jojoweb
Chimpa-Z
-> Current version: 1.3
-> Languages: French, English
The English version can contains some errors.
-> Compatibility: Civ IV : Beyond The Sword 3.19 (Vanilla & Warlords required)
-> New Things included: See Presentation Website (http://civilization-totalwar.net/), avalaible in English and French.
In spite of its name, this mod is not totally dedicated to war. But some of the new features was directly inspired by the Total War games serie.
-> Included Mod components:
I am currently listing used modcomps/graphics/musics/others things, made by civfan members. Please, help me by signaling some of them that i didn't mentioned.
Spoiler :
MODCOMPS
-Main Screen mod by NeverMind (partially)
-AI AutoPlay by Jdog 5000 (slightly modified, the keyboard system was replaced by a clickable icon)
-Attitude Icons by Porges (with adapted new icons)
-Shinto Religion Mod by Dual (slightly modified)
-Varietas Delectat 3.6 by avain
-Super Spies by Trojan Sheep
-Vision Improvement ModComp by PrimemOver
-[Cutscene] Found Religion (Generic) By Refar
Police Mod 1.0 by OrionVeteran
Better AI 0.50 by jdog5000, Yakk and glider1
CIVILIZATIONS PACKS
-Hungary Mod by avain & Austrian Empire by PW90
-Canada Mod Deluxe by Wyz_sub10
-Poland by Martinus
-Some Leaders from Sweden & Norway Mod by Gurra09
-Many graphics/musics from CIV GOLD by Wyz_sub10
-Thailand Mod by Perseid
-Australian Empire by Aranor
-Cuban Civilization by Bernie14
-Lithuania by Civarmys 1994
-Serbian Mod by Velja
-Assyrian Empire by Esnaz
-Brazil by Civarmys 1994
-Armenian Empire by Drtad (partially)
-Argentina by Civarmys 1994
-Nubia by Esnaz
-Jamaican Empire by AndyTerry
-Tibet by Civarmys 1994
-Polynesian by Civarmys 1994
-Philippine Civ by Kao'Chai (partially)
FLAGS PACKS
-Dvalin's Flag Pack by Dvalin
In a lot of cases, i developped my own version of an existing modcomp. So, be careful before signaling me a missed feature in the list.
-> CREDITS:
¤All members wich have created a graphic file used in this mod .
¤Cromcrom for helping me to translate this french mod to english language.
¤Neo_Deus_Ex_Machina (not a member) for reading many and many things about antiquity period ^^
¤Major (not a member) for helping me to understand C++/Python languages
¤The great Tonkie (not a member) for her encouragements
¤Boris, for helping me to add new static movies
-> Folder:
Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods
You can Talk about future additions or issues in the Total War dedicated Forum
-> Download version 1.3:
Click Here
Size = 911 Mo compressed, 3.33 Go uncompressed.
-> New features in the version 1.2:
Spoiler :
CIVILOPEDIA
-New civilopedia article dedicated to the units' paralisy added
-New Civilopedia article dedicated to the cities' prestige level added
-Civilopedia article dedicated to slavery updated
-Civilopedia article dedicated to criminality updated
-A new pop-up about main screen modifications is added in the tutorial
AI BEHAVIOUR
-Addition of a new game option which make AI behaviour more compound (in developpement phasis): currently, this option improves the AI's choices about peace/war.
-Tribute asking for little amount reduced
-Open borders trading improved
-The AI now uses the slave specialist
-AI is more able to use Free Religion civic effect
SLAVERY
-Slaves revolt improved/corrected
-Slavery management added in the Social affairs screen
-Authorization/abolition of slavery now managed in the Social Affairs screen: The player decides to abolish or to authorize slavery by selecting an option in this screen
-Somes civics require slavery authorization
-Somes civics require slavery abolition
-Multiple slaves sacrifice in an occupied city now gives the entire amount of culture
-The slaves revolt now impacts the slave specialists too, not only the slave units: during this kind of revolt, the slave units have some probabilities to join the worst enemy, and the specialists can generate disorder in their city and disapear
RELIGION
-The religion levels are now listed in the religion screen (in the creation panel)
-7 new spiritual components added
-5 new religions (thanks to Polycrates, Woodelf, Refar, NikNaks, Johnny Smith and Firaxis Colonization for the graphic elements)
-Unhappiness due to religion eviction by the player is now really applied
-Several religions can be spread in a same city during the same turn
CRIMINALITY
-The criminality due to poverty no longer take into account richness of unknown players' cities
-Richness/poverty feeling now indicated in the city screen (in the criminality rate détails)
WONDERS
-Mt Rushmore modified (it becomes a national wonder): Now, this wonder deletes all the unhappiness in a city if slavery is prohibited (or if the "no slavery" game option is activated)
-Mont Rushmore can now be build earlier (requires the Humanism technology)
-The Globe Theater becomes a world wonder and its effects are modified: it now longer have any effect on unhappiness level, but it now generates +2 culture by specialist
-Sistine Chapel modified: no longer generates the 2 culture/specialist, can only be built with state religion at awaken level, and increases the threshold needed to create a religion
-New project: Fortifications of Vauban (Cities with 30% defense level or higher are impregnables)
-Cristo Red. effects modified: protection against religions drive out deleted, addition of a free promotion for naval units
-New Wonder Mosque-Cathedral of Cordoba: protection against religions drive out + permits to install any existing religion in the city without missionary
UNITS
-Politician GP specialist modified
-Great General specialist modified
-The politician unit can now force an enemy to sign peace
-The Great General cannot construct the Academy without Imperialism discovery
-Upgrade units cost: -33% or
RESOURCES
-New resources: Nuts, Seals, Camelids
-The map generator can now place a mineral resource on a plot with forest, jungle, or marsh
TERRAIN
-Some terrain improvements can now be built on an oasis
-Attribution of a climate type to each plot
-New option which allow the map generator to use more diversified terrain types
-18 new terrain types used if the previously evoked option is activated
TECHNOLOGIES
-New technology: Fortification (get a part of the engineering technology effects)
-Tech options deleted
-Technology robbery in a city now requires that the city is captured (not traded/liberated)
-Probabilities to steal a technology in a recently owned city decreased
-Probabilities to steal a technology in a city are now showned
TRADES AND DIPLOMACY
-The peace treaty can be added with an open borders exchange
OTHER :
Some crash sources are deleted
-The religion creation screen is modified to include more informations
-Some english texts are corrected (Thanks to Dancing Hoskuld)
-> I will work on some tutorials ("How works the componed religions option" for example).
Please, tell me which new concepts are too hard to understand, and i will write a tutorial about it.
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