Where do you move the Civ 4 BTS folder to avoid those error? FYI, I have Civ 4 through Steam.This is due to the fact Windows has a tantrum when the file name is too long. This can be fixed by moving your Civ 4 BTS installation.
Where do you move the Civ 4 BTS folder to avoid those error? FYI, I have Civ 4 through Steam.This is due to the fact Windows has a tantrum when the file name is too long. This can be fixed by moving your Civ 4 BTS installation.
What I noticed is that it would not properly disable the first choice if not applicable city/tile exists (and zero cities always cost 0 gold), which I fixed. Not sure if that was your actual problem though. Do you know which cities were available to you?Has this issue been addressed or solved? I've browsed through the following ten or so pages and found nothing, and it's happening to me virtually always playing as Spain. I complete the Trading company as soon as possible, make sure I have enough surplus gold (600+, last time I had 2000+ from conducting a trading mission the turn before) and I'm given the possibility to choose between offering 0 gold for settling and "this is none of our concern". When I reload, same thing, no matter what I do. I tried postponing it - nothing, lowering research to 0 to get more gold - nothing.It's very frustrating. Finally I have to worldbuilder my Trading Company (I've earned it!
).
After reading into the code, what is supposed to happen is that if the plague is over for you (including you survived the plague time span without any of your cities getting it) conquered cities also lose the plague when acquired. I could imagine that somehow going wrong, which leads to a scenario where the plague is never removed because you're already past the point where it would end.My most recent game also seems to have perpetual plague? Once plague spreads somewhere, it doesn't seem to ever stop. I get multiples messages for the same cities each turn as well. And I seemed to be completely immune to plague until I capture a city that already had it. Then every city got it with no end in sight. Playing as the Tamils. Most of India and east Asia never got plague. Everything west and north of Mesopotamia was permanently in plague from at least the Arab spawn up to current time 1900.
I have attached my most recent save of this game. My version of the Mod doesn't 100% match, but I think the only thing I have changed is that I enabled changing civs more than once. I last updated yesterday.
Thanks!
Hey. Getting a lot of errors each turn while using the SVN version. Attached the logs.
Lots of independent reports for that one. It's fixed now, sorry for leaving it broken for so long.I think in Stability.py, line 74:
is meant to beCode:data.iHumanStability = calculateStability(utils.getHumanID)
Code:data.iHumanStability = calculateStability(utils.getHumanID())
Played a game as Iran (actually using the new tech tree, but this is most probably applicable to the old one too), and I noticed that tech speed was too slow so I checked Modifiers.py. I found its research cost modifier to be 90 in the Python file but when I opened up the WB, I discovered that it was set to 130, which was the old Persian modifier. Since I thought not only the research cost modifier was affected but as well as the others in Modifiers.py, I reset all the modifiers in the WB, and everything became fine. I also hypothesize that this problem only occurs with reborn civs (Iran, Mexico, Colombia). But should we really have to do it manually every time? Maybe there lacks something in the rebirth spawn code that updates the modifiers of the player slot they're going to occupy.
Also fixed this problem.It seems the modifiers aren't updated at the rebirthFirstTurn() funciton of RFC.py. Importing Modifiers.py and adding Modifiers.updateModifiers(iPlayer) somewhere in that functions should do it.
Please share, they are supposed to always spawn.
After reading into the code, what is supposed to happen is that if the plague is over for you (including you survived the plague time span without any of your cities getting it) conquered cities also lose the plague when acquired. I could imagine that somehow going wrong, which leads to a scenario where the plague is never removed because you're already past the point where it would end.
Do you still have a save where you're about to acquire a plague city so I can verify that?
Is anyone having problems with religion? I've had barbarians found Taoism, Orthodoxy, and Islam. All in the same city!
I'm not sure with Ani Taneen, but I guess and hope he does. I am referring to the new tech tree; as far as I can remember I don't recall any such case before using the new tech tree.You are talking about the new tech tree with the early barbarian religions right?
I'm not sure with Ani Taneen, but I guess and hope he does. I am referring to the new tech tree; as far as I can remember I don't recall any such case before using the new tech tree.
Okay, I'm actually in the process of drawing up plans for religions there right now. There'll be a thread on the topic soon, I basically only need the time to write it.
I need to you to be more specific. What exactly did you do, and with which civs? Just tested Harappa -> main menu -> Harappa and didn't have this problem.Most recent standard Git version (the one with the old tech tree): If you start a game, then go back into the main menu and start another game, all UHVs in that new game are instantly failed.
Perhaps it only works if you choose a different civ the second time than the first. Maya -> Aztecs was the first time I noticed it. That is I played Maya (3000BC) for like 50 turns, ragequit when I lost my entire army trying to take Daanibar, then started a game as Aztecs (600AD), and noticed that all of my UHVs had a NO the very first turn.I need to you to be more specific. What exactly did you do, and with which civs? Just tested Harappa -> main menu -> Harappa and didn't have this problem.