Just a quick comment, I am play a game as good old bony and the new unit progression in the middle ages to early industrial revolution is absolutely fantastic. The siege, cavalry and infantry units seem spaced apart just right in techs to get good play out of each era between classical and the early industrial. I could have sworn I was fighting the thirty years war with all that medieaval infantry running around between the odd bombard and musketman. Plus I launched an amphibious invasion with cogs which was a really nice both for flavour and the fact I didn't have to build a ridiculously large fleet of galleys. My galleases fought off other galleases and all in all it seemed like I have finally had a proper late medieaval/early renaissance kind of war!
Thanks for the recap... sounds like fun! Glad you are enjoying the new changes.
What's the status on the Motorized Infantry, would that be in 2.86? That's the one addition I'm looking forward to right now.
I still plan on doing Motorized Infantry at some point (preferably sooner then later)... one of my main problems with implementing it was that I was never happy with how Mechanized Infantry was handled.
I've realized both what has always bugged me and how I will more-then-likely resolve the problem... but it's going to be another one of those "major redos" of graphics overhaul and it will require a lot of work on my part... certainly after all the "backbreaking" work that went-into v2.85... I'm not really in the mood to tackle it at this second, but I do intend on doing it at some point (and once again, I'd rather it be v2.86 or v2.87 then v2.98 or v2.99.
In my view, INFANTRY are what holds/defends cities... and my view of INFANTRY is well... INFANTRY... ie: guys on foot. It's always bugged me that when you reach the techs for Mechanized Infantry, you end-up building nothing but... well... mechanized VEHICLES to defend your cities, and the view/image of foot soldiers is gone. Others also complain about the lack of "modern" infantry (as the only infantry I have in the mod are WWII-era infantry). Others (obviously) want a motorized infantry of WWII-era to keep up with the tanks... but like I said, I just know if I allow this, we're going to have a bajillion VEHICLES defending cities again if I make WWII Motorized Infantry the same way the modern infantry is done (just showing the troop-carrier)... so I'll solve my delima this way.
I'm going to do the "Oromo Warrior" trick, and use three different models for one infantry group. Instead of seeing three infantry or one vehicle, I'll just do one vehicle and two (flanking) foot soldiers for the motorized/mechanized infantry, and I can do this for both the WWII and modern era types... I'll use a different/modern infantry graphic for the flanking troops for modern mechanized infantry... so yes... it can be done, and yes, I have plans to do this... but my solution is going to require a LOT of digging/colecting for graphics for 36 civs, both for WWII troop carriers and modern infantry models (of which I know they're both out there), and of course a TON of XML work.
So yes, it's in the plans, and it's a sooner-then-later sort of thing, but don't expect to see v2.86 with all the motorized/mechanized infantry changes to show up in a couple of days! It may also get pushed-back to v2.87 or 2.88 depending on my mood, motivation and available time.
For now, I'm just going to kick-back and spend a little time playing v2.86beta (already a new version in-the-works since I added the ethnic wardrums... I'm fighting Saladin right now... that darn sweeping arabian music is cool... too bad it won't save him!).
Oh... the ethnic wardrum music is coming along nicely, and it's incredibly easy to implement... three minor XML file tweaks per ethnic wardrum set, and of-course finding/setting the volume correctly on each wardrum (setting the volume to match the game is the most time-consuming). I've completed an Arab, Egyptian and mainland Asia set... will do a unique Mongol one (just found a cool one) and probably will do a unique set for Japan (or may wuss-out and re-use the Asian one, cuz it's pretty darn cool... just depends on what I can dig-up for Japan).
Speaking of the mainland Asian wardrum set, it's based on
Huang Jin Jia from the Curse of the Golden Flower Soundtrack (click on the Huang Jin Jia sample on
this-link to get an idea of what I'm talking about... I have the full version for the wardrums).
I'm slow-burning this though. Don't expect to see a "commercial" release of v2.86 anytime soon... unless a lynch mob shows-up demanding my ethnic wardrums immediately or something. I still want to PLAY with all the work I just put into v2.85.