Bug Reports and Technical Issues

[Polynesia]

The UHV conditions aren't checked:

it has been like this for a couple of turns now (>10 at least), plus I think I fulfilled it too late anyway. what turnnumber are my UHV-goals? edit: okay seems they are 200, 220 and 240
Oh dang, I had temporarily disabled UHV expiration to deal with some other problem, looks like I forgot turning it on again.

Shouldn't this city have less production on its center tile?

makes Polynesias 3rd UHV ridicilously simple as well
It's less than five tiles, so 1 (plains) + 1 (stone) + 2 (quarry) = 4.

You still need 25 turns to build them - the challenge lies in reaching Rapa Nui early enough. Being in time for the second goal is obviously not enough.
 
Oh right, I played without the UHV coded so no GA. Maybe Polynesia actually needs another third goal then.
 
the GA isn't really the factor here, but you can get a 5th hammer by working a citizen allowing for a 20-turn-wondercompletion.

Fixes:
- make the wonder 25-50% more expensive
- move the date of the third UHV forward (1100-1150)
- change the map (would require a few more coastal tiles on the South American side) to allow for a "meet the Americans"-UHV-goal

also, I really think that turning that grassland-tile that I used to circumvent the Polynesian isolation into jungle would solve your problems as well (okay the settler/worker/scout stationed there could meet a boat sent by China but that seems rather unlikely)
 
I will increase the wonder cost, but a new third goal would still be good because you get to make use of it and cannot count on the GA for construction.

Not sure if meeting the Inca is enough of a goal though.

And you're right, I can't really move the capes anyway because all tiles on New Guinea connect to that free spot.
 
(I wouldn't meet the Incas but the Mayas in my game, since I wouldn't want to wait until the Incan spawn :P )

I cant really think of another viable goal though.

Settle all the 1-tile-islands in the South Pacific? Also boring.

btw: what really annoyed me on my first playthrough was that I had nothing to build in most cities and since I couldn't produce wealth or science (or culture) I just had to build units and then disband then when they were completed (or else I'd pay their upkeep). In RI they have this "tribal crafts" or something that you can produce which turns 10% of your hammers into money and 10% into science....but now that I have written that I notice that 10% of 1-2 hammers is 0 :/
 
How about a unique building that can be built forever (CIV4BuildingClassInfos.xml > <bNoLimit>1</bNoLimit>, I suspect)? For example, a 'Moai Statue', that produces a single hammer, or perhaps a single culture, whatever strikes your fancy. And maybe the wonder - 'Moai Statues', note the 's' - would require multiple 'Moai Statue' buildings to be built (but that'd mean only Polynesia could build this wonder).

This actually sounds interesting, if I may say so myself. :p
 
I had that too once, unfortunately the logs alone don't help. I'm hoping that someone encounters it outside of autoplay so I have a reproducible situation.
 
I think it's been something from the Polynesian commit, but it also might be one of the included rule changes.
 
Something a little bit irrelevant, but I want to say it too. Dutch colonise Argentina. it is typical they settle two cities there, and they don't found cities like Nieu Amsterdam or Cape Town, or cities in Australia. Maybe remove their historical area from Argentina completely. Even give the AI the map of cape town or north Australia to send his settlers there.
 
Bro, do you even English?

doc-compass.png


What does it mean by "Can High Sea Fishing Boats"? Is it a special kind of work boat? Or do my work boats get a new feature? And if they do: what is it good for?
 
I think it's always like this when getting the ability to build an improvement? I agree it sounds weird which is why I'm surprised that I've never noticed this before. "Can Fishing Boats" is just as wrong.

(Maybe I need to introduce an "Into Space" improvement to make use of this.)
 
Whaling Boats require Optics, don't they?
 
yeah, I thought that was maybe a new special feature for Indonesia (though only the gods would know why), since I couldn't think of any other "high sea" resource. But from what I gather you just removed the option to build fishing boats on seafood resources not located on coast tiles somewhere recently (and this basically returns you to the status ante)
 
Yeah, fishing boats on ocean tiles require Compass now.
 
Since I downloaded the svn update today in new games I get every turn a bunch of messages "goal lost in turn ...". Depending on the delay of my civ's spawn I am confronted by literally hundreds of messages I have to click before I can actually do something (good thing I didn't plan on playing Marathon this time). Of the handful of civs I tried the Polynesians are the only ones not getting the messages.
 
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