[BTS] No club at all : Huyana Capac of the Quechua !

Ohblivion

Chieftain
Joined
Jul 18, 2014
Messages
49
Greetings.

So I figured a little fun game might be proposed. Who doesn't like our main man Huyana. He can wonderspam, he can outrush anyone, he can cottage it up like nobody's business!

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Yeah, he IS the most interesting man in the world !

I've taken the liberty to propose a random map I generated. I intend this for the people usually playing below immortal, to try and up their game with the best leader of them all.
For those that usually run immortal or above, feel free to sleep through this on deity.

Unfortunately I lack the know-how of wordbuilder saves, so maybe someone could help me out with it, to propose a deity save.


Have at it folks !

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Attachments

A start would have to be a lot worse than that to be awful for HC. Awkward tech requirements, but settling 1NE looks promising.
 
Anyone can do the WB save for me or tell me how to do it ?

I'm sorry you thought it was a bad start ironlungs. I don't think it's bad at all :lol:
 
I won't be daft enough to play this map but settling on the Cows seems the better play to me. More hammers to work initially.
 
I won't be daft enough to play this map but settling on the Cows seems the better play to me. More hammers to work initially.
Sorry but its hard to think of a worse move that doesn't involve marching the settler into the unknown or deleting him! It would prevent use of a 6 yield tile, and the only additional hammers you could get by doing it would be 5 turns of working a forested plains hill..... and 1N 2E looks like a plains hill itself which would remove even this benefit!

Unless i'm really missing something MegaLurkers suggestion seems far better. Settling 1NE on the plains hill will give an extra :hammers: city tile and moves toward the floodplained river.
 
I agree that it's far from optimal but with HC all I ever want to do is smash out a few Quechas quickly then I can live with being less than optimal with my tile returns.

Given this start the last thing I'd want to do is research Fishing immediately but beeline Oracle. Settling the Cows would make this much easier, IMO.
 
Settling NE doesn't mean you have to tech fishing....

Tbh I think both settling spots show promise. But I settled 1NE before I decided to post it for the reasons others have explained better than me.
 
I agree that it's far from optimal but with HC all I ever want to do is smash out a few Quechas quickly then I can live with being less than optimal with my tile returns.

Given this start the last thing I'd want to do is research Fishing immediately but beeline Oracle. Settling the Cows would make this much easier, IMO.
I could understand sacrificing mid-long term yields to gain a significant advantage but will 5 :hammers: really make that much difference.
It will look even worse if that tile 1N2E is a plains forest as settling the cows would then lose in the short term too (in the save I can't tell if its plains or grass :()

I don't get how fishing or Oracle has any relevance? :confused:

EDIT-
Actually as of turn 11 the plains hill city would take the lead in terms of production regardless of what 1N2E is, provided it swaps to work the forested plains hill after the border pop.
 
Settling the cows makes absolutely no sense. And you don't have to guess what's to the east, moving the quecha onto that plains hill will reveal 6 fogged tiles if I'm not mistaken.
 
Settling the cows makes absolutely no sense. And you don't have to guess what's to the east, moving the quecha onto that plains hill will reveal 6 fogged tiles if I'm not mistaken.

Probably 5. LOS blocked by the probable hill right beside it,. Nevermind, you see farther on coast.
 
Spoiler :
There is some good land here. There is an elephant site to the west for those who want to rush that way. I didn't prioritize it and was beaten to it. But there is room to expand quickly to six cities and get to Currency. Definitely a lot of flexibility. I opened settling 1 NE, teched AH, Fish, , Wheel, Pottery, then Mining and BW. I farmed the FP after building pasture while working on WB, then eventually cottaged over it.
 
Is a Quechua rush automatically the best choice with HC?

Surely it's only worth it if there is another civ's capital very close - and even then, you'd probably have to commit to the rush before you know where the other civs are.
 
I think people are being too negative about this start. I played it a certain way and it might turn into one of my highest scoring immortal wins so far, if I play it well (although I never go fro score and i'm a big newbie); but from what I know from the map, if you play it ANOTHER way I'm pretty sure onewould do very well too.

I'd be thrilled to see what someone can do with this on deity.
 
