asioasioasio
Fallout Scrubber
Bug Report
Please post all the bugs you'll find here
It would help us to fix bugs and make game more balanced 
Please post all the bugs you'll find here


this is not really a bug its just a suggestion but in the 1944 scenario im Britain and i take a german city and move my whole stack in to fortify but next turn Germany comes back ith an army 5 times my size and takes my city and others. so maybe Germany is too strong or Britian and its allies are too weak. Also It is almost too easy to take italy. maybe you should give them more units. otherwise the scenario and the mod is great![]()
While playing the 1933 scenario, I was unable to build Afrika corps with the 3rd Reich, instead I had the ordinary Desert Infantry.
Sherman tanks also have a first strike 2-56 or something !
Hi asioasioasio,
this is my first post on the boards, so first cheer to everyone and all the useful information/addons/mods posted in this forum.
I downloaded your mod and i kind of enjoy it. Especially the 1933 scenario looks very promising. There's an awesome amount of new units and buildings, the religions seem ok for that type of mod and the overall impression is really good.
But...
there are some things that are really annoying and this bugs made me stop playing it for now:
- building: the game crashes when the "Kolosseum" is built, also the world wonder "Expansion Memorial Bla" crashes the game. Also some other wonders caused a crash, but i cant exactly remember which ones (Leaning Tower?)
- building units: clicking on a "Forced Laborer" crashes the game immedeately
- culture: i dont really like the idea of countries loosing cities to other countries because of culture in a WW2 scenario. Playing the british, France has lost Brest to me. Playing as germany, i took two italian towns with culture.
- units: some units have really really weird first-strike capabilites. for example marines with 1-21 first strikes, the M4 Sherman with 4-54 first-strikes and others. Also some promotions give (too) high first-strike values.
- when the game starts (1933), there are a lot of experienced units on the map. The promotions for many of them are wrong. (infantry with tank-combat promotion). most units have fighter/bomber promotions instead of ground-unit stuff. Is that on purpose?
- germany is way too powerful. Some towns generate 1 military unit each turn, they have all buildings built, even those that have not been researched.
- all german units are stronger/better than their counterparts... kinda weird too
Oh and in the late game, combat is really weird. All that tanks come rushing in dozens with collateral damage and blitz and what-not. In fact you can rush everybody with some heavy tanks (because of the collateral damage). To counter that i would allow the City Defense II promotion earlier, or give it to machine-guns for free or something else... make tanks national units with a max-count of 10 ... you will better know what to do
Thats all for now.
Cheers to the mod-team.
co.cane
wich patch?
did you installed version 1.15 and uninstalled version 1.0?
Hi. I was excited to try the mod and downloaded it overnight (v.1.15b). It installed fine. It started fine, but slowly. I choose my settings and clicked launch. The game loaded for a while then I saw the earth picture and the game loaded for a few more seconds then crashed (Warlords must close). I did this twice. Once I picked custom scenario and the other I picked regular scenario. Both times it crashed at the same spot. It uninstalled fine too. Sorry I didn't get to play.
I'll try again in the future. Also, the maps are kind of big for my computer. I usually don't go over standard size or the game gets too slow.