Wessel V1
Emperor
EDIT: Never mind.
Attached to this post is my most recent save. It's somewhere in the 1850s, so getting there shouldn't take too long. (And before you say anything after looking at it, yes, I did use the builder to give myself an edge. This wasn't going to be a serious playthrough, I just happened to spot the bug during it. I didn't mess with anything on the map itself though, just spawned a bunch of extra units and added buildings and religions to cities as I built them).
It's fixed now.It's the American Dream after allThanks.
I can end the turn without crashes. I don't think the difference between the versions matters but you can try to download the release candidate which I opened the save with. Other than that, no idea.Sorry for the second post, I was afraid I messed up a few things because I started a few games while not playing them in the same order.
The save produces a CtD after ending the turn. England, 1769 AD, 600 AD start and Normal game speed in case it's relevant. Game version 1.13.8, no newer modifications.
22:39:04 DEBUG: BugEventManager - event religionSpread: (8, 36, <CvPythonExtensions.CyCity object at 0x180DA6C0>)
22:39:04 DEBUG: BugEventManager - event cityAcquired: (44, 36, <CvPythonExtensions.CyCity object at 0x180DA6C0>, 1, 0)
PY:City Acquired Event: Kaifeng
22:39:04 DEBUG: BugEventManager - event cityAcquiredAndKept: (36, <CvPythonExtensions.CyCity object at 0x180DA6C0>)
PY:City Acquired and Kept Event: Kaifeng
22:39:04 DEBUG: BugEventManager - event cultureExpansion: (<CvPythonExtensions.CyCity object at 0x180DA730>, 36)
PY:City Kaifeng's culture has expanded
Left over debug output that I forgot to remove, sorry.When one loads China in 1700 AD scenario it shows [u'Lasa'] and [u'Qiqihar'] windows as if a warning or error which you just get rid of by clicking a button.
I meant to place a road to Qiqihar. Tibet is intentionally less accessible.By the way both of those cities lack roads, is it intentional?
Yeah, I tried to somewhat represent that by not placing any improvements there.The Qing Dynasty had initially intended to keep far-northern Heilongjiang province as a semi-pastoral area, separate from the wider Chinese agricultural economy, so it did not allow seasonal urban migrants, such as those from Hebei and Shandong who wished to participate in the Qiqihar fur trade, to own acres and transform the land.
Okay, that's weird, I'll give it another look. However if it doesn't crash for me it's hard to identify a reason or verify that a fix has workedNope, nothing else. The report also gave the same result before and after the reinstall.
I played around doing things some more. And it appears to be a very strange bug. The results were as follows:
Load 1: crash, same report as yesterday.
Load 2: I deleted the independent city of Kaifeng. Everything works fine.
Load 3: I didn't touch the save, everything still works fine. The Thai take the city.
Load 4: I deleted the stack of Thai troops near Kaifeng. Still, everything works fine.
Load 5: I didn't touch the save, crash. Report is attached.
The shrine or the holy city? Did Babylonia control Jerusalem?In one game Babylonia found Jewdaism and then the shrine was transfered to Jerusalem. I don't know if it's a bug or an easter egg.
The shrine or the holy city? Did Babylonia control Jerusalem?
What about the second question? Did Babylonia control Jerusalem?