Fanatic Demon
Student in Wizardry
The Goal of this Mod is to allow modders to balance construction with quantative bonus resources.
Main Features:
- 3 Quantative resources: Stone, Iron and Oil which will each generate there own stockpiles
- XML tags for initial resource/gold/food or culture cost for Units and Buildings
- 4 XML tags for each resource that control production bonus, maximum resource bonus cost, maximum source limit and maximum stocpile limit
- 2 XML tags for controlling stockpile production and stockpile Ceiling for Bonus resources
the resource stockpiles are visible next to the gold reserve in top of mainscreen:
current production bonus is visible in city bars and popup:
the Current version 0.5 (made for bts 3.13) can be downloaded from: http://forums.civfanatics.com/uploads/49944/Construction_Mod_0.5.rar
Change Log:
0.5
- Converted to 3.13
- Added City Bar support
- fixed rounding error
0.4
- Added Culture investment cost
- added maximum source limit usage
- added maximum stockpile limit usage
- added default values
- fixes rounding bug
0.3
- added production bonus for all resource, gold and food
- added maximum resource bonus cost for all resource, gold and food
Technical details:
Main Features:
- 3 Quantative resources: Stone, Iron and Oil which will each generate there own stockpiles
- XML tags for initial resource/gold/food or culture cost for Units and Buildings
- 4 XML tags for each resource that control production bonus, maximum resource bonus cost, maximum source limit and maximum stocpile limit
- 2 XML tags for controlling stockpile production and stockpile Ceiling for Bonus resources
the resource stockpiles are visible next to the gold reserve in top of mainscreen:
current production bonus is visible in city bars and popup:
the Current version 0.5 (made for bts 3.13) can be downloaded from: http://forums.civfanatics.com/uploads/49944/Construction_Mod_0.5.rar
Change Log:
Spoiler :
0.5
- Converted to 3.13
- Added City Bar support
- fixed rounding error
0.4
- Added Culture investment cost
- added maximum source limit usage
- added maximum stockpile limit usage
- added default values
- fixes rounding bug
0.3
- added production bonus for all resource, gold and food
- added maximum resource bonus cost for all resource, gold and food
Technical details:
Spoiler :
This mod will add the following optianly XML tags for CIV4UnitInfo.xml and CIV4BuildingsInfo.xml
iGoldCost - Gold investment cost
iGoldBonusMod - Gold production bonus modification
iGoldBonusMax - Gold production bonus requirement
iGoldBonusSourceLimit - Gold production source %limit default 50
iGoldBonusBufferLimit - Gold production stockpile % limit default 0
iCultureCost - Culture investment cost
iFoodCost - start Food cost
iFoodBonusMod - Food production bonus modification
iFoodBonusMax - Food production bonus modification
iFoodBonusSourceLimit - Food production city source % limit default 50
iFoodBonusBufferLimit - Food production city stockpile % limit default 0
iStoneCost - Stone investment cost
iStoneBonusMod - Stone production bonus modification
iStoneBonusMax - Stone production bonus modification
iStoneBonusSourceLimit - Stone production source % limit default 100
iStoneBonusBufferLimit - Stone production stockpile % limit default 100
iIronCost - Iron investment cost
iIronBonusMod - Iron production bonus modification
iIronBonusMax - Iron production bonus modification
iIronBonusSourceLimit - Iron production source % limit default 100
iIronBonusBufferLimit - Iron production stockpile % limit default 100
iOilCost - Oil investment cost
iOilBonusMod - Oil production bonus modification
iOilBonusMax - Oil production bonus modification
iOilBonusSourceLimit - Oil production source % limit default 100
iOilBonusBufferLimit - Oil production stockpile % limit default 100
Civ4BonusInfo.xml:
iResourceProduction - Maximum resource that is added to the stockpile each turn (default 1)
iResourceCeiling - Maximum bonus resource stockpile ceiling (defalut 10)
iGoldCost - Gold investment cost
iGoldBonusMod - Gold production bonus modification
iGoldBonusMax - Gold production bonus requirement
iGoldBonusSourceLimit - Gold production source %limit default 50
iGoldBonusBufferLimit - Gold production stockpile % limit default 0
iCultureCost - Culture investment cost
iFoodCost - start Food cost
iFoodBonusMod - Food production bonus modification
iFoodBonusMax - Food production bonus modification
iFoodBonusSourceLimit - Food production city source % limit default 50
iFoodBonusBufferLimit - Food production city stockpile % limit default 0
iStoneCost - Stone investment cost
iStoneBonusMod - Stone production bonus modification
iStoneBonusMax - Stone production bonus modification
iStoneBonusSourceLimit - Stone production source % limit default 100
iStoneBonusBufferLimit - Stone production stockpile % limit default 100
iIronCost - Iron investment cost
iIronBonusMod - Iron production bonus modification
iIronBonusMax - Iron production bonus modification
iIronBonusSourceLimit - Iron production source % limit default 100
iIronBonusBufferLimit - Iron production stockpile % limit default 100
iOilCost - Oil investment cost
iOilBonusMod - Oil production bonus modification
iOilBonusMax - Oil production bonus modification
iOilBonusSourceLimit - Oil production source % limit default 100
iOilBonusBufferLimit - Oil production stockpile % limit default 100
Civ4BonusInfo.xml:
iResourceProduction - Maximum resource that is added to the stockpile each turn (default 1)
iResourceCeiling - Maximum bonus resource stockpile ceiling (defalut 10)