Bug Reports and Technical Issues

Just finished a Greece campaign on the most recent GitHub version, and got some minor errors at the end:
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Can you be explicit about what the error is?
 
Can you be explicit about what the error is?
Something about iPlayer not being defined, and the "Error in Victory Event Handler" message (<function onVictory at 0x0DE3C930>). There was no actual crash to desktop or anything, just some unexpected popup windows near the end of the campaign. I could take some more screenshots tomorrow.
 
Okay that's probably enough, thanks. I was a bit confused by the screenshot because I couldn't see anything wrong with it.
 
Rome changes their name to Western Roman Empire after message of upcoming birth of Byzantium appears, despite Byzantium haven't actually spawn yet.
 

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  • Western Rome.png
    Western Rome.png
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Shouldn't be correct if the Sultanate of Delhi changes its dynamic name to Delhi Empire instead of Ghorid Empire? The Ghorid Empire have its rise before the creation of the Sultanate of Delhi, which the latter was its successor state.
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When some civilizations reborn they begin with civics that doesn't make any sense, like the image below.
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The truffles event can affect peaks too.

During this game when choosing the Colombians after choose the Mexicans, the entire map is revealed but doesn't show any units. Save attached.

The Thai begin with the Prambanan wonder right after settling its capital. Save attached.
Screenshot_7.7.png

Deng Xiaoping is better represented by a Great Statesman rather by a Great Merchant
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In most of the games Mongolia doesn't conquer China and Korea. They only focus in russia, iran and middle east.
 

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The Thai begin with the Prambanan wonder right after settling its capital. Save attached.
Screenshot_7.7.png
That means the Khmer built Prambanan in Angkor before your (Thai) spawn. When the Thai spawn in the current map, Khmer Angkor is removed so that you are allowed to settle. Any wonders in Angkor will be given to Ayutthaya. Not sure though why Angkor was removed instead of being flipped if it contains world wonders (iirc that is the implementation in DoC).
 
I've been downloading from the develop branch over at https://github.com/dguenms/Dawn-of-Civilization for a clean install, but I get a bunch of minor problems:

- I have this problem again:
Is the first goal in the Egyptian URV ("be the first to create three different types of great person") supposed to mean that you have to create the first three Great People ever? I popped a Prophet and an Engineer then someone created an Artist and I received an alert that the goal failed.

- When starting a game (I went with 1700 AD Prussia but Canada seems to have the same problem), Corporation yields are shown as halved in the Civilopedia (Cereal Industry is +0.37:food: instead of +0.75, etc), is this normal? And should Free Enterprise normally bring it to +1.125:food:?

In such dress - defenetly NO
That's not what orientalist paintings taught me...
 

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Every time I use the catapult to attack Jerusalem, the game crashes. Save attached. P.s.: Before any units, use the first catapult from the left to attack the city.

In the 600 a.C. map, the arabs don't attack Hesperides or any other city in north africa without Egypt, they just siege the city with two units and stay there until the AI gives these units other command.
Screenshot_8,6.png
 

Attachments

Every time I use the catapult to attack Jerusalem, the game crashes. Save attached. P.s.: Before any units, use the first catapult from the left to attack the city.
No crash for me when loading from this save.
 
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