There already is one inbetween... it's called the Grenadier...As for Musketmen, I'd still like to see an Infantry between Musketman and Rifleman- Fusilier perhaps?
It was really (really) low-res and not done well... the concept might not have been bad, but the execution at least left room for improvement... I've been cleaning up a lot of the American units (tunics, weapons, models, shields, etc) and it will feature in the next release... in fact, I've put so much work in the US units, I guess I should just release it to everyone (since the next Wolfshanze update may be awhile).I for one didn't have a problem with the old USA shield...
^^ WORD i would love to see another unit in between musket men and riflemen and a few more techs to prolong that era!!
Well, yeah... I went ahead and released the American units to all... my next "official" update to the Wolfshanze Mod may be awhile... will have to see.new art is good too![]()
That's not a glitch, that's just how it is with custom graphics. You're going to get a lot of errors with a lot of models form a lot of nations if you use "single unit graphics" with the Wolfshanze Mod.Noticed a weird glitch graphically with Babylon last night.
It seems that when using single unit graphics, and low graphical settings, their units when not clicked on get warped, the heavy footman and swordman got pink outlines, ironclad battleships got tiny, and grenadier switched between default and regular graphics. I'll try to investigate further.
It should fix it... it's really just a different modder making different unit graphics things... some work well with single units, others don't... it shouldn't have anything to do with any of the mod changes (other then the graphic itself, which is mostly out of my control). I never use single unit graphics, so I'm not sure which models are or aren't broke, but this is a problem with a lot of mods... it's simply that multi-units is the norm and single-units isn't, so it sometimes get skipped in support (from my understanding), but I haven't personally altered anything dealing with single unit graphics... so switching to multi-units should fix the problem (I've heard of this problem with other mods as well).I never had trouble before. I'll try multi-unit graphics and see if it fixes. I preferred the single unit graphics though.
Wouldn't know... I NEVER use automated workers. Do automated workers clean fallout from a nuclear war?it seems automated workers are not cleaning up the fallout (even though the option exists, and manual scrubbing works). have you noticed this behavior?
In any case, the solution is obvious... manually scrub the fallout.