Bug Reporting

I had a small bug some days ago (but forgot about it).

I had the latest SVN version (wOOt finally found out how it worked, boys this new (post-3.00) stuff is amazing...) of BUG installed. Then I loaded a save with the HoF mod. Unfortounately the whole interface was gone...
I forgot about that bug because it was back again after I alt + tabbed out and in again.

I remember someone reporting a similar / the same bug a page or three ago. If you fixed it already, good job, if you need more info on my installation or something, go ahead :goodjob:



edit: OK I confess, I just waited with that post to get # 1000 but The Doc got it :(
 
Then I loaded a save with the HoF mod. Unfortounately the whole interface was gone...
I forgot about that bug because it was back again after I alt + tabbed out and in again.

Note that the bug you mention is about the Hall of Fame Screen showing the replays you have saved from games you have won/lost. It has nothing to do with the HoF mod used to play competitive games.

Can you please clarify exactly what you did to produce the bug? And are you able to do it again? If so, could you turn on the Civ4 logging system and post the contents of the Logs/PythonErr.log file?

Thanks!
 
I mean the interface ingame, including all those icons for "go-to" and other actions, als the city screen interface (I only had the city view, no buildings list, no specialist stuff, no trade route info, no city name/pop, no list with possible build icons.

And it happened when I had the HoF - mod (the one for competitive games like SGOTMs ;)) loaded.

But now you mention the Hall of Fame (;)), I had trouble with that for some time; when I clicked on "View Hall of Fame" in the main menu, the Hall of Fame opened but closed again instantly. Not always tough and I have no clue why it didn't work sometimes and work on other occasions.

I don't know if the interface will be gone again if I load another HoF savegame but I can (and will) try... tomorrow.

What exactly do you mean by Civ4 logging system? I doubt it's some kind of ingame log like the BUG mod or HoF mod produces. How do I turn it on? Where do I find the log afterwards?

No problem ;)
 
What exactly do you mean by Civ4 logging system? I doubt it's some kind of ingame log like the BUG mod or HoF mod produces. How do I turn it on? Where do I find the log afterwards?

In the CivilizationIV.ini file there's a setting to turn on logging. This way Python exceptions and all the debug messages BUG prints will be saved to two files in "My Games/BTS/Logs": PythonErr.log and PythonDbg.log.
 
In military screen, on the sit rep site, after clicking on the top line, for example worst enemy, the screen overlays with parts of the deployment site:


 

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I've seen this when opening the Civilopedia by clicking a unit. What happens when you first click on a leader icon? Or does it immediately bork the screen as you posted?
 
When clicking on a leaderhead nothing happens.
Only if you click in the "headline".
 
based on caesiums screen I've found another bug/glitch:

swordsman is listed as advantage for the AI but as you can see, the player owns a swordsman too. therefore there is no advantage for the AI.

 
The messages appear when I launch a fresh copy of BUG (aka copying a new BUG revision from my local repository to My Games and deleting the old one).

These are warnings while it generates the new INI files using the XML hover text for each option. Some of the options are not displayed on the options screen, but we could still provide XML hover tags for them to avoid the messages.

I've changed the warning message to DEBUG level so it won't go to the screen by default (WARN level).
 
is this already known/fixed? (unit with woodsman1,2 and guerilla 1,2)

 
is this already known/fixed? (unit with woodsman1,2 and guerilla 1,2)

I don't speak German, so I have no idea what the problem is there. Can you please explain the problem? That pic looks like the promotion specialties in the PLE hovers, but I don't see what's wrong.
 
double movement on hills
double movement in jungle
double movement in jungle
double movement in jungle
double movement in jungle, forest
double movement in jungle, forest


now clear? =)
 
I've seen this before (but couldn't find the save), and it just now showed up in my current game. One of the AIs doesn't have an attitude icon on the INFO tab of the EFA. It shows their attitude value, just not the icon.
 
Somehow v3.5 breaks the whole ingame interface for me - it simply disappears. v3.0 worked fine, removing it and restoring the CustomAssets folder before installing v3.5 produced no effect.

P.S. I use the /altroot command line switch, that is I have a custom BTS directory where I tried to install the mod.
 
I have the same problem as Elenhil. Used 3.0 for a while now without issue. I have no UI after installing 3.5 however. I do not, however; use the /altroot command line switch. The only other mods I use are Blue MArlbe and Better BTS AI with Culturally Linked Starts.
 
Somehow v3.5 breaks the whole ingame interface for me - it simply disappears. v3.0 worked fine, removing it and restoring the CustomAssets folder before installing v3.5 produced no effect.

P.S. I use the /altroot command line switch, that is I have a custom BTS directory where I tried to install the mod.

I have the same problem as Elenhil. Used 3.0 for a while now without issue. I have no UI after installing 3.5 however. I do not, however; use the /altroot command line switch. The only other mods I use are Blue MArlbe and Better BTS AI with Culturally Linked Starts.

Which package did you use to install BUG, .zip or .exe? Did you remove all traces of BUG prior to installing the new version? Usually, there's a BUG Mod folder located under My Games\Beyond the Sword that holds all settings of BUG. Maybe the old settings are conflicting with the new version.
 
I used the .exe version (and a standard install, not in a mod folder). I just ran the uninstall from control panel to remove the old bug mod. I will go in and manualy delete them and try a re-install to see if that fixes this.
 
Okay, well, I manualy deleted all BUG files and then re-installed, got the same result; no UI. However, I did try launching the game without the <<Better BTS AI with Culturally Linked Starts>> Launcher (ie - normaly!) and things seem to working. It's a shmae, I would like both together, but I guess I'll stick with BUG. I've been spoiled!

Thanks for the quick response time lord.
 
Unfortunately, /altroot is not detectable in the Python code. BUG will insist on finding its "BUG Mod" folder somewhere in "My Games" or in the BTS install folder itself.

On my PC, I installed BTS to C:\Games\Civ4, so I can create a folder called "BUG Mod" in any of these locations:

  • C:\Documents and Settings\EmperorFool\My Documents\My Games
  • <same>\Beyond the Sword
  • C:\Games\Civ4\Beyond the Sword

Regarding Culturally Linked Starts, I don't see anything in the installation that should interfere with BUG. It has only one Python file, and it's unique to CLS. It does add a new game option, and BugUtil does check a couple game options for some features, but I doubt CLS removes existing game options.

Can you turn on Civ4's debug logging in CivilizationIV.ini and then post the contents of Logs\PythonErr.log after starting a new game with BUG?
 
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