you cultural mega cities) or +100 culture (yep NOT percent - just points
) in that city for free - hardly gamebreaking.
I am currently working on a parse of all event results and should be finishing that over the weekend so we can really discuss which are gamebreaking (I doubt there are any).
You raise a good point. Disallowing random events doesn't prevent you from using them. You just get the HOF Warning message.I hope I get this across correctly.
If you guys decide to disallow random events or especially remove certain events, then I wish you would set it up so that if a player wants random events, nothing is removed or changed even if it means the game is not submissible. There are alot of good things in the mod and I enjoy using it in all my games, but to me random events are a part of BtS just as much as say espionage. So I would like to see the mod flexible enough so a player can use the mod, but not change anything to the vanilla BtS if so desired.
If we decide to disallow only some events, it may be difficult to control using some kind of option. It would be in keeping with our philosophy to make the changes optional where possible. That will have to be reviewed as well.
Please try to replace the events you take out with new, less unbalancing ones![]()
After playing 1 complete game my other thought is to reduce the frequency of random events as some of them seem to repeat too often.
That would be a great boon.![]()
I think that this option should be allowed. THis option seems pretty unlike the other options that are banned.
Most importantly this option will significantly slow the game down not speed it up. To me this allows for a more enjoyable pace of game without the sheer mind numbing boringness of Marathon speed. I highly doubt that there will be any quick wins using this option. Even with a pretorian\quech rush this option won't have any real effect since those games are pretty much won or lost befor eany tech trading. What this will do is increase the value of most of the niche UU's like cho ko nu's and landsknecht that always seem to have such a limited usefulness because they obsolete as soon as they are built.
The second reason this should be allowed is because it is an excellent compromise on a system that I feel is pretty broken. The AI's trade with each other at such a discount that even with Darius you can't be expected to keep pace without an empire twice the size of the next person. How many times have you had to trade alphabet for iron working? How many times has the AI been willing to trade you alphabet for iron working? In my last game the AI actually came to me with this trade.
Thirdly By knowing that trading the tech it won't get spread around the world in a turn the diplomacy is much more reasonable. How many times has your best friend come by and said "Please give me Printing Press that you just researched"? Most of the time I would have no problem sharing with my best buddy or would even like to give it to my buddy for strategic reasons and then when I do it and go to trade Printing Press I find the whole world has it and I have just lost 20 turns or more on the rest of the world instead fo gaining 20 turns. (On a side note there should be an option to tag techs as proprietary so they can not be demanded. Perhaps one tech is proprietary at a time or you can only use it on X techs per game. Given that the AI can prevent you from requesting a tech it is only fair that you be able to portect a tech as well)
Finally, because tech trading is so limited each trade must be more thoughtfuly planned out. For example do you trade currency for calendar or do you take the time to research calendar so you can trade that. In my opinion because you can not trade a tech that you traded for you have to think harder about trading to get the tech now or waiting and trading that tech later. There is now a distinct advantage to researching a tech yourself which appeals to my basic DIY nature and makes the game more interesting.
On a separate topic I think random events are neutral as far as the HOF games go and are really not unbalancing. Keep in mind that in some form Random Events have always been a part of the game since you can discover a resource by mining a tile and working it. While this was minor too it never hurts to "discover" gold in your first mine in an otherwise awesome starting city. I know for a fact that can be more unbalancing than a free golden age or a free GP. If you are going to ban random events then goodie huts should go to in case someone happens upon Astronomy on a random island which is just as game changing.
[COLOR="Red"]Advanced Start must be unchecked[/COLOR]
No City Flipping From Culture must be unchecked
[COLOR="red"]Unrestricted Leaders must be unchecked[/COLOR]
No Technology Trading must be unchecked
[COLOR="red"]No Technology Brokering must be unchecked[/COLOR]
Always Peace must be unchecked
Permanent War or Peace must be unchecked
No City Razing Player's option
City Flipping after Conquest Player's option
No Barbarians Player's option
Raging Barbarians Player's option
Aggressive AI Player's option
Random Personalities Player's option
Permanent Alliances Player's option
Always War Player's option
One City Challenge Player's option
Require complete kills Player's option
No Vassal States Player's option
No Tribal Villages Player's option
[COLOR="red"]No Random Events Player's option[/COLOR]
[COLOR="red"]Choose Religions Player's option[/COLOR]
New Random Seed on Reload must be unchecked
Locked Modified Assets must be checked