[BTS]TF-1 All Praise the Mahatma Day!

I would say the GP farm should probably be the next city - if we can get a missionary over there, that would be ideal, because we need the borders to pop sharpish in that city.
 
Not a lot going on this set. Again sorry for the delay team.

Anyone know anyone who might like to join up?

335 BC
Start moving the missy to Pata

320 BC
Damn, lost our WB to a barb galley that showed up out of the fog!

260 BC
Hindu spread in Pata

245 BC
Great Spy BIAFAL

215 BC
Boudica cancelled our Cow for Crab deal, making our health situation worse in Delhi

I decided to build a Galley in Delhi to try and take on the Barb galley and get our WB's rockin again, but I think that may have been a :smoke: move. Aquaduct would solve our health issue with more certainty then sending a Galley out against another galley.

There are two Swords in Moscow with another being built, to take on the three archers in the barb city. We also have two chariots there.

Spoiler :
Turn 151/750 (335 BC) [06-Oct-2009 19:36:53]

After End Turn:

Other Player Actions:
While defending just off shore near Vijayanagara, Work Boat 6 (Delhi) loses to Barbarian Galley (2.00/2) (Prob Victory: 100.0%)

Turn 152/750 (320 BC) [06-Oct-2009 19:37:06]

After End Turn:
Moscow finishes: Fast Worker

Turn 153/750 (305 BC) [06-Oct-2009 19:38:15]
Moscow begins: Swordsman (5 turns)

After End Turn:
Bombay grows to size 3

Turn 156/750 (260 BC) [07-Oct-2009 23:59:57]

Turn 156/750 (260 BC) [07-Oct-2009 23:59:20]
Hinduism has spread: Pataliputra

After End Turn:
Delhi finishes: Fast Worker

Turn 157/750 (245 BC) [08-Oct-2009 00:00:58]
Delhi begins: Galley (7 turns)

After End Turn:
Moscow finishes: Swordsman
Pataliputra grows to size 2

Turn 158/750 (230 BC) [08-Oct-2009 00:03:20]
Moscow begins: Swordsman (9 turns)

Turn 159/750 (215 BC) [08-Oct-2009 00:05:10]
 

Attachments

Some early thoughts, looking at the save: galley isn't such an awful move IMO - we might well need another one after that, but we definitely need the health and work boat long-term. Shame that our other WB got eaten though :( best thing to do is whip a WB as soon as Vijay gets to size 2, I think.

Well done on the swords - maybe send them when we have either three or four at Burgundian?

After the swords, main priorities are settlers and workers. Thankfully once Moscow grows to size, it'll have very good production.

Roster:
TurdFerguson ---> just played
kolokol ---> UP
v8_mark ---> on deck
[open]
[open?] (come on lurkers, you know you want to! No experience or competence necessary :p)
 
Checked the save, will play soon.

We need some galleys unfortutely... I HATE BARB GALLEYS!

Q: what to do with the second barb city, I think it needs to be resettled 1W
Q: Does anyone know... If the granary finishes the same turn as the city grows, will half the basket be saved or not?
 
1W sounds good for the second barb city.

You need to have the granary built before any food is saved into it - what this means in practice is that it's best to have half of the food bar full when you build the granary, so that the remaining food will go into the granary and be saved for the next pop growth. So the short answer is: no, half the basket won't be saved.
 
Only played 8 turns since we should agree on next tech, there are several options.
I really wanted to play just a few more since the barb city is coming down in 3 turns

no screens since nothing eventfull happened

163 galley built-> galley (never fight galleys 1:1 - too risky)
164 moscow sword->sword
165 bombay granary->worker (we only have 6 workers and 5 cities so a few more workers is needed before the next settler)
168 calandar in ->?? - hinduism spread in bombay:)

@next up: Just occured to me I think I qued production in some cities which I really shouldn't in SGs - force of habit. Just check to see what you want to build

Powerrating to B.=0.9 which is good

other than that it was just worker actions

Tech options:
Currency for +3happycap and markets - but we don't have good traderoutes
CoL for courthouses, but our bordercities are only costing 4.4 per turn
Monarchy for happycap, but we will be at 11 with silks and sugar
MC for triremes and forges +1happy

I vote for MC since there are !/#)¤)/!!( many barb galleys around (I've seen 3!) and its on the road to optics. Im just about ready to meet the others and start trading some techs
CoL -> CS for buracracy is good too even though we dont have our academy yet we have good commerce
 

Attachments

Good effort kolokol, only the one question: any reason we're mining a gold hill in the middle of nowhere? We can't trade it to anyone, and it's not in the BFC of any cities.

