I have the same problem, crash when ending the turn (latest version, 3.6); no way to pass this turn even if New Random Seed on Reload was selected.Hello please help, im playing in win10 64x i the game closes moments afther click end of turn.
sorry for my bad english u-u
the problem its that even if i dont doo aniting the crash happen :cThese crashes are hard to solve. The quickest way around them is to go back and not do things that led to the saves state, just sending a spy to a different town, or leaving a unit where it was should do the trick.
Go to ..\Saves\single\auto ; Play from the latest or second to last save. Play slightly different than you did in the save above.
the problem its that even if i dont doo aniting the crash happen :c
yes the last one with the patchBecause it's probably an AI move causing the crash. I just fixed a CTD happening in modern time, when a bomber tries to destroy a route or an improvement it might happen that this causes a CTD because a value gets divided by zero, Which version of RI are you playing with? Latest one 3.6?
I tried your save and it crashes for me too; I tried debugging it but had no luck so far. The code crashes somewhere around the part about moving cargo units, but I'm not sure that might be the cause. As a suggestion, you might try loading your savegame, using WorldBuilder removing all the ships and their cargo and see if you can go on (AI players included). If it works, you can narrow it down to the ship causing trouble and remove that one only. That is, if that's really the problem (not sure about that but it might be). If it works, it might be possible to look at that part of the dll code to solve the bug.yes the last one with the patch
that sounds like a plan but if i cant find the problem i fear thaat this will happen to in another game s&oo i will try, there its no way to know the type of unit the ai its carrig because i have a similar bug in the civ 3 r&r one where i cant create or update my destrollers because the name of the ship was incorrect in thje files, so each time the ai try to create that ship the game crash, i was able to fix it but i want to know if this can be th eproblem with the game im plaiying ?I tried your save and it crashes for me too; I tried debugging it but had no luck so far. The code crashes somewhere around the part about moving cargo units, but I'm not sure that might be the cause. As a suggestion, you might try loading your savegame, using WorldBuilder removing all the ships and their cargo and see if you can go on (AI players included). If it works, you can narrow it down to the ship causing trouble and remove that one only. That is, if that's really the problem (not sure about that but it might be). If it works, it might be possible to look at that part of the dll code to solve the bug.
that sounds like a plan but if i cant find the problem i fear thaat this will happen to in another game s&oo i will try, there its no way to know the type of unit the ai its carrig because i have a similar bug in the civ 3 r&r one where i cant create or update my destrollers because the name of the ship was incorrect in thje files, so each time the ai try to create that ship the game crash, i was able to fix it but i want to know if this can be th eproblem with the game im plaiying ?
TY MENWell, if you can find if a ship is causing troubles you can delete it and go on with your game, I suppose; I'm trying to debug some crashes that happened in my games too but it's not as easy as I expected because the debug dll that I've built doesn't work properly when loading a game. If I can come up with something, I'll let you (and the developers) know.
Just noticed that the AI doesn't seem to be able to tell if the water units it builds will be able to actually go anywhere significant. Incas have built up like a 20 stack fleet thats trapped in some five tile ice cap pond unable to reach the actual ocean
o wow that probably makes sense tnaks i will checkJust noticed that the AI doesn't seem to be able to tell if the water units it builds will be able to actually go anywhere significant. Incas have built up like a 20 stack fleet thats trapped in some five tile ice cap pond unable to reach the actual ocean
its works, i remove all the ice near costal cities and it works and use the @TheBirdMan one to , thank you berry much, i finaly can continue my playtrougtJust noticed that the AI doesn't seem to be able to tell if the water units it builds will be able to actually go anywhere significant. Incas have built up like a 20 stack fleet thats trapped in some five tile ice cap pond unable to reach the actual ocean
False alarm, the crash still happen, i even errase the incas and noting modifie the file to prevent the new ice forming in the coast, and delete all ice tiles that block any city but the problem still remains, i take the civs and delete all his units until stop de crash, in the end the william was the cause of the crash ans whas this ship the dutch east, idk why the crash happen there but its seems thar removing the ship fixt the problem, there its any idea about this problem ?Just noticed that the AI doesn't seem to be able to tell if the water units it builds will be able to actually go anywhere significant. Incas have built up like a 20 stack fleet thats trapped in some five tile ice cap pond unable to reach the actual ocean