[BtS] JKP1187's EVENTS

Thanks for the compliments. I don't have as much time to add new events as I did over Christmas, but there is another one I've been toying around with that I will add as soon as I get some time to code and test it: "Give Peace a Chance". (There's also another NextWar-specific event I've been playing around with called "Slip and Fall".)

After some of my own playtesting, I'm also thinking about tweaking some of the pirate events. I'm wondering if some of them are adding too many pirate ships at once -- and perhaps I should reduce the number of barbarian ships generated a little? Does anyone have any thoughts about those?



EDIT: "Give Peace a Chance" has become vaporware, unfortunately, because the function that the whole event depended on was not exposed to Python as I thought it had been.
 
v. 1.08

1.) New Events: THE_TALIBAN and MAHDI_ARMY

2.) Changed Pirate events and Darwin's Voyage so that number of prerequisite ships for player is on a sliding scale depending on map size.

3.) Added translations for many of the events.

4.) Changed AIRLINER_CRASH so that triggering player must have at least one Airport.

5.) Reduced the number of pirate ships generated for the pirate events. (They were just overwhelming at times.)
 
Is the gallasse part of UNITCLASS_TRIREME, or is it its own separate UNITCLASS? If it has a new UNITCLASS, the best thing to do would be to edit the Trireme quest so that it obsoletes with whatever technology enables construction of the Gallasse. (Look for obsoletetech vale in the eventtriggers xml file).
 
the gallasse is its own seperate class, i never thought about making it a trireme class. but ill look in that file and add the obsolete tech, thanks JKP :).

oh and i was running through my mod testing it and i ran across several pirate events. most of them where pretty tough and they were using upto date ships. the last one though they were cleaning house lol, they had ships more advanced than anyone out there. it was quite a shock when they showed up and dismantled my fleet in a few turns since i couldnt out run them. i loved it definitly keeps you on your toes lol and makes you realize your not unbeatable. ;).
 
I agree -- which is why I reduced the number of pirate ships generated across-the-board in the most recent (1.08) version.

Note that the final one -- Pirates of the Neutral Zones, where the barbarians are equipped with Stealth Destroyers -- is potentially active in 100% of all games. And the only unit that can spot a Stealth Destroyer is another Stealth Destroyer. So no skipping Stealth on your way to the spaceship anymore! :)
 
I'd like more varety in the random events, but I have a question on the installation.

My C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets folder already contains CvEventManager.py and EntryPoints\CvRandomEventInterface.py - presumably from my installation of the BUG mod.

Do I need to merge the files manually or can I just overwrite?

Edit: Just noted that there are several duplicate files in the XML directory as well. Is there a comment field I can look for if I need to merge them, so that I can find the relevant changes?
 
My C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Assets folder already contains CvEventManager.py and EntryPoints\CvRandomEventInterface.py - presumably from my installation of the BUG mod.

Do I need to merge the files manually or can I just overwrite?

Edit: Just noted that there are several duplicate files in the XML directory as well. Is there a comment field I can look for if I need to merge them, so that I can find the relevant changes?

STOP ! Don't overwrite anything.
Use ...Beyond the Sword\Mods\any mod\Assets\Modules\
make sure you edit the .ini file to say :
; Modular XML Loading
ModularLoading = 1
(sinply change zero to a one by opening the .ini file in notepad and saving the change)
 
Thanks, and don't worry. I'm not overwriting anything unless I know what I'm doing.

So, do I stick all the files from JKP's event mod into ...Beyond the Sword\Mods\any mod\Assets\Modules\? i.e. the ini file (after editing) and the Assets folder? Or do I place the ini file elsewhere and stick the content of the Assets (Python and XML folders) folder into Modules?

Does that mean I could do the same to my main BtS install (i.e. create a Modules folder under C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods? This is where the BUG mod is installed.
 
