Bug Reports and Technical Issues

That sh!t is not downloaded with a git pull.

I'm claiming refund.

Edit: Looks like someone's namo afiopo'd their way to complete indifference.
 
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Well, it's a different repository.
 
There are people in another thread saying that there's no ceiling on the trading company bonus. Instead of maxing out at +3:food:+9:gold:, they're getting +25:gold:. 1.14 as England
 
Unit costs seems odd as this picture shows... Just latest update vikings starts from 600AD.

You pay money 8 gold for 8 units with the limit of 9 for free... Also switching from Vassalage to citizenship actually makes you save on military cost... by 1 coin... Showing Vassalage doesn't even safe you but actually costs a bit more, unless someone can explain?
 

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1. What other different repos might I be interested in? Edit: never ming, found it in the main post on the main page of the main thread. Didn't look earlier, too hidden.

2. In other news, corps maxout hasn't worked ever. Even though a maxed out figure is displayed in the corp screen, the city screen will reveal the true bonus which can be a lot higher.

3. Something else, is it possible that either Blue Marble or the grey HUD thing will create massive XML failures upon loading the mod?
 
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It looks like the worker&settler (4) are counted as military units under vassalage and the military (8) as units for some reason. So the military discount doesn't apply...
 
3. Something else, is it possible that either Blue Marble or the grey HUD thing will create massive XML failures upon loading the mod?
No, neither module includes any XML.
 
Leoreth, the three starting Viking huscarls you previously updated are somehow super units which receive one additional level up at 1xp (i.e. lvl 2 at 1xp, lvl 3 at 2 xp etc.).
 
I was playing as Portugal and Brazil spawned even though my stability rating was "Stable". On the list of features it says that Brazil and other South American civs will spawn only if the controlling civ is not stable. Is this a glitch or am I missing something?
 
No, neither module includes any XML.

Yeah, the XML errors I get refer to items from the mod itself, like "Centralization something something". But only after I inserted the extra modules. So I used the Clean Up function (beginning to relly like tortoise and git) to get it back into function, and only added the soundtracks, working now. Must be something to do with how either Blue Marble or the HUD (probably the latter) change how all those XMLs from the mod are err proceeded (i have no clue what I'm talking about).

Also, how is it possible I could hear the Asian soundtracks without having those tracks in the folder?
 
You had them, they are in Assets/Modules.
 
If you're using the Git version, of course there isn't one.
 
Yes, well, then where were those Asian songs stored? My point is the Chinese ones were playing while I was on the Git version, just not the Indian ones.
 
Oh, you're talking about the Chinese tracks. They're from Warlords.
 
Woah, I never knew. They're all there! And have been all the time. Never played Warlords, yannow!
 
Great-general-lead units do not get full exp refund after upgrading the units (e.g. trebuchet -> bombard), unlike what is said in the git update log.

The worst thing is, great-generals-specific promotions disappear after the unit upgrade. Leoreth, please fix. :crybaby:
 
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Woah, I never knew. They're all there! And have been all the time. Never played Warlords, yannow!
Iirc they were only used in one of its Chinese themed scenarios.

Great-general-lead units do not get full exp refund after upgrading the units (e.g. trebuchet -> bombard), unlike what is said in the git update log.

The worst thing is, great-generals-specific promotions disappear after the unit upgrade. Leoreth, please fix. :crybaby:
Noted.
 
Error when trying to launch a 600 AD scenario in most recent version (one with Atlas Elephants): Failed to read worldbuilder file "mods/rfc dawn of civilization/privatemaps/rfc600ad.civbeyondswordwb.save". Got a random civilization setup screen after that with defaults inserted. After choosing Regent game, a CTD.

Bug or feature? In Korean 3000BC start, Korea sometimes spawns with a Buddhist monk, more often without. In one game, on capturing barb Manchurian city, I spontaneously founded Taoism.
 
Git version?
 
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