[BtS MOD] Wolfshanze 1850-1920 Enhancement Mod v2.0

I have been having crashes also, (on XP) playing as England. It is normally after some time so I am going to turn the autosave onto every turn and I should be ok though.. It isn't at any specific event, just randomly after a while playing, leading me to believe that it is my PC (Which is weird as this thing is no old guy, with not too bad specs).
 
Usually the best wait is for SP 3, they've been getting stable around then since windows NT 4. So wait till they relese Windows NT 6 (VISTA) Service Pack 3 and things should be fine.

Wolf,
I do mod it, it does take 10 seconds, but I have to multiplayer with the 'Offitial' so I thought it wouldnt hurt to ask.

Of course you HAVE messed with UU's, but I understand that you're not really modding the ancient war aspect of the game.
 
One other thing, it seems when I hit the Industrial age, the Tech tree goes awry in savegames. I am not getting an error but the symptoms are the same as here.http://forums.civfanatics.com/showthread.php?p=6470680

I loaded autosaves before and after the industrial age. Before are fine, after have the symptoms..
 
The Other way (which I'd recomend you try to see if you like it in your mod) would be to give all naval intercepting units the intercept1 promotion for free (and reduce their base intercept % so that with intercept1 promotion they have the same intercept % you like). Then make intercept2 available to naval units. This will mean that only units you have designated to have the free inercept1 promotion will be able to upgrade to intercept2, others cannot.

I was wrong, this is unnecessary. You can simply add access to the intercept promotion to all your naval unitcombat classes. The intercept promotion line is smart (like the collateral damage promotion line) and only grants access to units that have a basic intercept %. This is why not all gunpowder units and air units can get the intercept promotions, even though the unitcombat classes have access to them according to the XML.
 
I was wrong, this is unnecessary. You can simply add access to the intercept promotion to all your naval unitcombat classes. The intercept promotion line is smart (like the collateral damage promotion line) and only grants access to units that have a basic intercept %. This is why not all gunpowder units and air units can get the intercept promotions, even though the unitcombat classes have access to them according to the XML.
That's good to know... thanks... I'll definately do something with that.
 
Just for grins, here's the progress of my current game of Civ4 using the Wolfshanze mod... I started it using v2.60 and am currently still playing it using v2.65 (under development... already have some new custom unit-models).

I'd call it, "Wolf's World War" since it's a war that is quite literally raging on five continents and almost every major world power is involved (all against me too!).

I'm in a pretty-good continental war right now in the late-industrial/early-modern era...

**************
Wolf's World War
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I have a large map with five large continents on the map... my Germans were on a continent with Aztecs, Chinese & Russians... I eventually destroyed them all... gaining complete mastery of my continent and bringing the entire continent under the homeland influence of the Germans... a very nearby continent (reachable by shallow coastal water and a shallow "inland" sea) contained the Ethiopians, Zulus, Japanese and Spaniards... the latter three all becoming allies or vassals of the Ethiopians. A third continent contains the Persians, Mongolians, Malinese and a few other civs (I forget off the top of my head) who are all roughly equal to my Germans in technology (if not in production or citizenry). There is a fourth "new" continent that had no native civs on it and could only be reached after astronomy... there has been an "old world" race to colonize that 4th continent.

Well, as luck would have it, I started staging "incidents" on the 4th continent to gain control of Ethiopan lands (and hopefully bring at least half of the new continent under firm German control). Eventually war was sparked and now my Germans are at war with the Ethiopians, Japanese, Zulu, Spanish, and two more allies of the Ethiopians, the Mongolians and Persians... all at war with little-old Germany. I've held a SLIGHT tech-edge against the Ethiopians and there has been a MASSIVE naval war over the inland sea between our two continents... my modest fleet of Pre-Dreadnoughts and Protected Cruisers have been duking it out with a rather huge Ethiopian fleet of Ironclad Battleships and Ironclad Cruisers. Meanhwhile over on the 4th continent, my Germans have managed to kick-out the Ethiopians and Mongolians, but the Persians have machine gunners and airships holding his own area, so it's now trench warfare... it's okay, because I'm about to unleash my newly invented biplanes on him in another turn or two!

FunGame.png

Continents are numbered above:
1) My home German continent... Capital of Berlin in center of box (Germans in Dark Grey)
2) My enemies continenent across the shallow inland sea (Ethiopians in light blue)
3) Continental home of most other civs in game
4) New-World continent I am fighting over with other civs
5) under-developed continent of Spaniards and Babylonians

{Continents 1, 2 & 3 were "home civ" continents, while 4 & 5 were "new world" continents}



Random Map created with SevenSpirits "NewWorld" map script, included in my Wolfshanze Mod...
Settings: "Large World", "3 Continents", "Few Islands", "New World On"
 
Ooh, that sounds awesome, how come I never get games like that? :p Right now I am bulldozing my way though Japan, after Incaland and Portugal, with Tanks while they still have longbow.. No fun really. And all my navy has done is sunk huge amounts of frigates and triremes..

Oh well. :p
 
Personally, I find it no-fun if I'm zillions of light years ahead of the enemy in technology... I like a good lead, don't get me wrong... I just don't like too good a lead... that tells me I need to play a higher difficulty level.

