Bug Reports and Technical Issues

I just tried to reproduce that from a clean install, no issues on my end.
 
Just noticed while loading up the 1700 AD scenario: Shouldn't the preset culture of each city at scenario start scale with game speed? This one is in Marathon.
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In a game with England I met with Egypt and its vassal Greece and noted that they are very outdated regarding tech research (Egypt and Greece still in classical age) compared with other civilizations.
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Sher Shah Suri should be a Great General or Great Statesman instead of Great Merchant. He was founder the Sur Empire (which conquered North India and conquered the Mughal Empire in its early years) and was know to be a well gifted administrator and a great strategist, never losing a battle.
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The dynamic name of Egypt vassals when Egypt have Islam as state religion should be "Emirate of X" instead of "Sepat of". I just wanted to report this here, since I don't know if its possible to trigger the names this way.
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Since Persia begins as Median Empire, it should flip all this aditional region when under player control (Image 1) and all this when under AI control (Image 2). The area in image 1 is the historic core of the medians and image 2 is the extension of their empire.
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Persia doesn't have territorial expansion tiles in and around Ankara, Sur, Jerusalem and Egypt, which it should. In previous versions, Persia was triggered to attack Babylonia, Phoenicia, Jerusalem and Egypt. In more recent versions of the game this was lost and most of the time Persia has limited itself to attack only Babylon and expand only later in the game to these regions. Also, historically, all these regions have been conquered several times by the persian empires.
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Jerusalem name under control of the persian civilization should be Urishlim instead of Qods. The name Qods is derived from the arabic, right after the conquest of the city by the muslims, therefore unable to represent well the city’s name in the antiquity. But the name should continue to be used by the Iranian civilization.
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Not sure if it's on purpose, but is it intentional that you can enter borders without Open Borders as long as you don't settle a city (really only obvious with Carthage)?
 

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Yes, it is meant to help in rare situations where foreign culture ends up covering your spawn area.
 
It occurs almost every Ottoman spawn, among others. It's very helpful.
 
Its not a first game where i cant build Burj Khalifa anywhere in 1.6.18
Its not even in unavailable to build wonders in city menu. Maybe i'm something do wrong? Has anyone build that skyscraper?
So i entered WB and moved Al-Qatif to oil spot - to get 10 pure desert title - still cant biuld Burj-Halifa, then i added it to city from WB -water tites got +3 commers, but where no commers bonus from building from corporation.
 
Are you on the latest git or the 1.16.9 release with the recent fix?

The corporation effect will probably not be triggered when creating the building in WB.
 
Dublin should be Dyflin under viking control.
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Persia vassal name during sassanian rule shouldn't be Exarchate of Parthia. It should be better to determinate Exarchate of Persia as the only name to all the persian dynasties, so it can be more accurate and still represent them better.
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France vassal name under Holy Rome control should be better as Electorate or Crown of France instead of West Francia. This denomination was used to indicate the western part of the Frankish Empire that would turn into the Kingdom of France.
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Tver' should be Twer under polish control.
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Under chinese control Ayutthaya should be Ayutuoye.
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Poland vassals dynamic name should be better represented by "Voivodeship or Voivodate of X".
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After researching Arithmetics I was unable to adjust espionage modifier. Only some turns later, preciselly one turn after Persia show up, is that the modifier have show up. If I load a save before this, the modifier have appeared normally. Save attached.

In this game with the english, sometimes the AI plays twice in the same turn. Save attached.
 

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After researching Arithmetics I was unable to adjust espionage modifier. Only some turns later, preciselly one turn after Persia show up, is that the modifier have show up. If I load a save before this, the modifier have appeared normally. Save attached.
Adjusting the espionage modifier requires contact with at least one civilization.
 
Yes. In the next turn I used the scout to establish contact with China and the modifier just appeared, but its buttoms of plus and minor haven't. Sorry I forgot to warn about that.
So is there still an issue? I am unsure what the problem is.
 
Not a "bug bug" in the technical sense, but in a marathon Polynesia game I was given credit for achieving UHV1 in 916, and the cut-off is supposed to be 800 AD. Think that's just a small date oversight.
 
Do you still have a pre 800 AD save?

Edit: are you on the latest version? I fixed this recently and it's not reproducible on my end.
 
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I just played a game as the Byzantines on 16.10, regent, normal speed, and encountered a few bugs.
The "Rhye's and Fall of" is cut off on the main menu, I have the game set to my monitor's native resolution, so that isn't causing it.
Spoiler :
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The dawn of a new civ popup says its 330 AD when actually it's 335 AD
Spoiler :

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When Arabia spawned they flipped my Egyptian cities, but not Akhetaten. I have a save attached from the turn before the flip.
Spoiler :
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My Great Merchants seem to give the same money regardless of the city's size or distance from my capital. Is this a bug or is 700 the max from a trade mission?
Spoiler :
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When the Arabians made peace with the Seljuk Turks the peace notification doesn't display the Turks name so it just says "Arabia has made peace with!". There's a save attached from the turn before they made peace.
 

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Some other bugs:

The dynamic name "Mughal Empire" is showing when the civilization have 5 cities instead of discovering Firearms. Also, Pataliputra should change to Patna before discovering Firearms and to Azimabad after discovering Firearms, since the city was named by a Mughal prince that ruled the city in the 18th century.
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Jerusalem should be Al-Qods under arab control
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Naissus should be Nish under ottoman control.
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Feodosija should return to Kefe if ottomans retake control of it.
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The Thai should begin with the Tributary civic, since this civilizations have used the Mandala system to exerce influence and control under surrounding cities.
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The "Rhye's and Fall of" is cut off on the main menu, I have the game set to my monitor's native resolution, so that isn't causing it.
Can confirm.

Right now, I cannot load my games. All I did between these two gaming sessions was turning the game and computer off. When turning it on again, it complains about being in the wrong version.
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I downloaded the 1.16 installer in January, from the prominent Welcome-Post
Is there a potential fix, or do I have to throw the whole installation away and start fresh, and which installer would be the current stable version?

Also, if I need to do a fresh installation, is there a way to safely install "Varietas Delectat" on a Steam-Version of the game?
  • I am seeing pink special units (Arabians and Persians)
  • the skin of the units is wildly switching depending on whether they are active or not (for example Kongolese Dog Soldiers only turn into Pombas when I select them, and switch back into Dog Soldiers when unselected. Same with white/black Bowmen etc.)
  • Frigates also have two skins: The big one most of the time; the regular small one when selected)
I remember from several years ago that installing DoC failed because the foldernames+filenames got longer than 255 characters combined; this was not an issue this time but I still suspect that Steam is the culprit there.
So I uninstalled DoC and reinstalled, and most of the skin problems went away, but I'd like to have the immersion.

And two more minor graphical bugs:
* Watermills are placed on the opposite tile of the rivers, hence they may overlap with each other.
* Unless I am unaware of some very special warpaint for horses? Zebras are not possible to domesticate; this is as much an atrocity as late-industrial Mayan special units and Roman Legionary Machineguns.
 

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