Hi, I would love to test this mod but I get a strange crash that I never encounter with any other mods.
I play BTS 3.13 with Bhruic’s “unofficial” patch for 3.13.
When I launch your mod, version 1.08 I get the following error message during loading :
"Initialize renderer failed. Check DirectX Installation, latest graphics drivers & graphics settings parameters.
width = 1024
height = 768
flags = 0xc
hwnd = 0x0260
adaptrid=0
deviceid=1"

I don't see what Direct X or my Graphics settings have to do with this, as once again I can play normal CIV 4 BTS 3.13 & other mods without any problem.

So has anyone ever encountered this error, with this mod or with another one.
Thanks for your help dear community.
 
So, do I stick all the files from JKP's event mod into ...Beyond the Sword\Mods\any mod\Assets\Modules\? i.e. the ini file (after editing) and the Assets folder? Or do I place the ini file elsewhere and stick the content of the Assets (Python and XML folders) folder into Modules?

Does that mean I could do the same to my main BtS install (i.e. create a Modules folder under C:\...\Sid Meier's Civilization 4 Complete\Beyond the Sword\Mods? This is where the BUG mod is installed.

ok leave JKP1187's .ini alone

just copy all the files to ...Beyond the Sword\Mods\My Mod\Assets\Modules\
change ...Beyond the Sword\Mods\My Mod\My Mod.ini to read:

; Modular XML Loading
ModularLoading = 1

; Name of Mod
Name = My Mod
 
ok leave JKP1187's .ini alone

just copy all the files to ...Beyond the Sword\Mods\My Mod\Assets\Modules\
change ...Beyond the Sword\Mods\My Mod\My Mod.ini to read:

; Modular XML Loading
ModularLoading = 1

; Name of Mod
Name = My Mod
Thanks, I can do that.
What I'd really like to do is install this so that it runs automatically (not only within a specific mod), just like I have done with BUG.

...\My Games\Beyond the Sword\CivilizationIV.ini does have the ModularLoading setting (set to 0). So, if I edit that to 1 and make a ...\My Games\Beyond the Sword\Mods\CustomAssets\Modules\ folder and copy the JPK files here, would that work? Or do they need to go to the Assets folder in the game install dir instead?

Is there a simple way to check if the new events are actually in place (other than wait for one of them to appear)?
 
Is everything under control here? :)
:crazyeye: Good question.

I'd like to propose that you add some install instructions to the first post, the download page and/or the download. I can see three ways to install this:

1) Add it to the standard game
2) Install it as a separate mod
3) Add it to an installed mod

I couldn't find any. Plaase point me to them if I overlooked them.
 
What I'd really like to do is install this so that it runs automatically (not only within a specific mod), just like I have done with BUG.

...\My Games\Beyond the Sword\CivilizationIV.ini does have the ModularLoading setting (set to 0). So, if I edit that to 1 and make a ...\My Games\Beyond the Sword\Mods\CustomAssets\Modules\ folder and copy the JPK files here, would that work? Or do they need to go to the Assets folder in the game install dir instead?
Modules are the coolest thing in BTS ! I've always wanted to try ...\Beyond the Sword\Assets\Modules\ but never really took the time to test it out.
Yes you can add this as a module to most Mods regardless where you have that Mod saved. ...\My Games\Beyond the Sword\Mods\CustomAssets\Modules\ is a buggy way of doing it because the game uses lots of resources and a PC can drop the path and crash the game (or is that just my lousy working man's lousy machine ?..).
...\Beyond the Sword\Assets\Mods\that mod\Modules\ is the most stable. IMHO
 
Well, I did do an install in ...\Beyond the Sword\Assets\Modules\ but I'm not really sure if it showed up in the game (loaded a save). I may have to start a new game to get these. I didn't notice any events from the list in the first post, but they are random, so ...

I didn't notice any unusual instability. I can in fact Alt-Tab in and out of the game, but it does create some disk trashing - not more than usual, though, after installing these events. This game consumes a lot of RAM.
 
Back
Top Bottom