Well, just finished a game on Emperor merged with the Revolution Mod.....I didn't win, but had a respectible result. From about 1800 on, the world was in constant war and revolution, and despite having a strong military, have 4 nations take their turn against me finally knocked me out of the game. At one point, they were lined up like at a drive thru taking shots at my "maginot line" city and finally taking it out. A few observations:
1. Agree with the thought of stretching out both the cultural victories and the space race victory. Yakob (space race and my main nemesis) and Mansa Musa (culture) were light years ahead of everybody at the end. I was 2 turns away from having the tech for assault mech and may have been able to turn the game had I had another 10 or so turns. Such is life.
2. Merging with the Revolution mod toward the end of the game caused just constant war. Not sure if it was because I was playing on Terra and by the time the good weapons came about, everybody already hated everyone else. Also, started with 8 civs, ended up with 23, and at one point 26 were on the board. It was a crazy game.
3. Something I thought I would never see...two civs that formed a permanent alliance later becoming the vassals of another civ.
I've been very happy with the "not just next war" mod, and I think with the right tweaks to Revolutions, could be a VERY choice mod. I'm going to experiment with revolutions for my next game to see if I can tone down the war just a little bit. Plus, not starting on a Terra, and not going from 8 to 26 might help as well!
Keep up the good work.