Bug Reports and Technical Issues

End of what line?

End of any line in file. Each operating system has hidden markers to determine where a line ends in the given file. Civ is a Windows game but some external services like github can introduce Unix based EOLs when zipping the file which you download. We need to be patient and simply fix this at our end :dunno:
 
Republic gives -1 food to regular plantations, but doesn't give this malus to slave plantations, allowing you to avoid this malus. Intended?
 
Republic gives -1 food to regular plantations, but doesn't give this malus to slave plantations, allowing you to avoid this malus. Intended?
No, noted.
 
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The Mayan people really need some help from Leoreth :help:. It isn't the first time in my games that Mayan's collapse (=damn barbs/indy ppl) way too early.
 
It can't even be started before they spawn, so they must have had a great engineer.
 
Khomeini's intro message is broken. I'm not sure how often this would come up since I played as Canada. 3000 BC starts with other late-spawning civs might produce similalr messages as well.
Spoiler :
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Not sure if this is a bug or some devious design to disallow big ships in inland seas, but it was funny to see that I can only build a Cog in Caspian Sea in the Era of Nuclear Submarines :lmao:

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Somewhat related to my earlier post about Republic and Slave Plantations, is Caste System not giving extra food to Slave Plantations an oversight or intended?
 
Somewhat related to my earlier post about Republic and Slave Plantations, is Caste System not giving extra food to Slave Plantations an oversight or intended?
Aren't Slave Plantations impossible under Caste System (as Caste System is in the same civic category as Slavery)?

EDIT: Nevermind, Slavery is irrelevant here...
 
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Aren't Slave Plantations impossible under Caste System (as Caste System is in the same civic category as Slavery)?
You can also have Slave Plantations under Colonialism.
 
Somewhat related to my earlier post about Republic and Slave Plantations, is Caste System not giving extra food to Slave Plantations an oversight or intended?
That's intended.
 
I can't declare war on the Moors until 832 AD, they spawn in 711(turn 607 and 578 respectively on Marathon). Does the spawn protection last for thirty turns? It felt shorter in my other games, but then again my turns now take much longer given the size of my Greek empire so it may be just my perception.
 
If you upload the save I can check.
 
Does the spawn protection last for thirty turns?

Marathon is everything like normal speed times 3. So if you multiply 10 turns on default with 3 -- there you have it!
 
Yeah, if you're on Marathon that's the reason.
 
Is the Argentine spawn conditional? I just had a game with a truly amazing Spanish Buenos Aires, and for whatever reason, no Argentina. All the other New World civs spawned as normal. This is 1.14
 
Is the Argentine spawn conditional? I just had a game with a truly amazing Spanish Buenos Aires, and for whatever reason, no Argentina. All the other New World civs spawned as normal. This is 1.14

IIRC when you are SOLID there will not be spawning. Goes atleast Spain and Portugal. Anyone please correct me if I'm mistaken.
 
Was Spain solid? That can stop the Argentine spawn. Same for whoever controls most cities in Brazil.
 
Hm. Would that not also stop Mexico from spawning?
 
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