Is a Quechua rush automatically the best choice with HC?

Surely it's only worth it if there is another civ's capital very close - and even then, you'd probably have to commit to the rush before you know where the other civs are.

It's certainly not automatic. This game offers an interesting dilemma:

Spoiler :
The German capital is right next door, but it's one of the worst capitals you could imagine. IMO not worth slowing down the development of your capital and first settlers with good land and arguably the best traits for a later breakout.


The guaranteed benefit of Quechas is that you will never have to worry about barbs in the first 100 turns or so (I forget how long it is until they start spawning spears and axes). Now most of the time up to Immortal this isn't a problem anyway, but on Deity it can mean a significant number of hammers and beakers saved at a time when those savings are biggest (as a % of your total output).
 
I started the game and will probably post a review tomorrow.

Spoiler :
Met German scout at turn 4. Berlin is so close. After scouting with my initial Quechua I couldn't resist the temptation and stole a worker. Then rushed Berlin with 9 Quechuas vs 5 Archers. We now have 3 cities, work 4 cottages and have room to expand to at least 8 good city spots. Actually the rush has not slowed the expansion. We are on par with the other civilizations @3 cities. 9 Quechuas are 9x15 = :hammers:135 - only 35 hammers more than the settler. Having in mind that we would require at least 4 units for fogbusting, the rush is actually a good economic investment. Additionally we receive loot gold AND a stolen worker.

Downside - Berlin is indeed an atrocious capital.

It would actually be fun replaying this map as the Germans to see if I can pull it off.
 
Spoiler :
I went for a quechua of the bat and stole a worker of Freddy, and beelined oracle to COL; but then I developed my capital a bit and settled north to tileshare. I made sure he never got the horses hooked up, but I let him settle another city for me, THEN I took Berlin with some queshas :D, whilst I waited for his second city to grow a bit I took some barb cities with quechua, then came back to finish the job. This way by 450BC I had 8 cities with room for a ton more. Have to juggle those cottages to avoid going broke though

Spoiler :
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Spoiler :
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I've put my points on willem XD
 
Ohb

Spoiler :
Be careful how you settle your cities. You are really pushing it settling so close to Willie with those two cities - although that rice one may have been a barb city, it was in my game too. Not only do you put yourself in danger, but Will gets quick second border pop and could flip those cities. Pigs/Gems would have made a creat city and it was the first city I built a settler for - which caused Bill to settle further E anyway - stone all mine and Mids


Anywho, I took out Freddie Boy and BK early on with 4 ceasefires and stole about 8 workers. Aachen was a tasty morsel. As bad as Berlin was there was plenty of forest for quick Q choppage for BK.

This game is way to easy. I should've had GLH which is actually not a bad wonder on this map despite being Pangaea, but I honestly just forgot about it and started it a bit too late. Still was close though. Map seems small but haven't viewed the whole thing, but see all AIs are very close. One could send out 6 choking Q and pretty romp this map
 
Lymond

Spoiler :
I had built a settler and decided I wanted to have a stab at the mids just ofr the hell of it.
The gems spot didn't seem to me a priority as long as I blocked of the land for later, since both spots need iron working, but when I got to the stone; Willem plonked down his city. I guess it was a mistake on my part to go for the city north of the capital first; which slowed me down.

I then decided to settle where I did since I could chop out a terrace; which, unless i'm missing something, SHOULD give me the stone (should I need oxford later) and prevent any flip nastyness unless willem goes all culture crazy. I've put my points on him when I saw him settle and I count on stealing tech from him later. I appreciate the advice though and I'm pretty sure that it's a bit of a wasted settle.
The other city was indeed a barb one.

I have no experience of 'romping the map' with quechuas, although I'm aware that HOF games use that type of strategy, I just figured this 'easier' map would be a nice change from the Kublaih Kahn thing from last week.

In retrospect im truly sorry I don't know how to edit saves for worldbuilder, since this might've been a nice first stab at deity for me.
Im still waiting for the first guy to show how to do this on deity, since I'm pretty sure this will be my best scoring Immortal game yet. My best score so far (I only play normal speed) is 265k with SHAKA lol, but that was before I stopped playing so I forgot how I did that :D
 
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