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[BTS v.3.19-Modular global mod] PSYX's Modern world 4 (FULL VERSION)

Who know, how to adopt mod from v. 3.13 to v.3.17?

What files was changed and where?

I want to apopt my mod to v.3.17
 
Now I dont know, how tp addopt my mod... I dont have information, what I maust edit in files v.3.13 to run it in v. 3.17 :(
 
Don't know about other mods, but Babylon 5 and Star Trek have been updated to 3.17. There's also a 3.17 thread. (Basically I have the same problem with MOO2Civ, which I can't get to load now.)

Here's the suggestions I found so far (it's from the FF mod thread mainly):

(Unknown):
"It depends on what kind of changes you made. If it was just XML ones, just repeat the changes in the updated files. Possibly clear the BTS cache as well: D&S/ADMIN/Local Settings/Application Data/My Games/"BTS"/cache

I had a save game that I was using Veritas Delicat on, just found out recently - have to have that mod loaded to load that game.

@DeaneJ : clear your cache, I've learned that is an important thing when customizing/changing the game. If that doesn't fix your issues."


So far I haven't been able to fix anything either - I'll try re-patching what I did before v. 3.17 to see if that works.
 
Mod works with v. BTS 3.17! But only without SDK ((

Who can help me to compile simple SDK changes into SDK file? I will send all codes that must be changed :)
 
DLL from my mod not addopted to BTS v. 3.17. And Blacksun is busy. I dont know who can help :( Becouse I was speak with some DDL coders of this forum, they cant help:(

What DLL I need?

Minimum:
RangedBombard (from "The Road to War") + 77 civs

Maximum:
RangedBombard (from "The Road to War") + 77 civs + UnitFuel

And I will add volcano + [BTS] Mongol Camp

I ready for modding, but SDK not addopted to v.3.17 BTS :(
 
Good news. DLL was founded :) I start to do new v. of the mod.
The BtS 3.17 unOfficial Ranged Bombard has been released!

All credit go to Dale and Xenomorph for his update of UpdatedDalesCombatMod


This is an unofficial update to Dale's RangedBombard that makes it BtS 3.17 compatible. I have only compiled one version of the DLL, a 34-civ version. To change the number of civs, simply edit the CvDefines.h file and changed the #define MAX_CIV_PLAYERS to something else. Please see the thread http://forums.civfanatics.com/showthread.php?t=196283 for a tutorial on how to compile using Microsoft Visual C++ 2005 Express Edition.

Got the codes from UpdatedDalesCombatMod by Xenomorph

Thankyou Xenomorph for updating Dale's DalesCombatMod

Includes Better BTS AI 0.21 and note Better BTS AI 0.21 has all of Solver's Unnoficial Patch 0.19 in it.

Includes Solver's Unnoficial Patch 0.19

Dale's I hope you do not mind this unofficial update you Get all the credit for this all I did was give back to the community your great mod here.


I change in game screen text from

Ranged Bombardment Ranged Bombardment allows siege units to bombard in the field (as opposed to only bombarding cities). By selecting the bombard icon you can select whether to bombard units, improvements or cities. As well, bombarding is possible from a range. Thus in Road to War, standard artillery will be able to bombard into adjacent plots, whilst heavy artillery can bombard into plots up to 2 plots away.

to

Range bombarding of 1 to 2 tiles, select bombard units, improvements or cities.

I did not like that large popup

Also, I was added Vulcano.
 
:(Sorry to report:

- unzipping gave this error message "CRC failed in 'PSYX's Modern World 4\Assets\Modules\Custom Civilizations\Canada\Tru..."(-deau?). Tried unzipping twice, same message.

- loading the 1000 AD v2 scenario I noticed multiple "TXT_KEY..." texts instead of civ and leader names; after civ selection the game CTDed.
 
I will try fix it, and reupload, during 1-2 days. I will post, wneh reupload
 
Why do I have to insert a disk into the drive? It's telling me to insert a disc with Part Two of your mod...
 
Getting the following message when attempting to extract file 3:

Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\newglosshoshead.dds OK
Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\Shet.psd OK
Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\Treasure_Holyman.dds OK
Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\Treasure_Holyman.psd OK
Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\Treasure_Holyman.rar OK
Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\znaki_ordenov.jpg OK
Error: The filename, directory name, or volume label syntax is incorrect.

Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\znaki_ordenov.jpg Error: unable to create output file "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\????????? ????????.txt"
 
I get this trying to extract file 1:

Extracting PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\znaki_ordenov.jpg Error: unable to create output file "C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\PSYX's Modern world 4\Assets\Modules\Custom Units\Hospitaller\????????? ????????.txt"
 
rwglaub

Try to extract by Z- zip all 3 parts of archive in one folder.

Users from civfanatics.ru was extract this archve successfull after reulpoaded of the mod file
 
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