I'm loving this game... just the right level of competition... not impossibly tough, and not a pushover easy opponent either... we're all keeping neck and neck and leading in differant categories... I also love this map that was generated... the quality of the map makes or brakes the game... five well-done continents on this map just makes it a blast... and nothing like finding a NEW continent unspoiled by enemy civs after astrology... talk about colonial powers trying to establish themselves in a new hemisphere! Good thing the Americans and English are allies of my Germans!

P.S.
Oh... and Matt... glad to hear all your problems were solved by updating to the current version of the Wolfshanze Mod.
 
Yeah. This is really only my first game with this mod, I wanted to get a feel for it first. But it did not hurt founding 4 religions and getting their shrines early on, letting me run my science on %100 ost of the game..

Next game though, it is fun! I really enjoy the new ships and stuff, though they went sort of fast. Probably again because I am discovering so fat..
 
Yeah. This is really only my first game with this mod, I wanted to get a feel for it first. But it did not hurt founding 4 religions and getting their shrines early on, letting me run my science on %100 ost of the game..

Next game though, it is fun! I really enjoy the new ships and stuff, though they went sort of fast. Probably again because I am discovering so fat..
When you have every wonder, control the religions, have insane commerce and are way ahead of the AI, everything tends to move fast.

Move-up in difficulty levels and things will slow-down considerably... I got very good mileage out of Ironclads in my game (lasted through a war or two) and I'm still getting good mileage out of my Pre-Dreadnought-Age fleet... in-fact, I'm going to have to hold-fast on my Pre-Dreadnoughts because I desperately need some other techs before moving onto the Dreadnought age. It's all about the difficulty of the game... tougher games you won't move through the techs so fast.

Speaking of Pre-Dreadnoughts, where's that USS Iowa?
 
A truely epic game. Good luck, Hope to hear it ends in your favour.
I just accepted an Ethiopian offer of peace (on MY terms of-course... most of the Ethiopian Navy was resting on the bottom of the ocean)... stupid hippies and doves back home were all upset I was at war with the whole world and were holding things up... that knocks out the Ethiopians, Zulus and Spaniards off my list of foes... still at war with the Persians, Mongols and Japanese. They'll get their due... then I'll come back and finish-off the Ethiopians!
 
what difficulty do you play at?

I usually play at noble because it's even for everyone.
 
what difficulty do you play at?

I usually play at noble because it's even for everyone.

The Problem with this reasoning is that you as a human have so much more strategy at your disposal then a pre-programmed AI. The AI in BTS is very good don't get me wrong; It has very solid strategy, but it can't think on the same levels you can. It's main problem is that it can't adapt or anylize certain information, it's stuck in pre set actions and triggers. Blake the programmer responsible for BTS's AI has stated that Monarch is probably the even playing field for players who are experienced, and have a good grasp of CIV's game mechanics, hell some experts can even rock deity all day long, I have no idea how they do it, but basically noble is probably too low a level for most players with enough experience in this game to use a mod like this, mostly. In my oppinion the AI needs some handicap bonuses to give it a chance and make a fair and fun game against a CIV veteran's human mind.
 
The Problem with this reasoning is that you as a human have so much more strategy at your disposal then a pre-programmed AI. The AI in BTS is very good don't get me wrong; It has very solid strategy, but it can't think on the same levels you can. It's main problem is that it can't adapt or anylize certain information, it's stuck in pre set actions and triggers. Blake the programmer responsible for BTS's AI has stated that Monarch is probably the even playing field for players who are experienced, and have a good grasp of CIV's game mechanics, hell some experts can even rock deity all day long, I have no idea how they do it, but basically noble is probably too low a level for most players with enough experience in this game to use a mod like this, mostly. In my oppinion the AI needs some handicap bonuses to give it a chance and make a fair and fun game against a CIV veteran's human mind.

Then simply put, the AI programmers need to do a better job. Stardock-level AI is the minimum that should be acceptable. Yes, I know most companies don't do that, but that's because most companies don't give a crap at all about the AI. To Firaxis's credit the AI did improve some in BTS.

I usually do Noble+ 1 extra AI to add difficulty. The AI gets an upgrade bonus at Noble anyways. There's also the constant spammed diplo requests which I hate as well as another AI cheat.

World Piece mod is supposed to have some things that improve the AI, and this is something I wouldn't mind in Wolfshanze- tweaking the AI of the game some to improve it at standard difficulty.
 
what difficulty do you play at?
"Settler" difficulty... but I'm almost thinking I've gotten good enough to beat the AI most of the time on Settler... might step-it up to "Chieftan" next game!




insertsarcasm.gif
 
Hey there Wolfshanze.

I'm doing an 1850-1920 mod+scenario, with a map ranging from Florida to the Caucasus, and I'm usin your mod as my starting point (main reason: I don't like the graphical stuff, just the XML, map creation & python :p) and thought I might give a little run down of where I'm at.

Civlist:
civ_list.gif


Tech Tree:
tech_tree.gif


Unit Tree:
unit_tree.gif



The Scenario I'm using is pretty huge, 170x80, IIRC. It's the stock civ4 europe, cropped a bit to the west, and then streched a lot to the west to include the Atlantic & the East Coast.

Atm most of the planning & map creation is finished, still to do are all the XML & python changes, and then adding buildings to the cities.
 
I'm having a blast with this mod, currently using the bundled 124x68 34-Civ Earth Map/Scenario going on 1560 AD as China and pretty much dominating.

What maps/scenarios do you guys use? I was hoping to find some cool scenarios starting in different eras, with historical locations defined, but I can't seem to find some good ones.
 
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