Hey all, sorry for the likely annoying question --
I'm deep into a game and hitting a crash wall that looks like I'm gonna have to abandon it, and unfortunately this seems to be the norm for most of my games. Obv I'm only writing this question in the first place because I absolutely adore RI.
I'm running the game on a modern gaming computer. Most of the crashes are the traditional memory allocation error, but routinely the crashes either have a different error message or don't throw an error message at all.
In the manual there's the suggestion that a 64 bit OS shouldn't run into the memory allocation crash, but I seem to get them pretty quickly, even before the game size is the size the manual suggests 34 bit machines will start having issues with.
I seem to recall at some point ages ago I was alerted that Civ would need to run in compatibility mode on modern machines, but I couldn't find any evidence that I'm actually running it in compatibility mode (I figured maybe if I was, it was running in a way that would cause the game to be treated as if it were on a 34 bit machine).
Is there a common mistake folks make that would allow for the memory crashes on a modern machine? Additionally, would someone be able to point me towards any sort of logs that might be published on crashes so that I can see if any of the crashes are more traditional Civ crashes wherein the game is just running into an issue with a unit stack or something?
Thanks for any help!
Thanks so much for the reply! Industrial Era. Apologies if I didn't include enough info -- let me know if anything in particular would be helpful. Sorry for what I'm sure is a dumb question, but what's CTD? Is there a normal approach for tracking these down and fixing these? I don't mind regularly tracking down and fixing errors if it that's the price for RI!When does the crash happen? Which era? Is it repeatable? I've found and probably fixed a bug which was causing a CTD in modern era, caused by improvement bombardment IIRC.
Thanks so much for the reply! Industrial Era. Apologies if I didn't include enough info -- let me know if anything in particular would be helpful. Sorry for what I'm sure is a dumb question, but what's CTD? Is there a normal approach for tracking these down and fixing these? I don't mind regularly tracking down and fixing errors if it that's the price for RI!
As for repeatability -- I believe "mostly" would be the answer (unfortunately). It usually crashes every time on the current turn but then every few times I can make it one more turn. I think the error generally a windows error about video memory allocation.
Is it possible (or likely) my game is using the GPU to process graphics rather than the CPU?
Some more info: I believe I started with 20 teams, and allowed Barbs to form new civs, as well as some sort of very large map (don't recall exactly how big), so it's a large game. Is it generally recommended to use much simpler settings?
Not enough info for me to investigate.I've been playing a game with the latest complete download, and I noticed that some of my barracks are not giving bonuses for new swordsmen being built. Skirmishers seem to promote okay, but the swordsmen aren't getting any experience. Seems to be happening with multiple cities.
Sorta. They revert to a flag that's very generic and made specifically for the vassal occasion.Looks like vassal civilizations have their flag reverted to the default.
Have at it. There's a swordsman being built right now. It's been a while so I don't remember all the cities I tried to build swordsmen but when skirmishers were built, they got bonuses from barracks. Not the swordsmen.Not enough info for me to investigate.
Here are the first four swordsmen I built in this save game (I built more, just didn't take any more screenshots); all seem to have the proper amount of experience: https://imgur.com/a/xtoJ2IoHave at it. There's a swordsman being built right now. It's been a while so I don't remember all the cities I tried to build swordsmen but when skirmishers were built, they got bonuses from barracks. Not the swordsmen.
Here are the first four swordsmen I built in this save game (I built more, just didn't take any more screenshots); all seem to have the proper amount of experience: https://imgur.com/a/xtoJ2Io
(of course this save did point out that I stupidly forgot to enable African swordsman unit style, the assets for which are actually there)
(If this isn't fixed yet)Have a "waiting on other civs" loop here, in mid-late industrial gigantic earth map.
IME you can usually narrow it down a bit by using the error logs and seeing which civ the turn got stuck on, and from there you can do the rest of those steps. Posted here more since (i'd guess) it's probably some AI air loop causing it and it could help stability, though I should probably generate error logs and post the specific unitid myself to really help with that lol(If this isn't fixed yet)
The most probable cause is a random AI unit somewhere in the map. Delete that unit.
The hassle is trying to find that unit, which can take quite some time. I suggest to do some sort of a filtering method:
First, enter worldmapeditor on menu to destroy all units per civ at time, to try and figure out whose unit/s is/are causing the bug.
Once you found out, delete all units per type of that civ, until you can narrow it down to that specific unit causing the bug, then delete it.
Have a "waiting on other civs" loop here, in mid-late industrial gigantic earth map.
Nah mate, that's you and your SVN skills I reckonSVN 5387:
I'm getting missing interface buttons for (at least) Armenian Composite Bowmen (pink square where button should be) and possibly others as well.
Looks like it was last modified in 5385 but I don't think any files are missing (admittedly my Turtle SVN skills are pretty limited).
Possibly related, I'm crashing pretty much always (instead of intermittently) when entering WorldBuilder.
Update: I really really don't grok SVNs --
I see the button art file listed in the 5385 manifest, but it doesn't get added when I update to that revision (or to 5387). I suspect that several of the other files are missing as well. When I click on various functions like "Compare with working copy" it claims nothing is wrong or missing (other than my civ config file where I upped all of the font sizes). I've temporarily (?) fixed this by manually coping the art file from 5385 into the correct local directory (WB still crashes, but I don't know if that's new or (other) button related).