You conquered Egypt too quickly, otherwise they could have helped in that conquest. But seriously Sea Peoples are too strong and my opinion about that comes from the main version of the mod, then they conquered the modmods as well.In a Nubia game a total of 9 barb axemen spawned near Inebu-hedj in 3 consecutive turns (3 per stack, 3 stacks total). Seriously?
I haven't played ancient civs like Egypt for a while and didn't really expect to see this many barbs show up all at once.You conquered Egypt too quickly, otherwise they could have helped in that conquest. But seriously Sea Peoples are too strong and my opinion about that comes from the main version of the mod, then they conquered the modmods as well.
Duh-Dunk Cha!They thought they were the Sea Peoples.
I assume you updated to this change with an ongoing game. My mistake, I did not consider to warn you that this could cause issues. I suggest you revert to a prior version until you start a new game. The issue should be gone by then.Multiple python exceptions in this save file. It has to do with the mechanics of cities flipping to Prussia on their birth.
New code obfuscation technique just droppedSaw this (bold line) while checking latest Git Diffs. Civilizations.py
iItaly : {
iRadio: 20,
iPsychology: 20,
iFinance: 25,
iOptics: 25,
iPatronage: 30,
iHumanities: 3^0,
iAcademia: 25,
iFission: 12,
iCartography: -20,
Line #1815
Yep, that's a typo. Thanks for pointing it out. I did not know theSaw this (bold line) while checking latest Git Diffs. Civilizations.py
iItaly : {
iRadio: 20,
iPsychology: 20,
iFinance: 25,
iOptics: 25,
iPatronage: 30,
iHumanities: 3^0,
iAcademia: 25,
iFission: 12,
iCartography: -20,
Line #1815
^
operator is valid Python, I thought it was **
.