Wolfshanze
CFC Historian
Well, I'm just running a test right now... the "problem" is not so-much the fact that the AI uses MGs to defend cities... that's not the problem... the "problem" is that unless the AI is on the offensive somewhere, it tends not to have any other types of troops around... what that means is you have a "free hand" to walk around his empire with impunity, without worrying about any kind of counter-attack against unescorted units, or severely weakened forces... because MGs can't attack!
If he has a stack of 6 MGs in a town, that's a tough cookie to crack, but you can batter yourself against him like crazy without worrying about a counter-attack... if he had so-much as one or two riflemen for every 4 or 5 MGs in a city, then there would be the threat of a counterattack of some sort.
So no... the AI is doing a great job of defending in-and-of-itself, but you can assault AI territory with impunity since MGs can't attack offensively. I would just like to see one or two riflemen per city in a stack of MGs. Unless the AI is actively forming a SoD for the offensive, it won't do that (but unlike previous versions which formed SoD with MGs, at least the current version prohibits MGs in SoDs).
I'm running a TEST right now on my end... if I'm not happy with the result, the current AI tags will be continue to be used... for now, it's just a test.
If he has a stack of 6 MGs in a town, that's a tough cookie to crack, but you can batter yourself against him like crazy without worrying about a counter-attack... if he had so-much as one or two riflemen for every 4 or 5 MGs in a city, then there would be the threat of a counterattack of some sort.
So no... the AI is doing a great job of defending in-and-of-itself, but you can assault AI territory with impunity since MGs can't attack offensively. I would just like to see one or two riflemen per city in a stack of MGs. Unless the AI is actively forming a SoD for the offensive, it won't do that (but unlike previous versions which formed SoD with MGs, at least the current version prohibits MGs in SoDs).
I'm running a TEST right now on my end... if I'm not happy with the result, the current AI tags will be continue to be used... for now, it's just a test.