- Joined
- Mar 26, 2007
- Messages
- 7,920
It has been at least 5 yrs since I coded that part of BUG and IIRC, we used a call to the game engine to tell us the whip cost. That we we didn't have to bother about dry whips, wonder whips, multipliers, etc (the game did it).
I doubt that this info is going to be available if you are not in slavery.
In other words ... don't hold your breath. Doubly so given the lack of current BUG progress.
This also occurs in the Slavery Civic when the current building/unit/wonder needs more population to whip than is currently available. I want to optimize the pre-whippable turns, but that is hard to do without the whip tick marks.