Bug Reporting

Regarding the Favorite Civic Detector errors try changing line 133 of FavoriteCivicDetector.py from this:
Code:
				BugUtil.debug(" -- Finished update for %s: %s" % (pPlayer.getName(), [COLOR="Blue"]str[/COLOR](favorite)))
to this:
Code:
				BugUtil.debug(" -- Finished update for %s: %s" % (pPlayer.getName(), [COLOR="Blue"]unicode[/COLOR](favorite)))

And let me know whether or not the error goes away. If it doesn't, just comment out that line for now since it's just debug logging text anyhow and I'll beat it into submission later.
 
I don't see how BUG could cause the first problem. We don't add any units, so this must be due to the XML and graphics changes you have made. I have never seen any incorrect units in the games I have played using BUG or BAT.
 
The strange thing is: It's random. Randomly a unit appears with another unit model. I absolutely don't know what could cause this.

@Dresden: Will try it.
 
I recently got this error report about no interface in Rise of Mankind which now has BUG 3.51 merged. He was using Vista ultimate version and Civ 4 gold edition with BtS. The last traceback call looks like this:

Code:
Traceback (most recent call last):
  File "<string>", line 1, in ?
  File "<string>", line 52, in load_module
  File "CvEventInterface", line 13, in ?
  File "<string>", line 52, in load_module
  File "BugEventManager", line 58, in ?
  File "<string>", line 52, in load_module
  File "CvEventManager", line 12, in ?
  File "<string>", line 52, in load_module
  File "CvScreensInterface", line 3, in ?
  File "<string>", line 52, in load_module
  File "CvMainInterface", line 21, in ?
  File "<string>", line 52, in load_module
  File "CvConfigParser", line 26, in ?
  File "<string>", line 52, in load_module
  File "BugPath", line 84, in ?
  File "BugPath", line 77, in __getRegValue
WindowsError
: 
[Errno 2] The system cannot find the file specified
He posted more info about his computer and also the log files to this post. Maybe you could help me solve what went wrong in BugPath file?
 
I just recently installed both BAT and BUG as separate mods, just so I could try out the latter without the former. 2 things I've noticed:
  • The "Regenerate Map" button is missing from my options dialog in both mods.
  • Choosing "Exit to Main Menu" with the BAT mod causes a crash to desktop.
Sorry if these have been brought up before, but it's too long a thread to go looking through.

I'm running Vista as my OS and BtS 3.17, if that helps.
 
The "Regenerate Map" button is missing from my options dialog in both mods.

This was fixed recently (November? December?) and will go out with the 3.6 release (not yet planned, but soon). The fix is to a single file: EventSigns.py. You can save that file and replace the existing Assets/Python/Contrib/EventSigns.py file in both mods to fix this issue.

Choosing "Exit to Main Menu" with the BAT mod causes a crash to desktop.

I'll let our resident BAT man (;)) Alerum68 address this issue. :) Thanks for posting these--I agree the thread is long and not easily searched. I still have "Write up a FAQ and Known Issues list" on my TODO list, but I have had little time for modding lately. Hope you enjoy the mods!
 
This was fixed recently (November? December?) and will go out with the 3.6 release (not yet planned, but soon). The fix is to a single file: EventSigns.py. You can save that file and replace the existing Assets/Python/Contrib/EventSigns.py file in both mods to fix this issue.
Nope, that didn't work. :(
 
We should suppress the 'worse enemy of player-name'.

As I posted in the thread you linked, this isn't part of BUG. The hover text is created by the DLL, and the "worst enemy of XXX" text was added with the 3.17 patch.
 
But, like I said in the linked thread, the non-disapearance of the GPP bar when you use Alt-I is ;) ( not sure if already reported in here ). Not a biggie, but surely annoying when you want to take beautiful pics :p
 
The non-disapearance of the GPP bar when you use Alt-I is.

I think I fixed this (latest SVN). I can't figure out why the era is still shown in WorldBuilder, but it probably has to do with the fact that the era is shown in a different update function. :( And I also can't reproduce making the PLE buttons show up in WB anymore. Whatevah!
 
The Era now disappears when in WorldBuilder or when the whole interface is hidden. Any other visibility issues with other view modes that you've seen?
 
The latest version in SVN (1628) might have a bug in it. If you disable PLE and exit the game, the interface might not reload for you. Easiest fix is to edit the PLE ini file and change 'enabled' to true. You might also try deleting the PLE ini file - that should reset everything.

I'm working on a fix / correction.
 
fixed in 1629
 
I hate to say it, but I'm somewhat disappointed in the stability of the BAT mod. By mid-game of a huge map/18 civ game, I was encountering crash-to-desktop on just about every turn. If I loaded a previous save while in the game, BAM! CtD. If I opened up the Diplomacy screen, BAM! CtD. If a leaderhead appeared, BAM! CtD. Not every time, but enough to be extremely frustrating. :mad: This doesn't happen to me with regular BtS 3.17. I eventually abandoned the game... :cry:

(While I'm whinging, I didn't care for the many changes to civ colours. I'm used to the old ones, and the new colour reassignments often confused me. I didn't like the tile graphics, but then again, I'm an old coot that doesn't like Blue Marble either. Other than that, though, I liked many of the graphic enhancements, especially the unique look to the various civs' units, :goodjob: so it's a pity I couldn't achive a stable gaming experience with them. :()

I'm going to try out the BUG mod on its own to see if it's any more stable than its cosmetic counterpart. I'll keep my fingers crossed.

In the meantime, I've attached the save in case one of you intrepid folks wants to troubleshoot.
 

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