TurdFerguson
Chieftain
- Joined
- Aug 28, 2008
- Messages
- 86
Turn 116/750 (1100 BC)
Move workers to finish road to Delhi
After End Turn:
Delhi finishes: Library
Turn 117/750 (1075 BC)
Delhi begins: Settler (10 turns)
Dial up a settler because it'll take 9 turns and 9 turns to work off whip unhappiness
Turn 119/750 (1025 BC)
TGL (Lighthouse) BIAFAL
Road hooked up, giving extra happiness because of Gold which negates my settler justification
Trade 'phants for Boudica's Beaver
Sorry sometimes I'm 12 yrs. old.
Boudica will also take Horses, Cows, or Gold for her Crabs
Turn 120/750 (1000 BC)
Spoiler :
Moscow borders pop, so trade beef for crabs. I figure she seems to have enough health resources so it prob. won't help her.
We got her beaver last turn and her crabs this turn
Sorry I couldn't resist.
Turn 122/750 (950 BC)
After End Turn:
Tech research finished: Iron Working
We have Iron in Moscow
Turn 123/750 (925 BC)
Research begun: Masonry (4 Turns)
Dial up Masonry as everyone seems to agree with heading towards OR
Turn 125/750 (875 BC)
Alright, I'll end here after 10 turns. Delhi will complete settler this turn and both of our other cities will grow. I figured it was a good spot to stop because I wasn't super clear on where we wanted to settle next. Seemed like the blocker cities are more or less the consensus. Which one would be better? I'm thinking the western one as it'll pick up the fishies and the horse.
PS I'm in Guelph, Canada. I'm about 100km west of downtown Toronto. It's a nice little hippie town in the midst of suburban sprawl that is Southern Ontario.