Got some bugs to report from my latest game as France:
1.) Got a Python exception in 1129 AD. I think it has to do with the Portuguese spawn, because they actually ended up not spawning in my game.
2.) Holy Rome respawned out of an unstable Poland/Iran, but none of the cities that they respawned into were even in Holy Rome's historical area.
3.) The Steel Company expanded into Spanish cities in the 18th century, well before anybody was close to the tech prerequisite. The company also prematurely expanded into my cities later on, but I forgot to grab a save of that. The attached save game also is of when I noticed the Spanish had the Steel Company in their cities, not when it first spread.
4.) Had this Python Exception popup for the Trading Company event, every time I moused over the "Draft an army..." option.
5.) After deliberating every congress in the game, starting with the first one in 1801, this python exception would popup at the end, and ultimately, no cities ever transferred hands through the congress. (That I could tell, anyways.)
I also noticed that there was somehow a Phoenician workboat that hung around Moorish north-Africa? I don't know when exactly he spawned, but he was alive for several centuries, and I even traded maps with him a couple of times.
The Ottomans never spawned in my game either. (Which turned out fine, as the Iranians captured a super empire and kinda played the role of the Ottomans for us civilizations in Europe, haha.)
One last thing, this python exception pops up whenever you try to spawn a Great Person for yourself in the Worldbuilder.