Bug Reports and Technical Issues

In a Nubia game a total of 9 barb axemen spawned near Inebu-hedj in 3 consecutive turns (3 per stack, 3 stacks total). Seriously?
 

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In a Nubia game a total of 9 barb axemen spawned near Inebu-hedj in 3 consecutive turns (3 per stack, 3 stacks total). Seriously?
You conquered Egypt too quickly, otherwise they could have helped in that conquest. But seriously Sea Peoples are too strong and my opinion about that comes from the main version of the mod, then they conquered the modmods as well.
 
You conquered Egypt too quickly, otherwise they could have helped in that conquest. But seriously Sea Peoples are too strong and my opinion about that comes from the main version of the mod, then they conquered the modmods as well.
I haven't played ancient civs like Egypt for a while and didn't really expect to see this many barbs show up all at once.
 
It may be related to the non-ASCII characters in your username, but that should be preventable.
 
Multiple python exceptions in this save file. It has to do with the mechanics of cities flipping to Prussia on their birth.
I assume you updated to this change with an ongoing game. My mistake, I did not consider to warn you that this could cause issues. I suggest you revert to a prior version until you start a new game. The issue should be gone by then.
 
I’m consistently getting an error when I try to settle new cities through the ‘scramble for’ conferences (where cities are voted on etc). If I win a settlement decision I get a python error and none of the transfers happen. So if I win a settlement vote, and Spain wins a city from por- neither happen. Tysm love this mod a lot. I will try to get screenshots and a save file next time it happens
 
Yes, if you have the error message for me that would help a lot.
 
Saw this (bold line) while checking latest Git Diffs. Civilizations.py

iItaly : {
iRadio: 20,
iPsychology: 20,
iFinance: 25,
iOptics: 25,
iPatronage: 30,
iHumanities: 3^0,
iAcademia: 25,
iFission: 12,

iCartography: -20,

Line #1815
 
Saw this (bold line) while checking latest Git Diffs. Civilizations.py

iItaly : {
iRadio: 20,
iPsychology: 20,
iFinance: 25,
iOptics: 25,
iPatronage: 30,
iHumanities: 3^0,
iAcademia: 25,
iFission: 12,

iCartography: -20,

Line #1815
Yep, that's a typo. Thanks for pointing it out. I did not know the ^ operator is valid Python, I thought it was **.

Edit: oh, it's the bitwise or operator. You always learn something new.
 
What the hell is the point of Heritage? It says tech may cost 25% less in tech trading, but actually it means that AI may value the tech you pay for exchange 25% less. So you must pay even more for tech trading.
 
@Matara If you'd permit I'd offer to reformat your post in such a way that you'll get a proper and helpful response:

"Can I get clarification on how the Hermitage effect is implemented, please? The way I understand it now, the actual effect appears to be the opposite of the intended effect, so perhaps I'm not quite getting something right here".

I just ran a crude test (1700AD) to see how it works in real time. Comparing Espionage cost was easy since its a straight-forward formula: without Herm a tech would cost 1000 to steal, with Herm would cost 750 ESP. The effect on Trade is either just far more complex or possibly not working at all or just not in the way I'd anticipated. First I shopped around to see how much gold nearby civs wanted for Optics, and all the ones I had Neutral relations with demanded exactly 755. I then WB'd myself Sociology, queued up Herm in St Pete's and filled the production bar so it would complete on turn's end. On the following turn, the same civs demanded 760 (I'm not calling that a meaningful increase because rounding I guess; either way its nowhere close to 25%), which would *seem* to indicate the effect is not proccing.

EDIT: Amidst all the careless fiddling around with WB, the going price for Optics suddenly increased to 920, which is close to its effective research cost and which 755-60 is about 75% of. So now it seems to be, like, kinda working sorta?
 
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Here's a numerical example: You pay tech A (value=500 gold) in exchange for tech B (value=1000 gold). In original case, your payment should be: tech A + 500 gold. In Hermitage case, your payment should be: tech A + 625 gold.

Edit: According to my understanding, the correct effect should be: tech A + 250 gold = tech B (value=1000*0.75=750)
 
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