Bug Reports and Technical Issues

i hope next version those pacific islands are included.

i made it islands in pacific

is that right ? ?
 

Attachments

  • Civ4ScreenShot0004.JPG
    Civ4ScreenShot0004.JPG
    322.7 KB · Views: 167
  • Civ4ScreenShot0001.JPG
    Civ4ScreenShot0001.JPG
    407.9 KB · Views: 99
  • Civ4ScreenShot0000.JPG
    Civ4ScreenShot0000.JPG
    212.2 KB · Views: 149
Those are the correct islands, but the city name map should include names of actual cities on these islands instead of the island names.
 
I play Phoenicians and few rounds after the Arabs spawn I get this error. When this happens there will not be new nations to born. Savegame is a 1-2 rounds before the first error. Ver 1.14.
 

Attachments

I play Phoenicians and few rounds after the Arabs spawn I get this error. When this happens there will not be new nations to born. Savegame is a 1-2 rounds before the first error. Ver 1.14.
Okay, noted, and thanks for the save.
 
I play Phoenicians and few rounds after the Arabs spawn I get this error. When this happens there will not be new nations to born. Savegame is a 1-2 rounds before the first error. Ver 1.14.
Okay, noted, and thanks for the save.
I suppose you refused the flip? In any case I could not reproduce the bug and I recently fixed something here. I'll upload another patch soon.

in scenario bc 3000, where s catholic ?

roman they couldn't find catholic till byzantine spawn...
Orthodoxy now is the first Christian denomination to be founded, Catholicism appears with the Great Schism.
 
Indonesia's 1st UHV seems to be bugged. I also checked with WB and I surely outpoped them by 58 to 51.
Spoiler :
7zAj7x8.jpg


The 'failure' popup showed up on the next turn, so it clearly isn't a display problem for sure.

(Git Version at around 6/19, 600AD start)
 

Attachments

Indonesia's 1st UHV seems to be bugged. I also checked with WB and I surely outpoped them by 58 to 51.
Spoiler :
7zAj7x8.jpg


The 'failure' popup showed up on the next turn, so it clearly isn't a display problem for sure.

(Git Version at around 6/19, 600AD start)

Population and city pop points are different things. I think there is a semi-expontential relation between the two. So two cities with pop points 1 and 4 have less population than a 5 pop city.
 
I got an eternal plague which might have started in India... Playing as persian, this is 1.14 not the latest git.

OhG2Vk.jpg


It has an error handler message; also my workers dont get damaged by the plague maybe that is new?

Traceback (most recent call last):
File "BugEventManager", line 400, in _handleDefaultEvent
File "CvRFCEventHandler", line 578, in onBeginGameTurn
File "RiseAndFall", line 790, in checkTurn
File "RiseAndFall", line 2731, in initBetrayal
File "RiseAndFall", line 65, in getTempTopLeft
KeyError: 'tempTopLeft'

In the error log.
 
Thanks for the detailed report. I have already fixed this bug, I'll roll out a complete patch later today.
 
I'm going to upload v1.14.1 at some point which will be 1.14 plus some fixes. The intermediate patches are just so you can play without problems until then.
 
When clicking on the Members tab of the F8 screen I get a bunch of Python exceptions. See the attached screenshot. I would attach a save, but this happened on the very first turn of the 600AD scenario as China without doing anything else after clicking away the Dawn of Man screen.

Edit: This doesn't happen in the 1700AD scenario.
 

Attachments

  • buggy_0.jpg
    buggy_0.jpg
    170.7 KB · Views: 71
As promised, I have uploaded another patch that includes all fixes to 1.14 I have made in the git repo. See the thread below.

When clicking on the Members tab of the F8 screen I get a bunch of Python exceptions. See the attached screenshot. I would attach a save, but this happened on the very first turn of the 600AD scenario as China without doing anything else after clicking away the Dawn of Man screen.

Edit: This doesn't happen in the 1700AD scenario.
Noted.
 
I suppose you refused the flip? In any case I could not reproduce the bug and I recently fixed something here. I'll upload another patch soon.

From the same gamestart I have now tried both ways, the city of Kition, located in Cyprus being both my capital and non-capital when the Arabs spawn AND refused to flip. Outcome is that the error remains. Have not tried what happens when agreeing to flip. Have I missed that even your capital can be forced to flip (like Kition)?
 
Have you tried the patch I uploaded?
 
Not yet. I first try something with my own inside the game. It may work like with the bug "never ending turn" where you might get past the crashing point reloading turn or two back and doing things totally different.

But will definitely patch the game.

EDIT. Game went on, and this time Byzantion was born. Kition, my capitol, wanted to filp. When I denied it the same error text came up. Looks like a case closed to me. Will patch.
 
I use the nightly patch and noticed building a babylonian city where the persian appear (was 1 spot below Parse on the elephant) makes the persians not appear at all with some errors messages. Also noticed playing as persian cause I switched from babylon to persia, Spain was 'conquered' by the moors in 800 already. Unsure what happened there but maybe same thing, seems nations have trouble appearing when other cuture is present in it...
 
Back
Top Bottom