Pfeffersack
Deity
From a game with a older version...
I noticed that my ships can't pillage enemy offshore platforms. Is that intended?
I noticed that my ships can't pillage enemy offshore platforms. Is that intended?
Units still cannot cross over mountains after researching the Wheel with the new version, I tried it with both the mod civ I use and the Inca.
I am seeing an error with God King pantheon. Getting +1 culture, faith, gold & science per follower instead of per 6 followers.
I noticed that my ships can't pillage enemy offshore platforms. Is that intended?
Spies perform advanced operations (stealing science, gold etc.) while setting up (the one after travelling). Noticed that in a couple of versions the last month and also in the current.
City States won't improve any of their tiles, using v66
something f*cky going on with the naval promotions. pic related.
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Are we just not able to queue techs anymore without having to reopen the tech tree every time? Same for queuing buildings until you got the first one in?
I am having a similar issue. I had performed a manual install of the CBP a few months ago. Yesterday, I cleared my cache and ran the CPP installer (full version, with EUI). It seems as if everything went smoothly, but I am noticing this one bug.
To elaborate on the problem ForAPrice and I seem to be having, whenever I left click anywhere in the tech tree menu, the click is registered and then the window closes immediately. Shift+click is registered as well, but still causes the window to close. Thus, I can still create arbitrary tech paths as usual, but it is significantly more annoying than I would like it to be.
Has anyone else had this issue or know a possible cause/fix?
note- I am not having the issue with queuing buildings mentioned by ForAPrice.