My vote for tech goes to currency, I think - MC's a lot more expensive, and will offer no massive benefit other than the easy killing of galleys (we have no shot at the Colossus, without copper, and we need to expand anyway; forges are nice eventually, but it's too early to build them I think, especially with our health problems). Currency, on the other hand, will give us extra trade routes in all our new cities, giving us an increase of 7-8 commerce, which is worth it IMO. It also gives us a discount on CoL, which I think should be next.

4 swords and 2 chariots enough to take Burgundian? I would think so.

For now it's settlers and workers I think; get the calendar resources online.
 
Guys I need a skip for a week. I'm going on vacation to visit family back home for (Canadian) Thanksgiving.
 
OK, quite an eventful turnset - nothing too huge happened, but it provided some things to ponder over. I'll do a full write-up now - the one thing that went badly wrong was that 2 galleys were apparently not enough to kill Mr. SuperBarbGalley, who destroyed all and sundry without so much as a scratch.

Spoiler autolog :
Logging by BUG Mod 4.0 [Build 1894] (BtS 3.13-3.19)
------------------------------------------------
Turn 168/750 (80 BC) [13-Oct-2009 18:21:30]
Bombay begins: Fast Worker (8 turns)
60% Research: 45 per turn
0% Espionage: 4 per turn
40% Gold: -3 per turn, 81 in the bank

After End Turn:
The whip was applied in Bombay
Delhi finishes: Galley
Moscow finishes: Swordsman
Bombay finishes: Fast Worker

Turn 169/750 (65 BC) [13-Oct-2009 18:29:23]
Pataliputra begins: Library (135 turns)
60% Research: 44 per turn
0% Espionage: 4 per turn
40% Gold: -4 per turn, 78 in the bank

After End Turn:
The whip was applied in Pataliputra
A Village was built near Delhi
Moscow grows to size 7
Pataliputra finishes: Granary

Turn 170/750 (50 BC) [13-Oct-2009 18:33:35]
60% Research: 45 per turn
0% Espionage: 4 per turn
40% Gold: -7 per turn, 74 in the bank

After End Turn:
Pataliputra's borders expand

Other Player Actions:
While defending in Indian territory near Delhi, Galley 1 (Delhi) loses to Barbarian Galley (2.00/2) (Prob Victory: 67.8%)

Turn 171/750 (35 BC) [13-Oct-2009 18:35:26]
Delhi begins: Work Boat (2 turns)
Swordsman 8 (Moscow) (Swordsman) promoted: City Raider I
While attacking in Barbarian territory at Burgundian, Swordsman 8 (Moscow) (2.94/6) defeats Barbarian Archer (Prob Victory: 75.3%)
Swordsman 1 (Moscow) (Swordsman) promoted: City Raider I
While attacking in Barbarian territory at Burgundian, Swordsman 1 (Moscow) (4.98/6) defeats Barbarian Archer (Prob Victory: 75.3%)
Swordsman 2 (Moscow) (Swordsman) promoted: City Raider I
While attacking in Barbarian territory at Burgundian, Swordsman 2 (Moscow) (0.90/6) defeats Barbarian Archer (Prob Victory: 75.3%)
Captured Burgundian (Barbarian)
Razed Burgundian
Burgundian lost
A Farm was built near Bombay
A Cottage was built near Delhi
60% Research: 44 per turn
0% Espionage: 4 per turn
40% Gold: -6 per turn, 192 in the bank

After End Turn:

Other Player Actions:
While defending in Indian territory near Delhi, Galley 10 (Delhi) loses to Barbarian Galley (2.00/2) (Prob Victory: 50.0%)

Turn 172/750 (20 BC) [13-Oct-2009 18:38:38]
Swordsman 8 (Moscow) (Swordsman) promoted: City Raider II
Swordsman 1 (Moscow) (Swordsman) promoted: City Raider II
Swordsman 2 (Moscow) (Swordsman) promoted: City Raider II
Moscow begins: Settler (10 turns)
100% Research: 74 per turn
0% Espionage: 4 per turn
0% Gold: -31 per turn, 186 in the bank

After End Turn:
Moscow finishes: Axeman
Bombay finishes: Fast Worker
Vijayanagara grows to size 3

Turn 173/750 (5 BC) [13-Oct-2009 18:41:40]
Bombay begins: Hindu Missionary (10 turns)
A Cottage was built near Pataliputra
100% Research: 76 per turn
0% Espionage: 4 per turn
0% Gold: -33 per turn, 155 in the bank

