Bug Reporting

I mean civilopedia. There are quite a few "invalid entries". Perhaps that might be the reason. For pediaicons it will crash at startup...

Yes there are, but even the ones that have everything right, such as the Scavenger's Market, will still crash to desktop.:sad:




:nuke: Cheers, Thorgrimm :nuke:
 
Hey Thor, I foind a strange bug. The Unity, I don't know HOW, strangely have BOS Elder on the production tab. I'll create one and then show to you in a screenshot later.
 
Hey Thor, I foind a strange bug. The Unity, I don't know HOW, strangely have BOS Elder on the production tab. I'll create one and then show to you in a screenshot later.

Yeah I forgot to remove it from the BIQ when I was testing the gfx. Just go into the editor and delete the BOS Elder unit. I will get a new BIQ and small update up later.

Slaughter, post this stuff in the tester's forum.




Cheers, Ken
 
Playing as the Vault Dwellers, but can't build Vault Citizens (settlers). Got my cities up to size 7, but it's never an option to build. Not sure, but figure it's a bug?
 
Playing as the Vault Dwellers, but can't build Vault Citizens (settlers). Got my cities up to size 7, but it's never an option to build. Not sure, but figure it's a bug?


Yeah it was a bug, It has been fixed. :)

For some reason when a unit is assigned a none/none tech requirement the AI can build that unit but a human player can't.

And welcome to CFC.:)




:nuke: Cheers, Thorgrimm
 
Not bug.. but just weird is that Dog Kennels need brahmin and humans.. ok, maybe humans.. but why brahmin.. maybe change wolfs into strategic ressource and put it instead of brahmin there

Although.. i didn't had to test bots, by having a major conflicts with them, it seemed to me that Bot Infantry is still not centered.. but it may have just felt so.. although, i hope somebody looks to it more closely

And Mutant second age city.. aka originaly metropolis has these ugly pink borders

Oh and Thor.. DC West that i suggested, yo included into the game, only by name DC East.. :P DC East is Washington DC, so lil blunder
Didn't you use any other of these names i suggested?
 
Not bug.. but just weird is that Dog Kennels need brahmin and humans.. ok, maybe humans.. but why brahmin.. maybe change wolfs into strategic ressource and put it instead of brahmin there

Although.. i didn't had to test bots, by having a major conflicts with them, it seemed to me that Bot Infantry is still not centered.. but it may have just felt so.. although, i hope somebody looks to it more closely

And Mutant second age city.. aka originaly metropolis has these ugly pink borders

Oh and Thor.. DC West that i suggested, yo included into the game, only by name DC East.. :P DC East is Washington DC, so lil blunder
Didn't you use any other of these names i suggested?

The reason for the Brahmin is that it represents the food for the doggies, even the hounds gotta eat. :D

Dunno about that, it seemed centered to me. But I will look into it.

Ok, will check out the mutie city.

DOH! :blush: You are correct. It should be west. Truth be told, I could not find the post and was hoping you would point it out. :D Can you repost the suggested names in the tester's suggestions thread?




:nuke: Þórgrímr :nuke:
 
Ok, will check out the mutie city.

DOH! :blush: You are correct. It should be west. Truth be told, I could not find the post and was hoping you would point it out. :D Can you repost the suggested names in the tester's suggestions thread?

About mutie city.. same prob with largest city seemed to be also in first age (i think).. i just didn't meet mutants in a last testgame before they had got into the second age

And 'bout city names.. ok.. i post them into testers suggestions thread.. i may even have some more names now.. although many of them are just weird names that doesn't mean nothing
 
I have the most recent version of the mod installed, and I ran into a weird bug. Whenever I build a building (only thing tried so far) in the second city I found after beginning the game, Civ 3 crashes. I had been playing as BOS, and the turn after I hurried up the production of Wooden Palisades, Civ 3 crashed (didn't think much of itat the time, it IS a beta). Just recently, I was playing as the Ghouls, and the game again crashed after my Wooden Palisades finished in my second city. This time, I loaded up the Auto save and toyed with it a bit.

Everytime I finished a building (in this cases by hurrying) in the second city, the game crashed. In some instances, where a scout dog explored a tribal village, I got the Barter tech. The next turn, I managed to complete a Boneyard Library in my capital city, but then when it shifted to my second city where an improvement finished, the game crashed again. And it wasn't just the Wooden Palisade, the game crashed when I finished a Scavenger's Market in the city as well.
 
I have the most recent version of the mod installed, and I ran into a weird bug. Whenever I build a building (only thing tried so far) in the second city I found after beginning the game, Civ 3 crashes. I had been playing as BOS, and the turn after I hurried up the production of Wooden Palisades, Civ 3 crashed (didn't think much of itat the time, it IS a beta). Just recently, I was playing as the Ghouls, and the game again crashed after my Wooden Palisades finished in my second city. This time, I loaded up the Auto save and toyed with it a bit.

Everytime I finished a building (in this cases by hurrying) in the second city, the game crashed. In some instances, where a scout dog explored a tribal village, I got the Barter tech. The next turn, I managed to complete a Boneyard Library in my capital city, but then when it shifted to my second city where an improvement finished, the game crashed again. And it wasn't just the Wooden Palisade, the game crashed when I finished a Scavenger's Market in the city as well.


