Bug Reports and Technical Issues

I've checked and I am running 3.19, and the folder is called "RFC Dawn of Civilization" - path is "C:\Users\_Name_\Documents\My Games\beyond the sword\MODS\RFC Dawn of Civilization".

I don't follow what you mean about making sure the game is set up correctly though? I can run BtS fine, or am I missing something.
 
Okay, the mod location is the reason here. The mod cannot go into Documents/..., you need to find the location of the game .exe, usually it is something like Firaxis Games/Sid Meier's Civilization IV/Beyond the Sword/Mods. If you have a menu/desktop shortcut you can follow it and then enter the Mods folder. You should find all the pre-installed mods that come with the game already there.
 
Ah thank you! Didn't even think to check that. Moved into C:\Program Files (x86)\Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods and works a treat. Thank you!
 
Great! Enjoy playing!
 
It seems that my city will forever be in unrest! :crazyeye:
Spoiler :
zRJUkq4.jpg


I don't know if this is a known issue but I attached the turn that came before the revolt and the turn the revolt occurred on.

I'll just world builder fix it in the mean-time. Thank you for the wonderful mod!
 

Attachments

Is that a revolt from culture pressure, after conquest, or due to another event?
 
It's a revolt from culture pressure.

Edit: I looked at what was causing it in world builder. Somehow, after conquering the city initially, my culture on the tile was in the negatives! That might be a clue as to what is happening.
 
Good catch, thanks.
 
Civ4ScreenShot0027.JPG Civ4ScreenShot0028.JPG

Resource placements in South America are slightly different between scenarios.
Also, the road passes through the mountain in east of La Paz.
 
CTD on end turn, I think it has something to do with Thailand collapsing because there's an error message on the log after the cancelled capitulation message.

EDIT: Releasing Indonesia solves the problem. Thailand collapsed with Khmer taking their cities. Maybe it's a problem of Khmer and Indonesia trying to respawn in the same city (Kadaram; between Ayuthaya and Malaya)?
 

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take your canvas bags.jpg

When referring to power, the tooltips for buildings always use the dirty power icon (dark orange lightning) even when the city has access to clean power.
Could it be changed so that the icon for clean power (white lightning) are displayed in the tooltips when a city has clean power?
 
Why can't I spawn conquerers in Mexico?
They don't have contact with any other Euro civs so I must be the first.

Can't currently look at your file, but what's the year? You can't have a conqueror event before the Aztec civilization is are at least 10 turns old, or is that 20 turns?
From old RFC, I remember that there are no conquerors possible if contact is made before 1250 AD; but last I tried, the threshold was even as "late" as 1300 AD. Historically, it's Columbus (1492), Cortez (1519) and Pizarro (1533) triggering the events.

And, playing as the Inka, wouldn't you hate it if early-bird Arabia discovered your home just one turn after your spawn?
 
Code:
if iGameTurn > getTurnForYear(600) and iGameTurn < getTurnForYear(1800):
            if iTeamX in lCivBioNewWorld and iHasMetTeamY in lCivBioOldWorld:
                iNewWorldCiv = iTeamX
                iOldWorldCiv = iHasMetTeamY
               
                iIndex = lCivBioNewWorld.index(iNewWorldCiv)
               
                bAlreadyContacted = data.lFirstContactConquerors[iIndex]
               
                # avoid "return later" exploit
                if iGameTurn <= getTurnForYear(tBirth[iAztecs])+10:
                    data.lFirstContactConquerors[iIndex] = True
                    return

RiseandFall.py

Must be after 600 AD, before 1800 AD, and at least 11 turns after the Birth of the Aztecs.

The Aztecs spawn in 1195, turns are 10 years until 1400 IIRC, so that means that 10 turns after 1195 is 1295.

So in other words, the year has to be between 1300 and 1800 AD.
 
Event 85 tells me in the text that all Musketmen gains Pinch, but it really gives pinch to Arquebusiers instead of Musketmen.
Moreover, it fires when I have Replacable Parts and therefore Arquebusiers are obsolete.
 
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