Vehem
Modmod Monkey
- Joined
- Nov 22, 2005
- Messages
- 3,219
I've split this off of the main bug thread as it's going to be kinda long. I decided to do a proper investigation into the Armageddon issues being reported and I'm now pretty much convinced that both Blight and Hellfire are triggering once per player in game in the current version (Patch j).
For Blight, I created a testbed as below...
This is a 5x5 grid of Corn resources. I then added Rosier the Fallen until the counter reached 40. I carried out the experiment initially with only one player (no AI's) in game. The experiment was then repeated with 10 players (1 Human, 9 AI's) in game.
1 Player
Trial 1 - 7 corn lost
Trial 2 - 9 corn lost
Trial 3 - 5 corn lost
Trial 4 - 9 corn lost
30 out of 100 total corn lost
10 Players
Trial 1 - 25 corn lost
Trial 2 - 24 corn lost
Trial 3 - 22 corn lost
Trial 4 - 24 corn lost
95 out of 100 total corn lost
"Houston - we have a problem."
Next up - the Hellfire/Sect of Flies spawning event. The testbed for this one was a 10x10 area, marked out by volcanos for clarity. The event was triggered and the number of Hellfires that spawned within the test area recorded. Again - initially with 1 player, then with 10.
1 Player
Trial 1 - 4 Sect of Flies Spawned
Trial 2 - 2 Sect of Flies Spawned
3% of eligible squares spawned a Hellfire
10 Players
Trial 1 - 24 Sect of Flies Spawned
Trial 2 - 26 Sect of Flies Spawned
25% of eligible squares spawned a Hellfire
===
Admittedly, this *could* be a pure fluke of statistics - but I don't think the chances of that are very high. I'm not sure which version introduced the problem, but I am convinced that it exists.
For Blight, I created a testbed as below...
Spoiler Screenshot :

This is a 5x5 grid of Corn resources. I then added Rosier the Fallen until the counter reached 40. I carried out the experiment initially with only one player (no AI's) in game. The experiment was then repeated with 10 players (1 Human, 9 AI's) in game.
1 Player
Trial 1 - 7 corn lost
Trial 2 - 9 corn lost
Trial 3 - 5 corn lost
Trial 4 - 9 corn lost
30 out of 100 total corn lost
10 Players
Trial 1 - 25 corn lost
Trial 2 - 24 corn lost
Trial 3 - 22 corn lost
Trial 4 - 24 corn lost
95 out of 100 total corn lost
"Houston - we have a problem."
Spoiler First trial with 10 players :

Next up - the Hellfire/Sect of Flies spawning event. The testbed for this one was a 10x10 area, marked out by volcanos for clarity. The event was triggered and the number of Hellfires that spawned within the test area recorded. Again - initially with 1 player, then with 10.
Spoiler Empty Test Zone :

1 Player
Trial 1 - 4 Sect of Flies Spawned
Trial 2 - 2 Sect of Flies Spawned
3% of eligible squares spawned a Hellfire
10 Players
Trial 1 - 24 Sect of Flies Spawned
Trial 2 - 26 Sect of Flies Spawned
25% of eligible squares spawned a Hellfire
Spoiler many flies :

===
Admittedly, this *could* be a pure fluke of statistics - but I don't think the chances of that are very high. I'm not sure which version introduced the problem, but I am convinced that it exists.