Bug Reports and Technical Issues

I have two new problems.

The first is another crash with Japan, save attached.
I loaded the game and clicked through a couple of turns (8-10) without incident. Did you do anything special?
 
I loaded the game and clicked through a couple of turns (8-10) without incident. Did you do anything special?

Very strange then, I'll investigate more tonight.

I did restart to try to check for instability of my system but I'm not sure that was the problem. Did an integrity of the game cache check via steam too.

Thanks for the help anyway!
 
It might be that it was something you encountered or revealed something that caused the crash. I literally just pressed end turn a couple of times.

This fact suggest that your save is salvageable at least though. This means that I will probably merge the newest religion features soon, which will break savegame compatibility. So if there's a fix required it will not apply to this save anymore.
 
It might be that it was something you encountered or revealed something that caused the crash. I literally just pressed end turn a couple of times.

This fact suggest that your save is salvageable at least though. This means that I will probably merge the newest religion features soon, which will break savegame compatibility. So if there's a fix required it will not apply to this save anymore.

I don't think it was something revealed, I did fairly mundane things on the turn. It crashed reliably at the end of the turn that the save was in, too. Even if I lose the save, I'm not too bothered (this game isn't anything special).

Given that it worked fine for you I suspect it is my computer at fault here, it's really getting on a few years by now.
 
Okay, that's good news for me at least :)
 
Okay so the game crashes when, on ending that turn, the chinese galley moves onto the crab.

Given that it works just fine for for you I don't think there is a problem on my end you can solve by changing the mod, but I'll give you the log just in case. (http://pastebin.com/zawYE06d)

I'll probably do a clean install on my computer and start from scratch. Thanks for the help!
 
Thanks, I'll try it again too.
 
- The last Italian GA doesn't have the unicode u in from to his name string, while he has a special character in his name.
- Same for the last Ethiopian Great Statesman. (Although he hasn't a special character since the fix anymore)


The Dutch GP list contains some flaws.
- Desiderius Erasmus is both on the prophet and statesman list. Although he is name "Desiderius Erasmus" as a statesman and "Erasmus van Rotterdam" as a prophet, he is the same person. He should be a prophet named "Desiderius Erasmus".
- Simon Stevin is in the list of scientist, while I think he should be a engineer. (I'm a mechanical engineering student and our student association is named after him for a reason)
- Antonie van Leeuwenhoek is the opposite of Simon Stevin. I think he should be a scientist. (I think that's more accurate and he is a scientist in the vanilla game after all)
- If the list of engineers is too small, here are my original suggestions.

I can make a PR of these changes if you agree.
 
Duplicate names are not a problem, the code works in a way that it will only be used once regardless of category. Of course the name should be standardized for both types.

I agree with all proposed changes though, feel free to include additional names. Also thanks for finding the errors with unicode declaration. Looking forward to the pull request :)
 
Started the 3000 BC game as Spanish right after religious overhaul. Spain starts Catholic, but initial Catholic Missioner cannot spread religion in the capital. He was able to do that in the second city though :dunno:

Overall circa 700 AD more cities lack ANY religion than in the games before. Things are especially bad for Persia. They withstood the Muslim onslaught, but thanks to under the hood scripting Zoroastrianism is only present in the Holy city -- 3 other Persian cities have no religion at all, it disappeared, I am guessing. Can we fix that, please? It is not unthinkable to imagine that Persians stay Zoroastrian if they prevail against the Arabs.

Also Babil did not change it's name after Arab conquest.
 
There is no behind the scenes scripting, and religions will not disappear if they are the state religion and the only religion in the city.

What was the original name? Babil already is the Arabian name of Babylon.
 
So, you are suggesting that Zoroastrianism never spread to any Persian city in my game? Don't you feel that something went wrong when you discover only one city with the Z. faith and 3 mature Persian cities without any faith in 770 AD?

What I meant 3000 BC Babil could get renamed to Baghdad after Muslim conquest, it's just 1 tile away from the 600 AD Baghdad.
 
So, you are suggesting that Zoroastrianism never spread to any Persian city in my game? Don't you feel that something went wrong when you discover only one city with the Z. faith and 3 mature Persian cities without any faith in 770 AD?
That's likely what happened, and sure that means something went wrong. I was just saying that your interpretation of what happened and what the problem is is probably not correct. I'm keeping an eye on Persia as a test case, most of my games since then had them with Zoroastrianism in all of their core cities though.

What I meant 3000 BC Babil could get renamed to Baghdad after Muslim conquest, it's just 1 tile away from the 600 AD Baghdad.
Oh, the way you phrased it and the fact that you mentioned it while posting in this thread made it sound like a bug report.
 
Something weird happened in my last game as Poland: The Apostolic Palace members were everyone in the world including American civilizations, even if they were not Catholic at all. Later I tried a game as Byzantium because I was curious about Judaism's URV, and turns out it's exactly the same as Protestantism.

Also, my missionaries couldn't spread their religion to Odessa and Kiev.
 
Something weird happened in my last game as Poland: The Apostolic Palace members were everyone in the world including American civilizations, even if they were not Catholic at all. Later I tried a game as Byzantium because I was curious about Judaism's URV, and turns out it's exactly the same as Protestantism.
I haven't gotten around to implementing the Jewish URV yet, thanks for reminding me.

Also, my missionaries couldn't spread their religion to Odessa and Kiev.
As in, their attempt failed, or the spread button did not appear?

What was your religion, and what was the state religion of the owner of those cities, if they weren't yours?
 
The mod currently uses both Argentine and Argentinian. Can I change all the Argentinians to Argentines? This would include their name which is currently 'The Argentinians".
 
The demonym is Argentinian. The adjective is interchangeably Argentinian or Argentine. I think I have been consistent in using Argentine as adjective.
 
I can figure out what happened if you share a save game and instructions on how to trigger the crash from there.
 
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