Great, I'll look into each one in case you need help identifying the right one.
I've used bold green text to mark the correct fpk file in each case.
ancient_24.dds in
Terrain.fpk and
Terrain1.fpk
\art\terrain\features\ancient forest\ancient_24.dds
They are identical, same alpha, no mipmap on either, same compression.
babirusa_adult_f.dds in Units1.fpk and
Units2.fpk
\art\units\animals\babirusa\babirusa_adult_f.dds
To me the one in Units2.fpk looks way better on the 3d model than the other one does.
Looked in SVN log, the one in Units2.fpk is supposed to be an improvement over the one in Units1.fpk.
see rev 7994 by aztur.
camel.dds in
Terrain.fpk and
Terrain1.fpk
\art\terrain\resources\camel\camel.dds
They are identical, no alpha or mipmap on either, same compression.
camel.nif in
Terrain.fpk and Terrain1.fpk
\art\terrain\resources\camel\camel.nif
The one in Terrain.fpk is animated, and was added as an improvement by DH in rev. 10120.
camel1.dds in Terrain1.fpk is unused by the game and can be deleted.
crater.nif in
Terrain.fpk and Terrain1.fpk
\art\terrain\features\crater\crater.nif
The one in Terrain.fpk is the latest version, I made it so I should know.
diplomat.nif in C2C1.fpk and Units2.fpk
\art\units\early_diplomat\diplomat.nif
Really hard to say for sure... Both seems to reference their textures wrong...
I'll attach a version that should be correct.
glypto.dds in
Units1.fpk and Units2.fpk
\art\units\animals\glypto\glypto.dds
Very similar, only difference is that they are compressed differently.
The one in Units1.fpk is supposed to have fixed an issue with the other one.
see rev. 8328 by aztur
wolfmaned__adult.dds in Units1.fpk and
Units2.fpk
\art\units\animals\manedwolf\wolfmaned__adult.dds
The one in Units2.fpk is obviously a fix to the one in Units1.fpk
SVN log tells the same story.
see rev 7994 by aztur.
mountmine.kfm in
Terrain.kfm and Terrain1.kfm
\art\terrain\improvements\mountmine\mountmine.kfm
The one in Terrain.kfm is a fix to an animation bug present in the other one
I made it so I should know.
plantation_industrial.nif in
C2C1.fpk and Structures.fpk
\art\structures\improvements\plantation\plantation_anglo\plantation_industrial.nif
The one in C2C1.fpk is a fix to the chimneysmoke error that has bothered SO so very long
I've made this fix two times already because it got packed wrong last time we had a release.
Let's not make me fix this particular problem a third time please. ^^
possum_adult_f.dds in Units1.fpk and
Units2.fpk
\art\units\animals\possum\possum_adult_f.dds
The one in Units2.fpk is a fix to the one in Units1.fpk
see rev 7994 by aztur.
hippopotamuspygmy_adult_f.dds in
Units1.fpk and Units2.fpk
\art\units\animals\pygmyhippo\hippopotamuspygmy_adult_f.dds
Very similar, only difference is that they are compressed differently.
The one in Units1.fpk is supposed to have fixed an issue with the other one.
see rev. 8327 by aztur
allrivers.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\routes\rivers\allrivers.dds
The one in Terrain.fpk is an improvement to the other one.
I made it so I should know.
allriversnormal.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\routes\rivers\allriversnormal.dds
The one in Terrain.fpk is made specifically for the new allrivers.dds.
I made it so I should know.
canyons.tga in
Terrain.fpk and Terrain1.fpk
\art\terrain\routes\rivers\canyons.tga
The one in Terrain.fpk is an improvement to the other one.
I made it so I should know.
This entire folder (\art\textures) is unused by the game and should be removed from C2C1.fpk
It's an unused duplication of the \art\terrain\textures folder.
plainsdetail.dds in C2C1.fpk and
Terrain.fpk
\art\terrain\textures\plainsdetail.dds
This is the one that triggered this entire endeavour.
The one in Terrain.fpk is superior.
spaceblend.dds in
C2C1.fpk and
Terrain.fpk
\art\terrain\textures\spaceblend.dds
They are identical, same alpha, no mipmap on either, same compression.
spacedetail.dds in C2C1.fpk and Terrain.fpk
\art\terrain\textures\spacedetail.dds
The one in Terrain.fpk is the correct one, but it is unnecessary high res to be 100% pure black for all pixels...
I'll attach an optimized version for it.
swampblend.dds in
C2C1.fpk and
Terrain.fpk
\art\terrain\textures\swampblend.dds
They are identical, same alpha, no mipmap on either, same compression.
swampdetail.dds in
C2C1.fpk and
Terrain.fpk
\art\terrain\textures\swampdetail.dds
They are identical, same alpha, no mipmap on either, same compression.
swampgrids.dds in
C2C1.fpk and
Terrain.fpk
\art\terrain\textures\swampgrids.dds
They are identical, same alpha, no mipmap on either, same compression.
trees_1024.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\features\treeevergreen\trees_1024.dds
I reduced the resolution of these textures without any visible degradation in-game.
My SVN log says that I saved 5 MB by doing it to all these trees textures.
trees_1024_2.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\features\treeevergreen\trees_1024_2.dds
Same.
trees_1024.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\features\treeevergreen1\trees_1024.dds
Same.
trees_1024.dds in
Terrain.fpk and Terrain1.fpk
\art\terrain\features\treeleafy\trees_1024.dds
Same.
tribalvillage.dds in
C2C1.fpk and Structures.fpk
\art\structures\improvements\tribalvillage\tribalvillage.dds
TB changed the goody hut roof to make it easier to see.
WombatCommon_Adult_F.dds in Units1.fpk and
Units2.fpk
\art\units\animals\wombat\WombatCommon_Adult_F.dds
The one in Units2.fpk is a fix to the one in Units1.fpk according to SVN log.
see rev. 7994 by aztur.
wombatteeth.dds in
Units1.fpk and
Units2.fpk
\art\units\animals\wombat\wombatteeth.dds
They are identical.
I've used bold green text to mark the correct fpk file in each case.
I'll compile the rest of the list in this post so come back here and look when needed.