This is the database.log
Spoiler :[4979.093] columns StrategicViewType, TileType are not unique
[4979.093] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[5013.046] no such table: ContentPackage.LocalizedText
[5013.046] no such table: ContentPackage.LocalizedText
[5013.046] no such table: ContentPackage.LocalizedText
[5025.062] no such table: ContentPackage.LocalizedText
[5036.000] columns StrategicViewType, TileType are not unique
[5036.000] While executing - 'INSERT INTO ArtDefine_StrategicView(StrategicViewType, TileType, Asset) VALUES(?,?,?)'
[5037.984] no such table: ContentPackage.LocalizedText
[5037.984] no such table: ContentPackage.LocalizedText
[5037.984] no such table: ContentPackage.LocalizedText
[5059.031]
-- SQLite Memory Statistics --
Memory Usage:
[Cur][Max]
Malloc:621847275781032
PageCache:612
LookAside:00
Scratch:01
Static Buffer Overflows:
[TooLarge][NoSpace]
PageCache:580356062877192
Scratch:00
Largest Allocations:
Malloc:262144
PageCache:1172
Scratch:6640
Prepared Statements:
Current:6
------------------------------
[5060.312]
-- SQLite Memory Statistics --
Memory Usage:
[Cur][Max]
Malloc:621964875781032
PageCache:612
LookAside:00
Scratch:01
Static Buffer Overflows:
[TooLarge][NoSpace]
PageCache:580473662877192
Scratch:00
Largest Allocations:
Malloc:262144
PageCache:1172
Scratch:6640
Prepared Statements:
Current:6
------------------------------
this is the lua.log
Spoiler :[4944.171] Initializing Lua 5.1.4
I'm running CP and CBP and nothing else and i have a crash after enabling the mods after the "configuring game data" screen
None of the thing you said me to do worked:
deleted the cache
verified the integrity of the cache
deleted other mods
if some of you have any ideas well... i don't have any
sorry if i'm annoying but i'd really like to play with these mods as i tried them on another computer and they're awesome
sorry again this is the last time i ask for help i promise
"My kingdom for a horse!!"
Must be friendly, must be able to afford it, and must make tactical/economic sense. If you can't meet those conditions, they won't take it.
You can also try the following:
-re-download CP and CBP, just to be sure you got the latest and compatible versions
-completely remove EUI (I read you are using it.. which version is it?)
-make sure to delete CP's LUA-folder when using CP and CBP together
i don't have EUI but maybe i can try to download the autoinstall version (the new one with every mods) and see what happens
"My kingdom for a horse!!"
Ok, I guess it's the "friendly" part that I'm missing. Not sure it makes sense, but that's another topicthanks
bugs I've had with CP CBP C4 CSD 9-9 v2:
A few turns ater I DoW a leader, he suddenly declares war to the whole world in one turn (or almost, like everybody but friends maybe). Happened three times on my last game; never saw that, looks like a bug.
My Laborers tooltip into the city says "+3" but they give only 1 hammer
My engineer should give 5 but gives 6. Base yields oc.
The production numbers in Economic View are wrong when I build something. Like 8%.
Typo in the tourism breakdown tooltip: repeats xx from World Wonders and xx from buildings
Bad one: My embarked units have 7 movements. But when I debark them by a city, they keep all those movement points, so here is my canon with 6 movement points on the land eg... (imperialism, polynesia)
Happiness numbers are correct, but when I hover the toolbar, the breakdown includes my extra happiness from luxuries based on population into the Difficulty Level. I also lost the explanation "you need to raise your pop to xxx to gain more happiness from luxuries"
Don't know what to tell you. I assume you have all leader DLC and expansions. If so, and you followed all installation instructions. It should work. No other users are reporting this problem, so it must be an installation/user issue. I'm sorry to say that, as I know it doesn't help, but it's all I can do at this point.
G
no EUI
4 main mods (CP CBP C4 CSD) + E&D and H&P
I reinstalled the game, and now it works
Doubt: Doge's Palace (Venice unique building, replaces Palace) doesn't have a Great Work Slot. Is this a bug or is this supose to be?
Health and Plague has its own cityview.lua file, which will cause all of CBP's cityview changes (tooltips, etc.) to not show up. This is a side-effect of using H&P.
OK, thanks; I'll avoid using H&P in my next games.
I saw you withdrew E&D from your "How to Install" Post, do you recommend to skip it as well to avoid other bugs and incompatibility problems ?
I like those two mods as well, but they need some re-balancing and / or compatibility changes to work properly with CP
I'm having the same issue... However I do not use CBP and use EUI's last version(1.27c).
Database.Log shows this when the game crashes:
In Query - select Features.ID as FeatureID, Yields.ID as YieldID, Yield from Policy_FeatureYieldChanges inner join Features on Features.Type = FeatureType inner join Yields on Yields.Type = YieldType where PolicyType = ?
Gazebo... Please help me. Im kinda addicted to CP modmods...
This is a good idea. If it does not help, I would try reinstalling Civ5, then remove all mods (even the deactivated ones) from the mods folder and then run the game with CP only on a small Continents map with standard settings, so that you have the most basic setup.
Probably completely unrelated, but I would also decrease the graphics settings to minimum. Also, is the game installed on drive C: ? Is your game in English? Have you tried running it with DirectX 9?
That's all I can think of ...