Bug Reports and Technical Issues

Sorry for checking this so late, but I am having no issues ending the turn. You win the UHV and the game ends as expected. Do you still want the turn after that?
I keep getting crashes after winning the games. However if it works for you then probably it's something with my installation. I use the Steam version.
 
Not necessarily. Just to clarify, do I understand your original comment correctly that you also have no modules like the soundtrack module or VD installed? Any special settings?
 
Not necessarily. Just to clarify, do I understand your original comment correctly that you also have no modules like the soundtrack module or VD installed? Any special settings?

Only the core DoC that's uploaded to the main thread, no VD or any other add-ons or modules.
 
Got some bugs to report from my latest game as France:

1.) Got a Python exception in 1129 AD. I think it has to do with the Portuguese spawn, because they actually ended up not spawning in my game.
Spoiler Python Exception :

20200725151032_1.jpg

2.) Holy Rome respawned out of an unstable Poland/Iran, but none of the cities that they respawned into were even in Holy Rome's historical area.
Spoiler Odd Holy Rome respawn :

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3.) The Steel Company expanded into Spanish cities in the 18th century, well before anybody was close to the tech prerequisite. The company also prematurely expanded into my cities later on, but I forgot to grab a save of that. The attached save game also is of when I noticed the Spanish had the Steel Company in their cities, not when it first spread.
Spoiler Premature Steel Company :

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4.) Had this Python Exception popup for the Trading Company event, every time I moused over the "Draft an army..." option.
Spoiler Trading Company python exception :

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5.) After deliberating every congress in the game, starting with the first one in 1801, this python exception would popup at the end, and ultimately, no cities ever transferred hands through the congress. (That I could tell, anyways.)
Spoiler Congress python exception :

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I also noticed that there was somehow a Phoenician workboat that hung around Moorish north-Africa? I don't know when exactly he spawned, but he was alive for several centuries, and I even traded maps with him a couple of times. :lol:

The Ottomans never spawned in my game either. (Which turned out fine, as the Iranians captured a super empire and kinda played the role of the Ottomans for us civilizations in Europe, haha.)

One last thing, this python exception pops up whenever you try to spawn a Great Person for yourself in the Worldbuilder.
Spoiler Great Person python exception :

20200725154435_1.jpg
 

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Ran out of files I could upload: Heres the saves for 4 and 5.
 

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Thanks! Some of them look like I have already fixed them in the meantime.
 
I also noticed that there was somehow a Phoenician workboat that hung around Moorish north-Africa? I don't know when exactly he spawned, but he was alive for several centuries, and I even traded maps with him a couple of times. :lol:
I assume this is a 3000 BC game where Phoenicia collapsed? Can you check via the power graph if the ship stuck around or if it somehow came back later?
 
I assume this is a 3000 BC game where Phoenicia collapsed? Can you check via the power graph if the ship stuck around or if it somehow came back later?
Actually, it's a 600 AD game, which makes it even stranger. The earliest savegame that I saved, 1130 AD, he was alive. So for all I know, he was alive since 600 AD.
 
Oh weird. Can you enable cheat mode and look at the score graph to see when it shows up?
 
Got a lot of
Traceback (most recent call last):
File "BugEventManager", line 378, in _handleDefaultEvent
File "Events", line 12, in handler_func
File "Barbs", line 140, in spawnBarbarians
File "Barbs", line 389, in checkSpawn
File "Barbs", line 463, in spawnInvaders
AttributeError: 'NoneType' object has no attribute 'adjective'

during Ethiopia 3000 BC autoplay
 
Oh weird. Can you enable cheat mode and look at the score graph to see when it shows up?
I enabled Chiptole and tried looking, but Carthage has 0 score, so I couldn't find him on the graph at all. I did notice that in my save right before the Portugal spawn, there was a Carthaginian galley with a settler right off the Portuguese shore. He disappears the next turn, presumably lost to the Portuguese flip, but I'm not certain.

Edit: Okay, I played around with it, and I think it might be related to that python exception at the Portuguese spawn. I took control of Carthage via chipotle, and I sailed the galley/settler outside of the Portuguese flip zone. The next turn, there was no python error, and Portugal spawned just fine!
 
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Weird! Most likely thing I can think of is I mixed up the player ID and civ ID for Portugal and the other turned out to be Phoenicia. But I haven't looked into the save yet.
 
I enabled Chiptole and tried looking, but Carthage has 0 score, so I couldn't find him on the graph at all. I did notice that in my save right before the Portugal spawn, there was a Carthaginian galley with a settler right off the Portuguese shore. He disappears the next turn, presumably lost to the Portuguese flip, but I'm not certain.
This happened a few times in the game for me, but only when someone founded Tunis. A galley, a settler and a work boat belonging to Carthage appeared close to the city.
Civ4ScreenShot0393.JPG

I have found other bugs:
This python exceptions have show up when Protestantism has found.
Civ4ScreenShot0395.JPG Civ4ScreenShot0396.JPG Civ4ScreenShot0397.JPG
There is an error in the maximum number of converted population in the first goal of the Islam URV.
Civ4ScreenShot0394.JPG
 
Oh that's great, with that I can fix the Phoenician unit spawn easily.

Do you have a save from before the Protestantism founding by any chance? Should be easy to fix regardless but that way I can check immediately if I was successful, and reconstructing such a situation is rather tedious.
 
Do you have a save from before the Protestantism founding by any chance? Should be easy to fix regardless but that way I can check immediately if I was successful, and reconstructing such a situation is rather tedious.
I have, but I tried to replicate the issue without success.

P.S.: When trying to replicate the issue, a dead Spain declared war on Vikings in the same turn that Protestantism is found (1510).
Civ4ScreenShot0398.JPG
 

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Target cities are randomly selected for the reformation event each time, maybe that is what makes the difference.
 
An error regarding a seceding city.

Save is one turn before the colapse/error, but i forced it by overpopulating because it didn't happen naturally again.
 

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In the 1700 a.C scenario the 2nd Dutch UHV goal is not working. In the save attached, I have captured San Juan and Caracas from the spanish (two missing colonies to complete the goal) before the time limit, but these cities has not been counted as colonies. Also, is intended that Amsterdam have a Dike without the discovery of Hydraulics ?
Civ4ScreenShot0392.JPG
 

Attachments

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