If ANYBODY has an idea why these crashes are occuring PLEASE sound off! If they keep up I may have to pull the beta till we figure out the cause. :confused: :sad:




:nuke: Þórgrímr :nuke:
 
While I still can't offer a reason for the crashes, I have narrowed my personal crashes to that the game crashes if I ever finish an improvement in a city with no military units in it (not sure if city size matters). I loaded my previous save, played for a bit, and wandered one of my Combat Armor Ghouls back to my new city. After that, any improvements I finished in my new city worked fine. I was able tp play no problem for awhile, until I founded a third city, and the same turn I finished an improvement in it, the game crashed. I'm going to try selling an improvement in my capital city later, then move or disband all military units there and see if finishing an improvement in my capital with no military units present crashes the game.

As an interesting side issue, I can't seem to get any units other than a settler to show up in my production window as Ghouls? I have green goo and bullets as strategic resources at the moment, but in everyone of my cities, the pop-up production menu only lets me build settlers, wealth, and buildings (didn't see a scroll bar that i know of). Yet, when I do successfully complete an improvement in a city, and the "Choose New Production" menu comes up, from there I am able to start work on and eventually complete "Ghoul Melee" units. However, if I go back to the city after picking Ghoul Melees from the Choose New menu, I am still not able to build any units other than a Settler (not even a worker).

I wonder if an inability to build military units might have slowed some races expansions in some games? :D
 
i can't have any ideas,.. cuz i never have had such a crashes

Ancient One, that is the problem as I have not had them either. And I have tested all of the civs. :confused:

But I did have a thought, folks who are having the crashes, what civ was it with, and HOW did you rush the building? With population or money? There are only a couple of civs that are supposed to rush things with bucks.

Please respond with the answer to the new question, the folks with the crashes.




:nuke: Þórgrímr :nuke:
 
ChubbyPitbull you should now be able to see the tester's forum, go in there and follow the directions for getting the updates. The Ghoul inability to build things has been resolved.

I don't see why rushing things without units in a city mattering. Anybody have an idea why this would occur? :confused: But then again, I never leave a city unoccupied. I will try it to see what occurs in my game.




:nuke: Þórgrímr :nuke:
 
I'll next try completing an improvement normally with no military units. And as far as I can tell its definitely the fact that no military units are present thats causing the issue. I'm playing as Ghouls. I money-hurried an improvement in a city with no military units, crash. I move a military unit into the city the next turn after I reload, then money-hurry the same improvement, completes normally.

After researching Construction, I disbanded my popup turret in my capital (so no military units present), and money-rushed a brickworks or some such, and then the game again crashed the next turn.

And thanks for the acceptance Thor, I'll head there now.
 
I just finished an improvement by building it normally (no hurrying), and I moved all units out of the city before it finished. When the building completed with the city empty, the game crashed. So it seems my bug is simply finishing an improvement in an empty city. I've only ever tried this with the Ghouls, so not sure if it affects other races as well.
 
Well when my second mystery occurred there was no unit free city around, at least not in my little mutie empire... ;)

This whole "empty city" bug seems so weird. In ever heard of something like it. Same thing with producing wealth in all cities to avoid a bug...
 
Slaughter, I have been trying to find that problem for two years now. I have no idea why it is occurring, and nobody here does either. :sad:

And i do not know of any other way to sell buildings.



:nuke: Cheers, Thorgrimm :nuke:

First of all, I just want to say thanks for doing this mod for all Fallout fans out there. We all know we just love more fallout content, especially a good mod like this. I played through all the other mods, but nothing clicks with me like Fallout (though Warhammer comes in really close in 2nd place). I would love to see this mod to bear fruitation.

2nd, I did a little investigation on the "Clicking on a building in City screen CTF" bug. For me it is 100% repro, but I found a way around it. I don't know if it is known, and I didn't find it in forum.
============
Workaround
============
1. Start a civ game, vanilla or mod, as long as it does have the same CTF bug.

2. Go to a city screen (build a city if there is not city).

3. Right click the building in the lower left building panel.

4. Then load or start a Fallout game, and CTF bug won't bug you.

=================
Further Investigation
=================
1. Navigate to a city screen and right click a building in the lower left building panel, notice that culture, happiness, etc general game concept are all jumbo-mumbo, and click them gives a blank pedia entries.

2. Turns out that Flamand is right. There are invalid entries which are culture, happiness, etc that are in the general game concept section.

3. Navigating to Civilopedia General concept section will reveal broken entries for all concept ones.

4. Taking a look at Civilopedia.txt will reveal a bug. There is an empty line between lines "#GAME_CONCEPTS_KEYS" and "GCON_Age_of_Science".

5. Removing this empty line will resolve this bug.
 
Added:
Also, if I could join beta testing the latest bits, that would be great.

Thanks
 
You must apply to join Civ 3 scifi workshop in My Account/Group Memberships.. and then PM Flamand about it
 
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