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In the newest beta version (12/3) of CPP I have this bug:
Spoiler :
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A bug I encounter pretty often at the moment is that I strike a deal with an AI, and the deal simply doesn't happen. Usually, this involves a strategic resource.

EXAMPLE: Trading with Russia, I wanted 8 Coal, and I was offering Tea, the tech Penicillin, and 11 GPT. She accepted. But I have no Coal, and she doesn't have Penicillin. Nothing changed. Tried again and again - same thing, and it happens in other situations as well.


EDIT: Actually, I think it has to do with Tech Brokering. Even if the "No Tech Brokering" option is checked, you're still given the option to trade techs that you/they haven't actually researched. When you accept the trade, nothing happens. I tested this by trying to trade the same tech from several different Civs - and it only works on some of them, presumably the ones who actually researched the tech in question (whereas in the above scenario, I'm pretty sure I didn't research the tech in question, but honestly I don't remember :D).
 
You did not install it properly. Delete Lua folders in CP and CBP, move EUI to DLC folder, delete cache.

Sorry G, I really don't think that's the problem.

Why is every other aspect of EUI working properly?

Why does the issue only occur with individual opponents until I get vision over their cities?
 
Sorry G, I really don't think that's the problem.

Why is every other aspect of EUI working properly?

Why does the issue only occur with individual opponents until I get vision over their cities?

Lua and database logs of when the event happens would help. Really, though, the trade screen doesn't interact with city vision, so there's not much explanation for what's going on if that is the chain of causation.

G
 
If the AI completes a world project like the World Fair before your turn comes around you contribute zero to it.

Kind of dumb since the player always goes first and so even if the player has 10x the production of the other civs, as long as it's completed before it gets to them they can't do it.

Found out on 1v1 with Genghis Khan when I did the World Fair at end of game and even though I set all my cities to production focus and woorked on it it ended before it got to me.

Edit: Also still can't load game from in game and the win screen doesn't have the replay info like map, graphs or the messages.
 
Found a bug. Imperium (second policy in Authority) gave me a settler… with no ability to settle cities. CBP v.13. All following settlers also cannot do it.
Never mind, this was due to being very unhappy.
 

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I have an error. World Congress gets founded on the beginning of the turn, i meet Venice, and when i try to leave the diplo screen with him (which works fine), the came crashes.

The Database log says:
"[587746.921] Invalid Reference on ArtDefine_Landmarks.LayoutHandler - "SPECIAL" does not exist in ArtDefine_LandmarkTypes
[587751.203] Failed Validation."

I'll also attach the logs and the save file.
 

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Hi,
I'm having a weird CTD on the last stable version (20/11). The difference between this one and others I've had in different versions is that Windows suggests I debug a non responsive Civ5.exe file. It happens between turns, during AI (Spain) turn. Any help would be appreciated.
Thanks
 

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How does preference for the World Congress Founder go?

I met the last player I needed (+Printing Press), Austria, and she got Founder preference, I guess because I was the last player she had to meet.
 
Just noticed there that with the latest stable standalone CP and EUI that the Diplomacy button in the top right corner of the screen does nothing when you click on it. No other mods in use.

If I delete the Diplolist.lua from CP then the EUI Diplomacy button works as intended. Is deleting Diplolist.lua an OK solution for this problem or is there a better alternative to getting the Diplomacy button working with CP and EUI?
 
Just noticed there that with the standalone CP and EUI that the Diplomacy button in the top right corner of the screen does nothing when you click on it. No other mods in use.

If I delete the Diplolist.lua from CP then the EUI Diplomacy button works as intended. Is deleting Diplolist.lua an OK solution for this problem or is there a better alternative to getting the Diplomacy button working with CP and EUI?

You have to delete the LUA folder of the CP to use EUI with CP. You'll lose some CP UI stuff in the process.

G
 
You have to delete the LUA folder of the CP to use EUI with CP. You'll lose some CP UI stuff in the process.

G

What CP UI changes would I lose by deleting the whole folder? I think I might want to keep most of the CP UI changes If I knew what they were. What does Diplolist.lua change exactly?
 
I'll think I'll just leave it be. Would rather keep all of CP intact. I can always just F4 into the Diplomacy screen. Thanks for the fast reply back!
 
I recently installed this mod and I started a game on the Communitas map with the normal settings and everything worked fine. Later I then set up a game on the Communitas map with the Terra option (where all civs start on the largest continent) and for some reason the game crashed when I tried to start the game. I cleared the cache and relaunched the game and after re-setting up the match the game once again crashed. I have no idea what the issue is besides maybe that the Terra option is bugged and isn't working. Thanks.
 
so i just tried another game and ran into a CTD when babylon built the great wall... based on my earlier error report, it seems like my art defines stuff must be messed up. ill try reinstalling and see.

edit: i reinstalled and still got the same CTD's for both games.

any ideas?
 
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