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BUFFY & HOF Mod Releases

Discussion in 'Civ4 - Hall of Fame Discussion' started by Denniz, Jul 25, 2009.

  1. Sun Tzu Wu

    Sun Tzu Wu Deity Supporter

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    This also occurs in the Slavery Civic when the current building/unit/wonder needs more population to whip than is currently available. I want to optimize the pre-whippable turns, but that is hard to do without the whip tick marks.
     
  2. Sun Tzu Wu

    Sun Tzu Wu Deity Supporter

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    Great Scientist bulb priorities are broken in BUFFY 3.19.004: The GS wants to bulb Fishing before Mathematics.

    It seems to work correctly in BUFFY 3.19.004b (current version).

    3.19.004 breaks the Great Scientist bulbing of Metal Casting, Machinery and Egineering, given no Fishing and possession of Mathematics, Alphabet, Aesthetics and Construction (for Engineering).

    Bulbing priorities:

    http://forums.civfanatics.com/showthread.php?t=140952
     
  3. Noble Zarkon

    Noble Zarkon Elite Quattromaster - Emperor (BTS) Moderator Hall of Fame Staff Supporter GOTM Staff

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    Just to say we are not ignoring this thread, the HOF staff are discussing how best to proceed - hopefully we will have an update soon.
     
  4. Sun Tzu Wu

    Sun Tzu Wu Deity Supporter

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    No hurry as far as I'm concerned. I haven't noticed any issues with BUFFY 3.19.004b yet.
     
  5. Pangaea

    Pangaea Rock N Roller

    Joined:
    Sep 17, 2010
    Messages:
    5,449
    I have two questions about BUFFY/BUG (I'm using .003 btw)

    (1) Took a gander through some of the options and turned on Raw Yields, and checked out the capital. Something is off here. Actual :commerce: is 78 (with buro bonus), but BUFFY/BUG reports it as 72. The values change if I change tiles, so it gets automatically updated. There is simply something wrong. You can even see it on screen. The right column is some kind of summary, but 40+4+8 is reported as 48. That has the cascade of also erroneously reporting the modifier, which should have a bonus of 26 :commerce:, making the grand total 78.




    (2) Is it possible for BUG/BUFFY to automatically change the values for units and buildings decaying, depending on the game speed you are playing? It is set up for normal speed, but the other speeds have different decay values. I assume it's x3 on Marathon for instance.
     

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