? It's effect says +1
per power consumed in all cities. All cities in the world or just all the my cities? Map has less than 564 cities. Maybe it counts every building the the world that consumes power?It count every building that consumes power. There are 12 buildings that do consume power.
, but such an insane effect for one mega experiment? ITER is not designed to produce electricity, but made as a proof of concept reactor for the later DEMO project. Even renaming ITER to DEMO would not reflect the current effect of mod's ITER because DEMO's anticipated success is expected to lead to full-scale electricity-producing fusion power stations and future commercial reactors.Was the population 22 at the time the wonder was built?
Yes. Was it still correct last turn? Best way to solve this would be a save where it is correct and a set of instructions to get to this situation.
Do you know when it last changed hands? If so, a save from before that?
Anything that happens 5 turns ago and more -- has no autosave with my setup, so I would not know, I just discover irregularities many turns later. Interestingly, when New York goes size 25 -- this Wonder starts working correctly.Was the population 22 at the time the wonder was built?
Then something seems awry, look at the Oil Industry yieldBoth. 1 sugar resource is counted as 1 oil resource.
Then something seems awry, look at the Oil Industry yield
if (isActiveCorporation(eCorporation) && !isDisorder())
{
for (int i = 0; i < GC.getNUM_CORPORATION_PREREQ_BONUSES(); ++i)
{
BonusTypes eBonus = (BonusTypes)GC.getCorporationInfo(eCorporation).getPrereqBonus(i);
if (eBonus == NO_BONUS)
{
continue;
}
iNumBonuses = getNumBonuses(eBonus);
// Leoreth: Brazilian UP (sugar counts as oil for oil industry)
if (getOwner() == BRAZIL && eBonus == BONUS_OIL && eCorporation == (CorporationTypes)6)
{
iNumBonuses += getNumBonuses(BONUS_SUGAR);
}
// Leoreth: includes Dutch UP (double yield from trading company)
if (iNumBonuses > 0)
{
//iCommerce += (GC.getCorporationInfo(eCorporation).getCommerceProduced(eIndex) * iNumBonuses * GC.getWorldInfo(GC.getMapINLINE().getWorldSize()).getCorporationMaintenancePercent()) / 100;
iCommerce += ((getOwner() == NETHERLANDS && eCorporation == (CorporationTypes)1) ? 2 : 1) * (GC.getCorporationInfo(eCorporation).getCommerceProduced(eIndex) * std::min(12, getNumBonuses(eBonus)) * GC.getWorldInfo(GC.getMapINLINE().getWorldSize()).getCorporationMaintenancePercent()) / 100; //Rhye - corporation cap
}
}
}
IIRC this is a remnant from when the Byzantines were not playable and were a leader change/dynamic name for the Celts.I discovered that for some reason there are two Justinian I's.