My C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets folder already contains CvEventManager.py and EntryPoints\CvRandomEventInterface.py - presumably from my installation of the BUG mod.
Do I need to merge the files manually or can I just overwrite?
Edit: Just noted that there are several duplicate files in the XML directory as well. Is there a comment field I can look for if I need to merge them, so that I can find the relevant changes?
So, do I stick all the files from JKP's event mod into ...Beyond the Sword\Mods\any mod\Assets\Modules\? i.e. the ini file (after editing) and the Assets folder? Or do I place the ini file elsewhere and stick the content of the Assets (Python and XML folders) folder into Modules?
Does that mean I could do the same to my main BtS install (i.e. create a Modules folder under C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods? This is where the BUG mod is installed.
Thanks, I can do that.ok leave JKP1187's .ini alone
just copy all the files to ...Beyond the Sword\Mods\My Mod\Assets\Modules\
change ...Beyond the Sword\Mods\My Mod\My Mod.ini to read:
; Modular XML Loading
ModularLoading = 1
; Name of Mod
Name = My Mod
Is everything under control here?![]()
Modules are the coolest thing in BTS ! I've always wanted to try ...\Beyond the Sword\Assets\Modules\ but never really took the time to test it out.What I'd really like to do is install this so that it runs automatically (not only within a specific mod), just like I have done with BUG.
...\My Games\Beyond the Sword\CivilizationIV.ini does have the ModularLoading setting (set to 0). So, if I edit that to 1 and make a ...\My Games\Beyond the Sword\Mods\CustomAssets\Modules\ folder and copy the JPK files here, would that work? Or do they need to go to the Assets folder in the game install dir instead?