Turn 174/750 (10 AD) [13-Oct-2009 18:42:45]
100% Research: 76 per turn
0% Espionage: 4 per turn
0% Gold: -33 per turn, 122 in the bank

After End Turn:
A Hamlet was built near Vijayanagara

Turn 175/750 (25 AD) [13-Oct-2009 18:43:40]
100% Research: 77 per turn
0% Espionage: 4 per turn
0% Gold: -33 per turn, 89 in the bank

After End Turn:
Moscow's borders expand
Pataliputra grows to size 3

Turn 176/750 (40 AD) [13-Oct-2009 18:44:34]
100% Research: 82 per turn
0% Espionage: 4 per turn
0% Gold: -34 per turn, 56 in the bank

After End Turn:
Delhi finishes: Galley
A Village was built near Delhi

Turn 177/750 (55 AD) [13-Oct-2009 18:45:33]
Delhi begins: Galley (6 turns)
A Plantation was built near Pataliputra
100% Research: 83 per turn
0% Espionage: 4 per turn
0% Gold: -35 per turn, 22 in the bank

After End Turn:
Bombay grows to size 3

Other Player Actions:
Another civilization has been eliminated
Civics Change: Boudica(Celtia) from 'Paganism' to 'Organized Religion'

Turn 178/750 (70 AD) [13-Oct-2009 18:46:32]
Moscow begins: Settler (8 turns)
50% Research: 43 per turn
0% Espionage: 4 per turn
50% Gold: 1 per turn, 1 in the bank

Turn 179/750 (85 AD) [13-Oct-2009 18:47:17]
While attacking in Barbarian territory at Bulgar, Swordsman 8 (Moscow) (5.10/6) defeats Barbarian Archer (Prob Victory: 94.8%)
While attacking in Barbarian territory at Bulgar, Swordsman 1 (Moscow) (3.30/6) defeats Barbarian Archer (Prob Victory: 94.8%)
While attacking in Barbarian territory at Bulgar, Swordsman 2 (Moscow) (5.10/6) defeats Barbarian Archer (Prob Victory: 94.8%)
Captured Bulgar (Barbarian)
Razed Bulgar
Bulgar lost
A Cottage was built near Vijayanagara
80% Research: 67 per turn
0% Espionage: 4 per turn
20% Gold: -22 per turn, 77 in the bank

After End Turn:
Tech research finished: Currency

Turn 180/750 (100 AD) [13-Oct-2009 18:48:39]
Research begun: Code of Laws (8 Turns)


Save is attached.
 

Attachments

So, the objectives of the round were:

  • To secure our sources of seafood: FAILURE
  • To raze the two barb cities: SUCCESS
  • To build more workers and settle more cities: PARTIAL SUCCESS

...we started by whipping a couple of workers in Bombay, using the 2-pop whip as best we could:

1bombaywhip.jpg


Meanwhile, the barb galleys were being a nuisance close to our seafood near Delhi. No problem, I thought: I have the two galleys built by kolokol last set.

While defending in Indian territory near Delhi, Galley 1 (Delhi) loses to Barbarian Galley (2.00/2) (Prob Victory: 67.8%)
While defending in Indian territory near Delhi, Galley 10 (Delhi) loses to Barbarian Galley (2.00/2) (Prob Victory: 50.0%)

Oh. Yes, that's right - the first attack was at 32% odds, and the barb galley won without a scratch. The second attack was at 50% odds... and the barb galley won without a scratch. :mad: Sorry guys, not much you can do about that sort of bad luck...

Our attackers of the barb city had better luck, though.

2burgundianattack.jpg

3burgundianraze.jpg


So much so, that they regrouped and attacked the second barb city only a few turns later, with predictable results...

5bulgar.jpg

6bulgarrazed.jpg


We also received tidings of an unfortunate event (for the Germans, that is).
4germancivdestroyed.jpg

This could be bad news - if it's barbs, then the likelihood is that someone will take over his cities and his land, and that someone is going to be quite powerful on the other continent. I haven't heard any tidings of GGs in distant lands, so I assume it's a barb event.

And that's about it. We deficited our way to Currency, which was where I stopped, having played 12 turns.

Overview:

7north.jpg

8middle.jpg

9south.jpg
 
I hate barb galleys::(:

As I see it, head for CoL, CS. and get the jungle land cities up?

Theres no way we're gonna crash the eco now, so might as well settle as quickly as our workers allow
 
Hey, I'm baaaack!

This is a got it. I'll play tonight or tomorrow after reading through the last couple of turnsets.
 
Sorry guys I have had a lot of stuff going on since I got back. Kolo, take it if you can. Hopefully I'll be back on board by the end of this weekend.
 
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