Funny, I'm so used to the messages being that way I ignored them. What I noticed is that the oasis is drawn on top of the red ring and barbarian unit. If that's what you were pointing out, Ruff, we have no effect on that.
Regarding the messages, I was thinking a ways back of changing how city messages were done. Instead of two messages about a city, I was considering something like:
- Bombay will add another unhappy citizen next turn.
- Bombay will grow and become unhealthy.
- Bombay has become unhappy and added another unhealthy citizen.
The problem is the way Civ4lerts is architected won't allow that so easily. If we merge various messages, we would have to collapse the options (not so bad) to fewer, perhaps "Growth/Happiness/Health".