Bug Reports and Technical Issues

There can sometimes be a buggy display of owners of territory in the fog of war. See the pictures below.
Spoiler Red is Polish :
屏幕截图(33).png
屏幕截图(34).png
 
I have seen that a few times.

AFAICT this appears when a civ collapses and their slot is reassigned to another one. While they collapse the tiles in the fog of war of a player's map are still bound to a certain player (?) ID. When that is reassigned the colour will change to the new civ, as that one now has the same ID.

A possible fix would be to clear all culture of a team from all player's maps, even in the fog of war, when they collapse.
 
These are supposed to show as independent actually. Do you have a save from the turn before that civilization's collapse?
 
These are supposed to show as independent actually. Do you have a save from the turn before that civilization's collapse?
Unfortunately it was too many turns ago and I don't have the autosave. Next time I notice something similar I'll post a save.
 
Thanks. The reason I am asking is that the player's view should get updated on collapse, so if something fails it is at that point.
 
Is the save the turn of the screenshot or the previous turn?
 
I loaded the autosave from previous turn and rerolled. No problems this time. I thought the intended target was Thatta but turned out to be in the Ganges Delta. Also spawned on same tile as another army if that's worth anything.

P.S. As usual English armies were utterly rinsed within a few turns. Before going as far as buffing TC armies, perhaps consider dropping the Malay Peninsula and go All-In on the subcontinent?
 

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P.S. As usual English armies were utterly rinsed within a few turns. Before going as far as buffing TC armies, perhaps consider dropping the Malay Peninsula and go All-In on the subcontinent?
Do you know what the issue is? Numerical disadvantage? No technological advantage?
 
Do you know what the issue is? Numerical disadvantage? No technological advantage?
Combination of strategic fragmentation and relative army strength (aka "total firepower"). On tech, Although it's always Redcoats vs. Arques, its rare for Physics to be researched first so no Cannons. This makes any city conquests Pyrrhic and Mughals counterattack, with mobile, diverse, and numerous forces, mop up the scattered English survivors. With Cannons, though the English do tend to fare better initially, Redcoat losses are still too great to properly support the artillery at this point. I've WB'd various army deployments, mainly clustering them into varying degrees of strategic concentration, and this yielded relative success, but never decisive victory (not to presuppose this as a design goal). The only thing that can ensure any kind of English victory is Mughal collapse, which of course is highly circumstantial.

I guess it turns out I am just saying that their armies are just too weak (and scattered). Some unit diversity I believe would be warranted for flavor as well. Heck I say extend to that TC armies in general, which are rather bland compared to the interesting New World compositions :king:.
 
I guess it turns out I am just saying that their armies are just too weak (and scattered). Some unit diversity I believe would be warranted for flavor as well. Heck I say extend to that TC armies in general, which are rather bland compared to the interesting New World compositions :king:.
+1, although I would rather go for more targets instead of bigger armies, but that is debatable. For conquering a continuous landmass, like the Indian subcontinent, fewer, but stronger, armies would certainly be better. Maybe it could be a bit more flexible, like the Dutch targeting more island cities with smaller armies and the English getting 1-2 bigger armies in India?

Although regarding India specifically, getting a solid colony there is so big that IMHO it does not need to happen every single game. The TC should not be so strong to take control of the subcontinent without collapsing the local major players.

Without buffing it too much I believe that in this case it would be beneficial if the TC targeted Independent cities > other European's colonies > local major players in that order. If targeting a local player, it should be targeting only one, to avoid being at war with all Indian civs and thus blunting their counterattack. The Mughals are no immediate threat if the TC does not declare war on them.
 
Although regarding India specifically, getting a solid colony there is so big that IMHO it does not need to happen every single game. The TC should not be so strong to take control of the subcontinent without collapsing the local major players.
Granted Hundo P.


Without buffing it too much I believe that in this case it would be beneficial if the TC targeted Independent cities > other European's colonies > local major players in that order. If targeting a local player, it should be targeting only one, to avoid being at war with all Indian civs and thus blunting their counterattack. The Mughals are no immediate threat if the TC does not declare war on them.
Love this.
 
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